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Comparing deliantra/server/include/config.h (file contents):
Revision 1.48 by root, Thu Nov 8 19:43:24 2007 UTC vs.
Revision 1.60 by root, Fri Mar 26 01:04:44 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/* This file contains various #defines that select various options. 25/* This file contains various #defines that select various options.
179 * maps at that point. 180 * maps at that point.
180 * 181 *
181 * MSW 2001-05-28 182 * MSW 2001-05-28
182 */ 183 */
183 184
185// both must be 2**n
184#define MAP_CLIENT_X 31 186#define MAP_CLIENT_X 32
185#define MAP_CLIENT_Y 31 187#define MAP_CLIENT_Y 32
186 188
187/* 189/*
188 * If you feel the game is too fast or too slow, change MAX_TIME. 190 * If you feel the game is too fast or too slow, change MAX_TIME.
189 * You can experiment with the 'speed <new_max_time> command first. 191 * You can experiment with the 'speed <new_max_time> command first.
190 * The length of a tick is MAX_TIME microseconds. During a tick, 192 * The length of a tick is MAX_TIME microseconds. During a tick,
191 * players, monsters, or items with speed 1 can do one thing. 193 * players, monsters, or items with speed 1 can do one thing.
192 */ 194 */
193 195
194#define MAX_TIME 120000 196#define MAX_TIME 120000
197
198/*
199 * MAX_ITEM_PER_ACTION defines how many items a player can drop/take etc. at once.
200 * (be careful to set this to high values, as dropping lots of things
201 * can be a performance problem (for which a fix is worked on)).
202 */
203
204#define MAX_ITEM_PER_ACTION 100
195 205
196/* Polymorph as it currently stands is unbalancing, so by default 206/* Polymorph as it currently stands is unbalancing, so by default
197 * we have it disabled. It can be enabled and it works, but 207 * we have it disabled. It can be enabled and it works, but
198 * it can be abused in various ways. 208 * it can be abused in various ways.
199 */ 209 */
245 * DMFILE - file with dm/wizard access lists 255 * DMFILE - file with dm/wizard access lists
246 * LOGFILE - where to log if using -daemon option 256 * LOGFILE - where to log if using -daemon option
247 * MAP_ - various map timeout and swapping parameters 257 * MAP_ - various map timeout and swapping parameters
248 * MAX_OBJECTS - how many objects to keep in memory. 258 * MAX_OBJECTS - how many objects to keep in memory.
249 * MAX_OBJECTS_LWM - only swap maps out if below that value 259 * MAX_OBJECTS_LWM - only swap maps out if below that value
250 * MOTD - message of the day - printed each time someone joins the game
251 * PERM_FILE - limit play times 260 * PERM_FILE - limit play times
252 * SHUTDOWN - used when shutting down the server 261 * SHUTDOWN - used when shutting down the server
253 * SOCKETBUFSIZE - size of buffer used internally by the server for storing 262 * SOCKETBUFSIZE - size of buffer used internally by the server for storing
254 * backlogged messages. 263 * backlogged messages.
255 * TMPDIR - directory to use for temp files 264 * TMPDIR - directory to use for temp files
273 282
274/* LOGFILE specifies which file to log to when playing with the 283/* LOGFILE specifies which file to log to when playing with the
275 * -daemon option. 284 * -daemon option.
276 */ 285 */
277#ifndef LOGFILE 286#ifndef LOGFILE
278#define LOGFILE "/var/log/crossfire/logfile" 287#define LOGFILE "/var/log/deliantra/logfile"
279#endif 288#endif
280
281/*
282 * If you want to have a Message Of The Day file, define MOTD to be
283 * the file with the message. If the file doesn't exist or if it
284 * is empty, no message will be displayed.
285 * (It resides in the CONFDIR directory)
286 */
287#define MOTD "motd"
288 289
289/* 290/*
290 * You can restrict playing in certain times by creating a PERMIT_FILE 291 * You can restrict playing in certain times by creating a PERMIT_FILE
291 * in CONFDIR. See the sample for usage notes. 292 * in CONFDIR. See the sample for usage notes.
292 */ 293 */
330 * These defines tells where, relative to LIBDIR, the maps, the map-index, 331 * These defines tells where, relative to LIBDIR, the maps, the map-index,
331 * archetypes highscore and treaures files and directories can be found. 332 * archetypes highscore and treaures files and directories can be found.
332 */ 333 */
333 334
334#define MAPDIR "maps" 335#define MAPDIR "maps"
335#define TEMPLATE_DIR "template-maps"
336#define ARCHETYPES "archetypes" 336#define ARCHETYPES "archetypes"
337#define REGIONS "regions" 337#define REGIONS "regions"
338#define HIGHSCORE "highscore"
339#define TREASURES "treasures" 338#define TREASURES "treasures"
340
341#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
342 339
343#define MAXSTRING 20 340#define MAXSTRING 20
344 341
345#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ 342#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */
346 343

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