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Comparing deliantra/server/include/config.h (file contents):
Revision 1.44 by root, Mon May 28 21:15:56 2007 UTC vs.
Revision 1.66 by root, Mon Oct 29 23:55:53 2012 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* This file contains various #defines that select various options. 25/* This file contains various #defines that select various options.
26 * Some may not be desirable, and some just may not work. 26 * Some may not be desirable, and some just may not work.
27 * 27 *
61 * You don't have to change anything here to get a working program, but 61 * You don't have to change anything here to get a working program, but
62 * you may want to on personal preferance. Items are arranged 62 * you may want to on personal preferance. Items are arranged
63 * alphabetically. 63 * alphabetically.
64 * 64 *
65 * Short list of features, and what to search for: 65 * Short list of features, and what to search for:
66 * CS_LOGSTATS - log various new client/server data.
67 * DEBUG - more verbose message logging? 66 * DEBUG - more verbose message logging?
68 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive 67 * MAP_CLIENT_X, MAP_CLIENT_Y - determines max size client map will receive
69 * MAX_TIME - how long an internal tick is in microseconds 68 * MAX_TIME - how long an internal tick is in microseconds
70 * MANY_CORES - generate core dumps on gross errors instead of continuing? 69 * MANY_CORES - generate core dumps on gross errors instead of continuing?
71 * PARTY_KILL_LOG - stores party kill information 70 * PARTY_KILL_LOG - stores party kill information
104 * depleteness^2 / (depletedness^2+ level/ratio). 103 * depleteness^2 / (depletedness^2+ level/ratio).
105 * ie, if the stats current depleted value is 2 and the character is level 104 * ie, if the stats current depleted value is 2 and the character is level
106 * 15, the chance not to lose the stat is 4/(4+3) or 4/7. The higher the 105 * 15, the chance not to lose the stat is 4/(4+3) or 4/7. The higher the
107 * level, the more likely it is a stat can get really depleted, but 106 * level, the more likely it is a stat can get really depleted, but
108 * this gets more offset as the stat gets more depleted. 107 * this gets more offset as the stat gets more depleted.
109 * 108 *
110 */ 109 */
111/* GD */ 110/* GD */
112 111
113#define BALSL_LOSS_CHANCE_RATIO 100 112#define BALSL_LOSS_CHANCE_RATIO 100
114#define BALSL_NUMBER_LOSSES_RATIO 100 113#define BALSL_NUMBER_LOSSES_RATIO 100
116 115
117 116
118/* Don't edit these values. They are configured in lib/settings. These are 117/* Don't edit these values. They are configured in lib/settings. These are
119 Simply the defaults. */ 118 Simply the defaults. */
120 119
121#define BALANCED_STAT_LOSS FALSE 120#define BALANCED_STAT_LOSS TRUE
122#define PERMANENT_EXPERIENCE_RATIO 25 121#define PERMANENT_EXPERIENCE_RATIO 30
123#define DEATH_PENALTY_RATIO 20 122#define DEATH_PENALTY_RATIO 10
124#define DEATH_PENALTY_LEVEL 3 123#define DEATH_PENALTY_LEVEL 2
125#define SET_TITLE TRUE 124#define SET_TITLE TRUE
126#define SIMPLE_EXP TRUE 125#define SIMPLE_EXP TRUE
127#define SPELLPOINT_LEVEL_DEPEND TRUE 126#define SPELLPOINT_LEVEL_DEPEND TRUE
128#define SPELL_ENCUMBRANCE TRUE 127#define SPELL_ENCUMBRANCE FALSE
129#define SPELL_FAILURE_EFFECTS FALSE 128#define SPELL_FAILURE_EFFECTS FALSE
130#define RESURRECTION FALSE 129#define RESURRECTION FALSE
131#define SEARCH_ITEMS TRUE 130#define SEARCH_ITEMS TRUE
132#define NOT_PERMADETH TRUE 131#define NOT_PERMADETH TRUE
133#define EXPLORE_MODE FALSE
