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Comparing deliantra/server/include/config.h (file contents):
Revision 1.35 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.39 by root, Thu Feb 15 16:22:50 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail at crossfire@schmorp.de
23*/ 23 */
24 24
25/* This file contains various #defines that select various options. 25/* This file contains various #defines that select various options.
26 * Some may not be desirable, and some just may not work. 26 * Some may not be desirable, and some just may not work.
27 * 27 *
28 * There are some options that are not selectable in this file which 28 * There are some options that are not selectable in this file which
200 * maps at that point. 200 * maps at that point.
201 * 201 *
202 * MSW 2001-05-28 202 * MSW 2001-05-28
203 */ 203 */
204 204
205#define MAP_CLIENT_X 31 205#define MAP_CLIENT_X 32
206#define MAP_CLIENT_Y 31 206#define MAP_CLIENT_Y 32
207 207
208/* 208/*
209 * If you feel the game is too fast or too slow, change MAX_TIME. 209 * If you feel the game is too fast or too slow, change MAX_TIME.
210 * You can experiment with the 'speed <new_max_time> command first. 210 * You can experiment with the 'speed <new_max_time> command first.
211 * The length of a tick is MAX_TIME microseconds. During a tick, 211 * The length of a tick is MAX_TIME microseconds. During a tick,
421#define TREASURES "treasures" 421#define TREASURES "treasures"
422#define BANISHFILE "banish_file" 422#define BANISHFILE "banish_file"
423 423
424#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ 424#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
425 425
426#define ARCHTABLE 16384 /* Arch hashtable size */
427#define MAXSTRING 20 426#define MAXSTRING 20
428 427
429#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ 428#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */
430 429
431 430
448 * start their own crossfire, you won't need to define this. 447 * start their own crossfire, you won't need to define this.
449 * 448 *
450 */ 449 */
451 450
452#ifndef PLAYERDIR 451#ifndef PLAYERDIR
453#define PLAYERDIR "players" 452# define PLAYERDIR "players"
454#endif 453#endif
455 454
456/* 455/*
457 * If you have defined SAVE_PLAYER, you might want to change this, too. 456 * If you have defined SAVE_PLAYER, you might want to change this, too.
458 * This is the access rights for the players savefiles. 457 * This is the access rights for the players savefiles.

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