--- deliantra/server/include/config.h 2008/05/06 16:55:25 1.50 +++ deliantra/server/include/config.h 2011/04/23 04:56:48 1.64 @@ -1,22 +1,23 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -116,22 +117,21 @@ /* Don't edit these values. They are configured in lib/settings. These are Simply the defaults. */ -#define BALANCED_STAT_LOSS FALSE -#define PERMANENT_EXPERIENCE_RATIO 25 -#define DEATH_PENALTY_RATIO 20 -#define DEATH_PENALTY_LEVEL 3 +#define BALANCED_STAT_LOSS TRUE +#define PERMANENT_EXPERIENCE_RATIO 30 +#define DEATH_PENALTY_RATIO 10 +#define DEATH_PENALTY_LEVEL 2 #define SET_TITLE TRUE #define SIMPLE_EXP TRUE #define SPELLPOINT_LEVEL_DEPEND TRUE -#define SPELL_ENCUMBRANCE TRUE +#define SPELL_ENCUMBRANCE FALSE #define SPELL_FAILURE_EFFECTS FALSE #define RESURRECTION FALSE #define SEARCH_ITEMS TRUE #define NOT_PERMADETH TRUE -#define EXPLORE_MODE FALSE #define STAT_LOSS_ON_DEATH FALSE -#define PK_LUCK_PENALTY 1 -#define SET_FRIENDLY_FIRE 5 +#define PK_LUCK_PENALTY 0 +#define SET_FRIENDLY_FIRE 0 #define ARMOR_MAX_ENCHANT 5 #define ARMOR_WEIGHT_REDUCTION 10 #define ARMOR_WEIGHT_LINEAR TRUE @@ -181,8 +181,9 @@ * MSW 2001-05-28 */ -#define MAP_CLIENT_X 31 -#define MAP_CLIENT_Y 31 +// both must be 2**n +#define MAP_CLIENT_X 32 +#define MAP_CLIENT_Y 32 /* * If you feel the game is too fast or too slow, change MAX_TIME. @@ -193,14 +194,13 @@ #define MAX_TIME 120000 - /* - * MAX_ITEM_PER_DROP defines how many items a player can drop at once. + * MAX_ITEM_PER_ACTION defines how many items a player can drop/take etc. at once. * (be careful to set this to high values, as dropping lots of things * can be a performance problem (for which a fix is worked on)). */ -#define MAX_ITEM_PER_DROP 100 +#define MAX_ITEM_PER_ACTION 100 /* Polymorph as it currently stands is unbalancing, so by default * we have it disabled. It can be enabled and it works, but @@ -250,13 +250,11 @@ * * Values: * - * CSPORT - port to use for new client/server * DMFILE - file with dm/wizard access lists * LOGFILE - where to log if using -daemon option * MAP_ - various map timeout and swapping parameters * MAX_OBJECTS - how many objects to keep in memory. * MAX_OBJECTS_LWM - only swap maps out if below that value - * MOTD - message of the day - printed each time someone joins the game * PERM_FILE - limit play times * SHUTDOWN - used when shutting down the server * SOCKETBUFSIZE - size of buffer used internally by the server for storing @@ -266,11 +264,6 @@ *********************************************************************** */ -/* CSPORT is the port used for the new client/server code. Change - * if desired. Only of relevance if ERIC_SERVER is set above - */ -#define CSPORT 13327 /* old port + 1 */ - /* * DMFILE * A file containing valid names that can be dm, one on each line. See @@ -284,18 +277,10 @@ * -daemon option. */ #ifndef LOGFILE -#define LOGFILE "/var/log/crossfire/logfile" +#define LOGFILE "/var/log/deliantra/logfile" #endif /* - * If you want to have a Message Of The Day file, define MOTD to be - * the file with the message. If the file doesn't exist or if it - * is empty, no message will be displayed. - * (It resides in the CONFDIR directory) - */ -#define MOTD "motd" - -/* * You can restrict playing in certain times by creating a PERMIT_FILE * in CONFDIR. See the sample for usage notes. */ @@ -339,15 +324,7 @@ * These defines tells where, relative to LIBDIR, the maps, the map-index, * archetypes highscore and treaures files and directories can be found. */ - #define MAPDIR "maps" -#define TEMPLATE_DIR "template-maps" -#define ARCHETYPES "archetypes" -#define REGIONS "regions" -#define HIGHSCORE "highscore" -#define TREASURES "treasures" - -#define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ #define MAXSTRING 20