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230 | /* GD */ |
230 | /* GD */ |
231 | |
231 | |
232 | #define PERM_EXP_GAIN_RATIO 0.10f |
232 | #define PERM_EXP_GAIN_RATIO 0.10f |
233 | #define PERM_EXP_MAX_LOSS_RATIO 0.50f |
233 | #define PERM_EXP_MAX_LOSS_RATIO 0.50f |
234 | |
234 | |
235 | /* Enable the new material code - it needs some work. You can |
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236 | * enable this, and things will work, just you'll see a whole |
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237 | * bunch more materials show up, and thus a whole bunch more materials |
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238 | * in your inventory, and the sorting for them isn't really good. |
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239 | */ |
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240 | |
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241 | /* |
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242 | #define NEW_MATERIAL_CODE |
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243 | */ |
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244 | |
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245 | |
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246 | /*********************************************************************** |
235 | /*********************************************************************** |
247 | * Section 3 |
236 | * Section 3 |
248 | * |
237 | * |
249 | * General file and other defaults that don't need to be changed, and |
238 | * General file and other defaults that don't need to be changed, and |
250 | * do not change gameplay as percieved by players much. Some options |
239 | * do not change gameplay as percieved by players much. Some options |