134#define STAT_LOSS_ON_DEATH FALSE 132#define STAT_LOSS_ON_DEATH FALSE
135#define PK_LUCK_PENALTY 1 133#define PK_LUCK_PENALTY 0
136#define SET_FRIENDLY_FIRE 5 134#define SET_FRIENDLY_FIRE 0
137#define ARMOR_MAX_ENCHANT 5 135#define ARMOR_MAX_ENCHANT 5
138#define ARMOR_WEIGHT_REDUCTION 10 136#define ARMOR_WEIGHT_REDUCTION 10
139#define ARMOR_WEIGHT_LINEAR TRUE 137#define ARMOR_WEIGHT_LINEAR TRUE
140#define ARMOR_SPEED_IMPROVEMENT 10 138#define ARMOR_SPEED_IMPROVEMENT 10
141#define ARMOR_SPEED_LINEAR TRUE 139#define ARMOR_SPEED_LINEAR TRUE
142#define CREATE_HOME_PORTALS FALSE 140#define CREATE_HOME_PORTALS FALSE
143 141
144/* you can edit the ones below */ 142/* you can edit the ones below */
145
146
147/* CS_LOGSTATS will cause the server to log various usage stats
148 * (number of connections, amount of data sent, amount of data received,
149 * and so on.) This can be very useful if you are trying to measure
150 * server/bandwidth usage. It will periodially dump out information
151 * which contains usage stats for the last X amount of time.
152 * CS_LOGTIME is how often it will print out stats.
153 */
154#define CS_LOGSTATS
155#define CS_LOGTIME 600
156 143
157/* DEBUG generates copious amounts of output. I tend to change the CC options 144/* DEBUG generates copious amounts of output. I tend to change the CC options
158 * in the crosssite.def file if I want this. By default, you probably 145 * in the crosssite.def file if I want this. By default, you probably
159 * dont want this defined. 146 * dont want this defined.
160 */ 147 */
192 * maps at that point. 179 * maps at that point.
193 * 180 *
194 * MSW 2001-05-28 181 * MSW 2001-05-28
195 */ 182 */
196 183
184// both must be 2**n
197#define MAP_CLIENT_X 31 185#define MAP_CLIENT_X 32
198#define MAP_CLIENT_Y 31 186#define MAP_CLIENT_Y 32
199 187
200/* 188/*
201 * If you feel the game is too fast or too slow, change MAX_TIME. 189 * If you feel the game is too fast or too slow, change MAX_TIME.
202 * You can experiment with the 'speed <new_max_time> command first. 190 * You can experiment with the 'speed <new_max_time> command first.
203 * The length of a tick is MAX_TIME microseconds. During a tick, 191 * The length of a tick is MAX_TIME microseconds. During a tick,
204 * players, monsters, or items with speed 1 can do one thing. 192 * players, monsters, or items with speed 1 can do one thing.
205 */ 193 */
206 194
207#define MAX_TIME 120000 195#define MAX_TIME 120000
196
197/*
198 * MAX_ITEM_PER_ACTION defines how many items a player can drop/take etc. at once.
199 * (be careful to set this to high values, as dropping lots of things
200 * can be a performance problem (for which a fix is worked on)).
201 */
202
203#define MAX_ITEM_PER_ACTION 100
208 204
209/* Polymorph as it currently stands is unbalancing, so by default 205/* Polymorph as it currently stands is unbalancing, so by default
210 * we have it disabled. It can be enabled and it works, but 206 * we have it disabled. It can be enabled and it works, but
211 * it can be abused in various ways. 207 * it can be abused in various ways.
212 */ 208 */
243/* GD */ 239/* GD */
244 240
245#define PERM_EXP_GAIN_RATIO 0.10f 241#define PERM_EXP_GAIN_RATIO 0.10f
246#define PERM_EXP_MAX_LOSS_RATIO 0.50f 242#define PERM_EXP_MAX_LOSS_RATIO 0.50f
247 243
248/* Enable the new material code - it needs some work. You can
249 * enable this, and things will work, just you'll see a whole
250 * bunch more materials show up, and thus a whole bunch more materials
251 * in your inventory, and the sorting for them isn't really good.
