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Comparing deliantra/server/include/config.h (file contents):
Revision 1.57 by root, Mon Nov 9 18:47:56 2009 UTC vs.
Revision 1.61 by root, Fri Jun 18 17:31:01 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
115 115
116 116
117/* Don't edit these values. They are configured in lib/settings. These are 117/* Don't edit these values. They are configured in lib/settings. These are
118 Simply the defaults. */ 118 Simply the defaults. */
119 119
120#define BALANCED_STAT_LOSS FALSE 120#define BALANCED_STAT_LOSS TRUE
121#define PERMANENT_EXPERIENCE_RATIO 25 121#define PERMANENT_EXPERIENCE_RATIO 30
122#define DEATH_PENALTY_RATIO 20 122#define DEATH_PENALTY_RATIO 10
123#define DEATH_PENALTY_LEVEL 3 123#define DEATH_PENALTY_LEVEL 2
124#define SET_TITLE TRUE 124#define SET_TITLE TRUE
125#define SIMPLE_EXP TRUE 125#define SIMPLE_EXP TRUE
126#define SPELLPOINT_LEVEL_DEPEND TRUE 126#define SPELLPOINT_LEVEL_DEPEND TRUE
127#define SPELL_ENCUMBRANCE TRUE 127#define SPELL_ENCUMBRANCE FALSE
128#define SPELL_FAILURE_EFFECTS FALSE 128#define SPELL_FAILURE_EFFECTS FALSE
129#define RESURRECTION FALSE 129#define RESURRECTION FALSE
130#define SEARCH_ITEMS TRUE 130#define SEARCH_ITEMS TRUE
131#define NOT_PERMADETH TRUE 131#define NOT_PERMADETH TRUE
132#define EXPLORE_MODE FALSE 132#define EXPLORE_MODE FALSE
133#define STAT_LOSS_ON_DEATH FALSE 133#define STAT_LOSS_ON_DEATH FALSE
134#define PK_LUCK_PENALTY 1 134#define PK_LUCK_PENALTY 0
135#define SET_FRIENDLY_FIRE 5 135#define SET_FRIENDLY_FIRE 0
136#define ARMOR_MAX_ENCHANT 5 136#define ARMOR_MAX_ENCHANT 5
137#define ARMOR_WEIGHT_REDUCTION 10 137#define ARMOR_WEIGHT_REDUCTION 10
138#define ARMOR_WEIGHT_LINEAR TRUE 138#define ARMOR_WEIGHT_LINEAR TRUE
139#define ARMOR_SPEED_IMPROVEMENT 10 139#define ARMOR_SPEED_IMPROVEMENT 10
140#define ARMOR_SPEED_LINEAR TRUE 140#define ARMOR_SPEED_LINEAR TRUE
331 * These defines tells where, relative to LIBDIR, the maps, the map-index, 331 * These defines tells where, relative to LIBDIR, the maps, the map-index,
332 * archetypes highscore and treaures files and directories can be found. 332 * archetypes highscore and treaures files and directories can be found.
333 */ 333 */
334 334
335#define MAPDIR "maps" 335#define MAPDIR "maps"
336#define TEMPLATE_DIR "template-maps"
337#define ARCHETYPES "archetypes" 336#define ARCHETYPES "archetypes"
338#define REGIONS "regions" 337#define REGIONS "regions"
339#define HIGHSCORE "highscore"
340#define TREASURES "treasures" 338#define TREASURES "treasures"
341
342#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */
343 339
344#define MAXSTRING 20 340#define MAXSTRING 20
345 341
346#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ 342#define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */
347 343

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