1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
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115 | |
115 | |
116 | |
116 | |
117 | /* Don't edit these values. They are configured in lib/settings. These are |
117 | /* Don't edit these values. They are configured in lib/settings. These are |
118 | Simply the defaults. */ |
118 | Simply the defaults. */ |
119 | |
119 | |
120 | #define BALANCED_STAT_LOSS FALSE |
120 | #define BALANCED_STAT_LOSS TRUE |
121 | #define PERMANENT_EXPERIENCE_RATIO 25 |
121 | #define PERMANENT_EXPERIENCE_RATIO 30 |
122 | #define DEATH_PENALTY_RATIO 20 |
122 | #define DEATH_PENALTY_RATIO 10 |
123 | #define DEATH_PENALTY_LEVEL 3 |
123 | #define DEATH_PENALTY_LEVEL 2 |
124 | #define SET_TITLE TRUE |
124 | #define SET_TITLE TRUE |
125 | #define SIMPLE_EXP TRUE |
125 | #define SIMPLE_EXP TRUE |
126 | #define SPELLPOINT_LEVEL_DEPEND TRUE |
126 | #define SPELLPOINT_LEVEL_DEPEND TRUE |
127 | #define SPELL_ENCUMBRANCE TRUE |
127 | #define SPELL_ENCUMBRANCE FALSE |
128 | #define SPELL_FAILURE_EFFECTS FALSE |
128 | #define SPELL_FAILURE_EFFECTS FALSE |
129 | #define RESURRECTION FALSE |
129 | #define RESURRECTION FALSE |
130 | #define SEARCH_ITEMS TRUE |
130 | #define SEARCH_ITEMS TRUE |
131 | #define NOT_PERMADETH TRUE |
131 | #define NOT_PERMADETH TRUE |
132 | #define EXPLORE_MODE FALSE |
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133 | #define STAT_LOSS_ON_DEATH FALSE |
132 | #define STAT_LOSS_ON_DEATH FALSE |
134 | #define PK_LUCK_PENALTY 1 |
133 | #define PK_LUCK_PENALTY 0 |
135 | #define SET_FRIENDLY_FIRE 5 |
134 | #define SET_FRIENDLY_FIRE 0 |
136 | #define ARMOR_MAX_ENCHANT 5 |
135 | #define ARMOR_MAX_ENCHANT 5 |
137 | #define ARMOR_WEIGHT_REDUCTION 10 |
136 | #define ARMOR_WEIGHT_REDUCTION 10 |
138 | #define ARMOR_WEIGHT_LINEAR TRUE |
137 | #define ARMOR_WEIGHT_LINEAR TRUE |
139 | #define ARMOR_SPEED_IMPROVEMENT 10 |
138 | #define ARMOR_SPEED_IMPROVEMENT 10 |
140 | #define ARMOR_SPEED_LINEAR TRUE |
139 | #define ARMOR_SPEED_LINEAR TRUE |
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249 | * do not change gameplay as percieved by players much. Some options |
248 | * do not change gameplay as percieved by players much. Some options |
250 | * may affect memory consumption however. |
249 | * may affect memory consumption however. |
251 | * |
250 | * |
252 | * Values: |
251 | * Values: |
253 | * |
252 | * |
254 | * CSPORT - port to use for new client/server |
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255 | * DMFILE - file with dm/wizard access lists |
253 | * DMFILE - file with dm/wizard access lists |
256 | * LOGFILE - where to log if using -daemon option |
254 | * LOGFILE - where to log if using -daemon option |
257 | * MAP_ - various map timeout and swapping parameters |
255 | * MAP_ - various map timeout and swapping parameters |
258 | * MAX_OBJECTS - how many objects to keep in memory. |
256 | * MAX_OBJECTS - how many objects to keep in memory. |
259 | * MAX_OBJECTS_LWM - only swap maps out if below that value |
257 | * MAX_OBJECTS_LWM - only swap maps out if below that value |
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264 | * TMPDIR - directory to use for temp files |
262 | * TMPDIR - directory to use for temp files |
265 | * UNIQUE_DIR - directory to put unique item files into |
263 | * UNIQUE_DIR - directory to put unique item files into |
266 | *********************************************************************** |
264 | *********************************************************************** |
267 | */ |
265 | */ |
268 | |
266 | |
269 | /* CSPORT is the port used for the new client/server code. Change |
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270 | * if desired. Only of relevance if ERIC_SERVER is set above |
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271 | */ |
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272 | #define CSPORT 13327 /* old port + 1 */ |
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273 | |
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274 | /* |
267 | /* |
275 | * DMFILE |
268 | * DMFILE |
276 | * A file containing valid names that can be dm, one on each line. See |
269 | * A file containing valid names that can be dm, one on each line. See |
277 | * example dm_file for syntax help. |
270 | * example dm_file for syntax help. |
278 | */ |
271 | */ |
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329 | |
322 | |
330 | /* |
323 | /* |
331 | * These defines tells where, relative to LIBDIR, the maps, the map-index, |
324 | * These defines tells where, relative to LIBDIR, the maps, the map-index, |
332 | * archetypes highscore and treaures files and directories can be found. |
325 | * archetypes highscore and treaures files and directories can be found. |
333 | */ |
326 | */ |
334 | |
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335 | #define MAPDIR "maps" |
327 | #define MAPDIR "maps" |
336 | #define TEMPLATE_DIR "template-maps" |
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337 | #define ARCHETYPES "archetypes" |
328 | #define ARCHETYPES "archetypes" |
338 | #define REGIONS "regions" |
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339 | #define HIGHSCORE "highscore" |
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340 | #define TREASURES "treasures" |
329 | #define TREASURES "treasures" |
341 | |
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342 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
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343 | |
330 | |
344 | #define MAXSTRING 20 |
331 | #define MAXSTRING 20 |
345 | |
332 | |
346 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
333 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
347 | |
334 | |