252 */
253
254/*
255#define NEW_MATERIAL_CODE
256*/
257
258
259/*********************************************************************** 244/***********************************************************************
260 * Section 3 245 * Section 3
261 * 246 *
262 * General file and other defaults that don't need to be changed, and 247 * General file and other defaults that don't need to be changed, and
263 * do not change gameplay as percieved by players much. Some options 248 * do not change gameplay as percieved by players much. Some options
264 * may affect memory consumption however. 249 * may affect memory consumption however.
265 * 250 *
266 * Values: 251 * Values:
267 * 252 *
268 * CSPORT - port to use for new client/server
269 * DMFILE - file with dm/wizard access lists 253 * DMFILE - file with dm/wizard access lists
270 * LOGFILE - where to log if using -daemon option 254 * LOGFILE - where to log if using -daemon option
271 * MAP_ - various map timeout and swapping parameters 255 * MAP_ - various map timeout and swapping parameters
272 * MAX_OBJECTS - how many objects to keep in memory. 256 * MAX_OBJECTS - how many objects to keep in memory.
273 * MAX_OBJECTS_LWM - only swap maps out if below that value 257 * MAX_OBJECTS_LWM - only swap maps out if below that value
274 * MOTD - message of the day - printed each time someone joins the game
275 * PERM_FILE - limit play times 258 * PERM_FILE - limit play times
276 * SHUTDOWN - used when shutting down the server 259 * SHUTDOWN - used when shutting down the server
277 * SOCKETBUFSIZE - size of buffer used internally by the server for storing 260 * SOCKETBUFSIZE - size of buffer used internally by the server for storing
278 * backlogged messages. 261 * backlogged messages.
279 * TMPDIR - directory to use for temp files 262 * TMPDIR - directory to use for temp files
280 * UNIQUE_DIR - directory to put unique item files into 263 * UNIQUE_DIR - directory to put unique item files into
281 *********************************************************************** 264 ***********************************************************************
282 */ 265 */
283 266
284/* CSPORT is the port used for the new client/server code. Change
285 * if desired. Only of relevance if ERIC_SERVER is set above
286 */
287#define CSPORT 13327 /* old port + 1 */
288
289/* 267/*
290 * DMFILE 268 * DMFILE
291 * A file containing valid names that can be dm, one on each line. See 269 * A file containing valid names that can be dm, one on each line. See
292 * example dm_file for syntax help. 270 * example dm_file for syntax help.
293 */ 271 */
297 275
298/* LOGFILE specifies which file to log to when playing with the 276/* LOGFILE specifies which file to log to when playing with the
299 * -daemon option. 277 * -daemon option.
300 */ 278 */
301#ifndef LOGFILE 279#ifndef LOGFILE
302#define LOGFILE "/var/log/crossfire/logfile" 280#define LOGFILE "/var/log/deliantra/logfile"
303#endif 281#endif
304
305/*
306 * If you want to have a Message Of The Day file, define MOTD to be
307 * the file with the message. If the file doesn't exist or if it
308 * is empty, no message will be displayed.
309 * (It resides in the CONFDIR directory)
310 */
311#define MOTD "motd"
312 282
313/* 283/*
314 * You can restrict playing in certain times by creating a PERMIT_FILE 284 * You can restrict playing in certain times by creating a PERMIT_FILE
315 * in CONFDIR. See the sample for usage notes. 285 * in CONFDIR. See the sample for usage notes.
316 */ 286 */
352 322
353/* 323/*
354 * These defines tells where, relative to LIBDIR, the maps, the map-index, 324 * These defines tells where, relative to LIBDIR, the maps, the map-index,
355 * archetypes highscore and treaures files and directories can be found. 325 * archetypes highscore and treaures files and directories can be found.
356 */ 326 */
357
358#define MAPDIR "maps" 327#define MAPDIR "maps"
359#define TEMPLATE_DIR "template-maps"
360#define ARCHETYPES "archetypes"
361#define REGIONS "regions"
362#define HIGHSCORE "highscore"
363#define TREASURES "treasures"
364
365#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
366 328
367#define MAXSTRING 20 329#define MAXSTRING 20
368 330
369#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ 331#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */
370 332

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