ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/config.h
(Generate patch)

Comparing deliantra/server/include/config.h (file contents):
Revision 1.31 by root, Sat Dec 30 15:07:59 2006 UTC vs.
Revision 1.33 by root, Tue Jan 2 11:08:36 2007 UTC

219 */ 219 */
220#define NO_POLYMORPH 220#define NO_POLYMORPH
221 221
222 222
223/* This determine how many entries are stored in the kill log. You 223/* This determine how many entries are stored in the kill log. You
224 * can see this information with the 'party kills' command. More entries 224 * can see this information with the 'party kills' command. More entries
225 * mean slower performance and more memory. IF this is not defined, then 225 * mean slower performance and more memory.
226 * this feature is disabled.
227 */ 226 */
228#define PARTY_KILL_LOG 20 227#define PARTY_KILL_LOG 40
229 228
230/* 229/*
231 * The PERM_EXP values adjust the behaviour of permenent experience. - if 230 * The PERM_EXP values adjust the behaviour of permenent experience. - if
232 * the setting permanent_experience_percentage is zero, these values have 231 * the setting permanent_experience_percentage is zero, these values have
233 * no meaning. The value in the settings file is the percentage of the 232 * no meaning. The value in the settings file is the percentage of the
466 */ 465 */
467/* IMPORTANT: there is a race during saving, where the umask is being applied */ 466/* IMPORTANT: there is a race during saving, where the umask is being applied */
468#define SAVE_MODE 0660 467#define SAVE_MODE 0660
469#define SAVE_DIR_MODE 0770 468#define SAVE_DIR_MODE 0770
470 469
471/* NOTE ON SAVE_INTERVAL and AUTOSAVE: Only one of these two really
472 * needs to be selected. You can set both, and things will work fine,
473 * however, it just means that a lot more saving will be done, which
474 * can slow things down some.
475 */
476
477/* How often (in seconds) the player is saved if he drops things. If it is
478 * set to 0, the player will be saved for every item he drops. Otherwise,
479 * if the player drops and item, and the last time he was saved
480 * due to item drop is longer
481 * the SAVE_INTERVAL seconds, he is then saved. Depending on your playing
482 * environment, you may want to set this to a higher value, so that
483 * you are not spending too much time saving the characters.
484 * This option should now work (Crossfire 0.90.5)
485 */
486
487//#define SAVE_INTERVAL 60
488
489/* 470/*
490 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of 471 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of
491 * 5000 with MAX_TIME set at 120,000 means that the player will be 472 * 5000 with MAX_TIME set at 120,000 means that the player will be
492 * saved every 10 minutes. Some effort should probably be made to 473 * saved every 10 minutes. Some effort should probably be made to
493 * spread out these saves, but that might be more effort than it is 474 * spread out these saves, but that might be more effort than it is

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines