1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file contains various #defines that select various options. |
25 | /* This file contains various #defines that select various options. |
26 | * Some may not be desirable, and some just may not work. |
26 | * Some may not be desirable, and some just may not work. |
27 | * |
27 | * |
… | |
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103 | * depleteness^2 / (depletedness^2+ level/ratio). |
103 | * depleteness^2 / (depletedness^2+ level/ratio). |
104 | * ie, if the stats current depleted value is 2 and the character is level |
104 | * ie, if the stats current depleted value is 2 and the character is level |
105 | * 15, the chance not to lose the stat is 4/(4+3) or 4/7. The higher the |
105 | * 15, the chance not to lose the stat is 4/(4+3) or 4/7. The higher the |
106 | * level, the more likely it is a stat can get really depleted, but |
106 | * level, the more likely it is a stat can get really depleted, but |
107 | * this gets more offset as the stat gets more depleted. |
107 | * this gets more offset as the stat gets more depleted. |
108 | * |
108 | * |
109 | */ |
109 | */ |
110 | /* GD */ |
110 | /* GD */ |
111 | |
111 | |
112 | #define BALSL_LOSS_CHANCE_RATIO 100 |
112 | #define BALSL_LOSS_CHANCE_RATIO 100 |
113 | #define BALSL_NUMBER_LOSSES_RATIO 100 |
113 | #define BALSL_NUMBER_LOSSES_RATIO 100 |
… | |
… | |
115 | |
115 | |
116 | |
116 | |
117 | /* Don't edit these values. They are configured in lib/settings. These are |
117 | /* Don't edit these values. They are configured in lib/settings. These are |
118 | Simply the defaults. */ |
118 | Simply the defaults. */ |
119 | |
119 | |
120 | #define BALANCED_STAT_LOSS FALSE |
120 | #define BALANCED_STAT_LOSS TRUE |
121 | #define PERMANENT_EXPERIENCE_RATIO 25 |
121 | #define PERMANENT_EXPERIENCE_RATIO 30 |
122 | #define DEATH_PENALTY_RATIO 20 |
122 | #define DEATH_PENALTY_RATIO 10 |
123 | #define DEATH_PENALTY_LEVEL 3 |
123 | #define DEATH_PENALTY_LEVEL 2 |
124 | #define SET_TITLE TRUE |
124 | #define SET_TITLE TRUE |
125 | #define SIMPLE_EXP TRUE |
125 | #define SIMPLE_EXP TRUE |
126 | #define SPELLPOINT_LEVEL_DEPEND TRUE |
126 | #define SPELLPOINT_LEVEL_DEPEND TRUE |
127 | #define SPELL_ENCUMBRANCE TRUE |
127 | #define SPELL_ENCUMBRANCE FALSE |
128 | #define SPELL_FAILURE_EFFECTS FALSE |
128 | #define SPELL_FAILURE_EFFECTS FALSE |
129 | #define RESURRECTION FALSE |
129 | #define RESURRECTION FALSE |
130 | #define SEARCH_ITEMS TRUE |
130 | #define SEARCH_ITEMS TRUE |
131 | #define NOT_PERMADETH TRUE |
131 | #define NOT_PERMADETH TRUE |
132 | #define EXPLORE_MODE FALSE |
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133 | #define STAT_LOSS_ON_DEATH FALSE |
132 | #define STAT_LOSS_ON_DEATH FALSE |
134 | #define PK_LUCK_PENALTY 1 |
133 | #define PK_LUCK_PENALTY 0 |
135 | #define SET_FRIENDLY_FIRE 5 |
134 | #define SET_FRIENDLY_FIRE 0 |
136 | #define ARMOR_MAX_ENCHANT 5 |
135 | #define ARMOR_MAX_ENCHANT 5 |
137 | #define ARMOR_WEIGHT_REDUCTION 10 |
136 | #define ARMOR_WEIGHT_REDUCTION 10 |
138 | #define ARMOR_WEIGHT_LINEAR TRUE |
137 | #define ARMOR_WEIGHT_LINEAR TRUE |
139 | #define ARMOR_SPEED_IMPROVEMENT 10 |
138 | #define ARMOR_SPEED_IMPROVEMENT 10 |
140 | #define ARMOR_SPEED_LINEAR TRUE |
139 | #define ARMOR_SPEED_LINEAR TRUE |
… | |
… | |
180 | * maps at that point. |
179 | * maps at that point. |
181 | * |
180 | * |
182 | * MSW 2001-05-28 |
181 | * MSW 2001-05-28 |
183 | */ |
182 | */ |
184 | |
183 | |
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184 | // both must be 2**n |
185 | #define MAP_CLIENT_X 31 |
185 | #define MAP_CLIENT_X 32 |
186 | #define MAP_CLIENT_Y 31 |
186 | #define MAP_CLIENT_Y 32 |
187 | |
187 | |
188 | /* |
188 | /* |
189 | * If you feel the game is too fast or too slow, change MAX_TIME. |
189 | * If you feel the game is too fast or too slow, change MAX_TIME. |
190 | * You can experiment with the 'speed <new_max_time> command first. |
190 | * You can experiment with the 'speed <new_max_time> command first. |
191 | * The length of a tick is MAX_TIME microseconds. During a tick, |
191 | * The length of a tick is MAX_TIME microseconds. During a tick, |
192 | * players, monsters, or items with speed 1 can do one thing. |
