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Comparing deliantra/server/include/config.h (file contents):
Revision 1.4 by root, Thu Feb 9 02:22:04 2006 UTC vs.
Revision 1.5 by root, Tue Mar 7 13:44:43 2006 UTC

1/* 1/*
2 * static char *rcsid_config_h = 2 * static char *rcsid_config_h =
3 * "$Id: config.h,v 1.4 2006/02/09 02:22:04 root Exp $"; 3 * "$Id: config.h,v 1.5 2006/03/07 13:44:43 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
653 * thus requiring that the server be setuid/setgid, and more generous 653 * thus requiring that the server be setuid/setgid, and more generous
654 * permisisons needed. 654 * permisisons needed.
655 * SAVE_MODE is permissions for the files, SAVE_DIR_MODE is permission 655 * SAVE_MODE is permissions for the files, SAVE_DIR_MODE is permission
656 * for nay directories created. 656 * for nay directories created.
657 */ 657 */
658/* IMPORTANT: there is a race during saving, where the umask is being applied */
658#define SAVE_MODE 0660 659#define SAVE_MODE 0660
659#define SAVE_DIR_MODE 0770 660#define SAVE_DIR_MODE 0770
660 661
661/* NOTE ON SAVE_INTERVAL and AUTOSAVE: Only one of these two really 662/* NOTE ON SAVE_INTERVAL and AUTOSAVE: Only one of these two really
662 * needs to be selected. You can set both, and things will work fine, 663 * needs to be selected. You can set both, and things will work fine,
672 * environment, you may want to set this to a higher value, so that 673 * environment, you may want to set this to a higher value, so that
673 * you are not spending too much time saving the characters. 674 * you are not spending too much time saving the characters.
674 * This option should now work (Crossfire 0.90.5) 675 * This option should now work (Crossfire 0.90.5)
675 */ 676 */
676 677
677#define SAVE_INTERVAL 60 678//#define SAVE_INTERVAL 60
678 679
679/* 680/*
680 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of 681 * AUTOSAVE saves the player every AUTOSAVE ticks. A value of
681 * 5000 with MAX_TIME set at 120,000 means that the player will be 682 * 5000 with MAX_TIME set at 120,000 means that the player will be
682 * saved every 10 minutes. Some effort should probably be made to 683 * saved every 10 minutes. Some effort should probably be made to
693 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE 694 * the crash has trashed the characters too. Define NO_EMERGENCY_SAVE
694 * to disable emergency saves. This actually does 695 * to disable emergency saves. This actually does
695 * prevent emergency saves now (Version 0.90.5). 696 * prevent emergency saves now (Version 0.90.5).
696 */ 697 */
697 698
698#define NO_EMERGENCY_SAVE 699//#define NO_EMERGENCY_SAVE
699 700
700/* By selecting the following, whenever a player does a backup save (with 701/* By selecting the following, whenever a player does a backup save (with
701 * the 'save command), the player will be saved at home (EMERGENCY_MAP_* 702 * the 'save command), the player will be saved at home (EMERGENCY_MAP_*
702 * information that is specified later). IF this is not set, the player 703 * information that is specified later). IF this is not set, the player
703 * will be saved at his present location. 704 * will be saved at his present location.

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