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Comparing deliantra/server/include/config.h (file contents):
Revision 1.31 by root, Sat Dec 30 15:07:59 2006 UTC vs.
Revision 1.35 by pippijn, Sat Jan 6 14:42:30 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
219 */ 220 */
220#define NO_POLYMORPH 221#define NO_POLYMORPH
221 222
222 223
223/* This determine how many entries are stored in the kill log. You 224/* This determine how many entries are stored in the kill log. You
224 * can see this information with the 'party kills' command. More entries 225 * can see this information with the 'party kills' command. More entries
225 * mean slower performance and more memory. IF this is not defined, then 226 * mean slower performance and more memory.
226 * this feature is disabled.
227 */ 227 */
228#define PARTY_KILL_LOG 20 228#define PARTY_KILL_LOG 40
229 229
230/* 230/*
231 * The PERM_EXP values adjust the behaviour of permenent experience. - if 231 * The PERM_EXP values adjust the behaviour of permenent experience. - if
232 * the setting permanent_experience_percentage is zero, these values have 232 * the setting permanent_experience_percentage is zero, these values have
233 * no meaning. The value in the settings file is the percentage of the 233 * no meaning. The value in the settings file is the percentage of the
466 */ 466 */
467/* IMPORTANT: there is a race during saving, where the umask is being applied */ 467/* IMPORTANT: there is a race during saving, where the umask is being applied */
468#define SAVE_MODE 0660 468#define SAVE_MODE 0660
469#define SAVE_DIR_MODE 0770 469#define SAVE_DIR_MODE 0770
470 470
471/* NOTE ON SAVE_INTERVAL and AUTOSAVE: Only one of these two really
472 * needs to be selected. You can set both, and things will work fine,
473 * however, it just means that a lot more saving will be done, which
474 * can slow things down some.
475 */
476
477/* How often (in seconds) the player is saved if he drops things. If it is
478 * set to 0, the player will be saved for every item he drops. Otherwise,
479 * if the player drops and item, and the last time he was saved
480 * due to item drop is longer
481 * the SAVE_INTERVAL seconds, he is then saved. Depending on your playing
482 * environment, you may want to set this to a higher value, so that
483 * you are not spending too much time saving the characters.
484 * This option should now work (Crossfire 0.90.5)
485 */
486
487//#define SAVE_INTERVAL 60
488
489/* 471/*
490 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of 472 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of
491 * 5000 with MAX_TIME set at 120,000 means that the player will be 473 * 5000 with MAX_TIME set at 120,000 means that the player will be
492 * saved every 10 minutes. Some effort should probably be made to 474 * saved every 10 minutes. Some effort should probably be made to
493 * spread out these saves, but that might be more effort than it is 475 * spread out these saves, but that might be more effort than it is
516 * Set to one hour as default 498 * Set to one hour as default
517 */ 499 */
518 500
519#define RESET_LOCATION_TIME 3600 501#define RESET_LOCATION_TIME 3600
520 502
503/*
504 * The message to send to clients when the server calls cleanup (on crash, shutdown, restart and so on).
505 */
506#define CLEANUP_MESSAGE "The server will likely restart within the minute. Our apologies."
507

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