… | |
… | |
179 | * maps at that point. |
179 | * maps at that point. |
180 | * |
180 | * |
181 | * MSW 2001-05-28 |
181 | * MSW 2001-05-28 |
182 | */ |
182 | */ |
183 | |
183 | |
184 | #define MAP_CLIENT_X 31 |
184 | #define MAP_CLIENT_X 32 |
185 | #define MAP_CLIENT_Y 31 |
185 | #define MAP_CLIENT_Y 32 |
186 | |
186 | |
187 | /* |
187 | /* |
188 | * If you feel the game is too fast or too slow, change MAX_TIME. |
188 | * If you feel the game is too fast or too slow, change MAX_TIME. |
189 | * You can experiment with the 'speed <new_max_time> command first. |
189 | * You can experiment with the 'speed <new_max_time> command first. |
190 | * The length of a tick is MAX_TIME microseconds. During a tick, |
190 | * The length of a tick is MAX_TIME microseconds. During a tick, |