192 | * players, monsters, or items with speed 1 can do one thing. |
193 | */ |
193 | */ |
194 | |
194 | |
195 | #define MAX_TIME 120000 |
195 | #define MAX_TIME 120000 |
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196 | |
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197 | /* |
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198 | * MAX_ITEM_PER_ACTION defines how many items a player can drop/take etc. at once. |
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199 | * (be careful to set this to high values, as dropping lots of things |
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200 | * can be a performance problem (for which a fix is worked on)). |
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201 | */ |
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202 | |
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203 | #define MAX_ITEM_PER_ACTION 100 |
196 | |
204 | |
197 | /* Polymorph as it currently stands is unbalancing, so by default |
205 | /* Polymorph as it currently stands is unbalancing, so by default |
198 | * we have it disabled. It can be enabled and it works, but |
206 | * we have it disabled. It can be enabled and it works, but |
199 | * it can be abused in various ways. |
207 | * it can be abused in various ways. |
200 | */ |
208 | */ |
… | |
… | |
231 | /* GD */ |
239 | /* GD */ |
232 | |
240 | |
233 | #define PERM_EXP_GAIN_RATIO 0.10f |
241 | #define PERM_EXP_GAIN_RATIO 0.10f |
234 | #define PERM_EXP_MAX_LOSS_RATIO 0.50f |
242 | #define PERM_EXP_MAX_LOSS_RATIO 0.50f |
235 | |
243 | |
236 | /* Enable the new material code - it needs some work. You can |
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237 | * enable this, and things will work, just you'll see a whole |
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238 | * bunch more materials show up, and thus a whole bunch more materials |
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239 | * in your inventory, and the sorting for them isn't really good. |
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240 | */ |
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241 | |
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242 | /* |
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243 | #define NEW_MATERIAL_CODE |
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244 | */ |
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245 | |
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246 | |
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247 | /*********************************************************************** |
244 | /*********************************************************************** |
248 | * Section 3 |
245 | * Section 3 |
249 | * |
246 | * |
250 | * General file and other defaults that don't need to be changed, and |
247 | * General file and other defaults that don't need to be changed, and |
251 | * do not change gameplay as percieved by players much. Some options |
248 | * do not change gameplay as percieved by players much. Some options |
252 | * may affect memory consumption however. |
249 | * may affect memory consumption however. |
253 | * |
250 | * |
254 | * Values: |
251 | * Values: |
255 | * |
252 | * |
256 | * CSPORT - port to use for new client/server |
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257 | * DMFILE - file with dm/wizard access lists |
253 | * DMFILE - file with dm/wizard access lists |
258 | * LOGFILE - where to log if using -daemon option |
254 | * LOGFILE - where to log if using -daemon option |
259 | * MAP_ - various map timeout and swapping parameters |
255 | * MAP_ - various map timeout and swapping parameters |
260 | * MAX_OBJECTS - how many objects to keep in memory. |
256 | * MAX_OBJECTS - how many objects to keep in memory. |
261 | * MAX_OBJECTS_LWM - only swap maps out if below that value |
257 | * MAX_OBJECTS_LWM - only swap maps out if below that value |
262 | * MOTD - message of the day - printed each time someone joins the game |
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263 | * PERM_FILE - limit play times |
258 | * PERM_FILE - limit play times |
264 | * SHUTDOWN - used when shutting down the server |
259 | * SHUTDOWN - used when shutting down the server |
265 | * SOCKETBUFSIZE - size of buffer used internally by the server for storing |
260 | * SOCKETBUFSIZE - size of buffer used internally by the server for storing |
266 | * backlogged messages. |
261 | * backlogged messages. |
267 | * TMPDIR - directory to use for temp files |
262 | * TMPDIR - directory to use for temp files |
268 | * UNIQUE_DIR - directory to put unique item files into |
263 | * UNIQUE_DIR - directory to put unique item files into |
269 | *********************************************************************** |
264 | *********************************************************************** |
270 | */ |
265 | */ |
271 | |
266 | |
272 | /* CSPORT is the port used for the new client/server code. Change |
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273 | * if desired. Only of relevance if ERIC_SERVER is set above |
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274 | */ |
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275 | #define CSPORT 13327 /* old port + 1 */ |
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276 | |
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277 | /* |
267 | /* |
278 | * DMFILE |
268 | * DMFILE |
279 | * A file containing valid names that can be dm, one on each line. See |
269 | * A file containing valid names that can be dm, one on each line. See |
280 | * example dm_file for syntax help. |
270 | * example dm_file for syntax help. |
281 | */ |
271 | */ |
… | |
… | |
285 | |
275 | |
286 | /* LOGFILE specifies which file to log to when playing with the |
276 | /* LOGFILE specifies which file to log to when playing with the |
287 | * -daemon option. |
277 | * -daemon option. |
288 | */ |
278 | */ |
289 | #ifndef LOGFILE |
279 | #ifndef LOGFILE |
290 | #define LOGFILE "/var/log/crossfire/logfile" |
280 | #define LOGFILE "/var/log/deliantra/logfile" |
291 | #endif |
281 | #endif |
292 | |
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293 | /* |
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294 | * If you want to have a Message Of The Day file, define MOTD to be |
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295 | * the file with the message. If the file doesn't exist or if it |
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296 | * is empty, no message will be displayed. |
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297 | * (It resides in the CONFDIR directory) |
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298 | */ |
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299 | #define MOTD "motd" |
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300 | |
282 | |
301 | /* |
283 | /* |
302 | * You can restrict playing in certain times by creating a PERMIT_FILE |
284 | * You can restrict playing in certain times by creating a PERMIT_FILE |
303 | * in CONFDIR. See the sample for usage notes. |
285 | * in CONFDIR. See the sample for usage notes. |
304 | */ |
286 | */ |
… | |
… | |
340 | |
322 | |
341 | /* |
323 | /* |
342 | * These defines tells where, relative to LIBDIR, the maps, the map-index, |
324 | * These defines tells where, relative to LIBDIR, the maps, the map-index, |
343 | * archetypes highscore and treaures files and directories can be found. |
325 | * archetypes highscore and treaures files and directories can be found. |
344 | */ |
326 | */ |
345 | |
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346 | #define MAPDIR "maps" |
327 | #define MAPDIR "maps" |
347 | #define TEMPLATE_DIR "template-maps" |
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348 | #define ARCHETYPES "archetypes" |
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349 | #define REGIONS "regions" |
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350 | #define HIGHSCORE "highscore" |
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351 | #define TREASURES "treasures" |
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352 | |
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353 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
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354 | |
328 | |
355 | #define MAXSTRING 20 |
329 | #define MAXSTRING 20 |
356 | |
330 | |
357 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
331 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
358 | |
332 | |