1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* This file contains various #defines that select various options. |
25 | /* This file contains various #defines that select various options. |
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114 | |
115 | |
115 | |
116 | |
116 | /* Don't edit these values. They are configured in lib/settings. These are |
117 | /* Don't edit these values. They are configured in lib/settings. These are |
117 | Simply the defaults. */ |
118 | Simply the defaults. */ |
118 | |
119 | |
119 | #define BALANCED_STAT_LOSS FALSE |
120 | #define BALANCED_STAT_LOSS TRUE |
120 | #define PERMANENT_EXPERIENCE_RATIO 25 |
121 | #define PERMANENT_EXPERIENCE_RATIO 30 |
121 | #define DEATH_PENALTY_RATIO 20 |
122 | #define DEATH_PENALTY_RATIO 10 |
122 | #define DEATH_PENALTY_LEVEL 3 |
123 | #define DEATH_PENALTY_LEVEL 2 |
123 | #define SET_TITLE TRUE |
124 | #define SET_TITLE TRUE |
124 | #define SIMPLE_EXP TRUE |
125 | #define SIMPLE_EXP TRUE |
125 | #define SPELLPOINT_LEVEL_DEPEND TRUE |
126 | #define SPELLPOINT_LEVEL_DEPEND TRUE |
126 | #define SPELL_ENCUMBRANCE TRUE |
127 | #define SPELL_ENCUMBRANCE FALSE |
127 | #define SPELL_FAILURE_EFFECTS FALSE |
128 | #define SPELL_FAILURE_EFFECTS FALSE |
128 | #define RESURRECTION FALSE |
129 | #define RESURRECTION FALSE |
129 | #define SEARCH_ITEMS TRUE |
130 | #define SEARCH_ITEMS TRUE |
130 | #define NOT_PERMADETH TRUE |
131 | #define NOT_PERMADETH TRUE |
131 | #define EXPLORE_MODE FALSE |
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132 | #define STAT_LOSS_ON_DEATH FALSE |
132 | #define STAT_LOSS_ON_DEATH FALSE |
133 | #define PK_LUCK_PENALTY 1 |
133 | #define PK_LUCK_PENALTY 0 |
134 | #define SET_FRIENDLY_FIRE 5 |
134 | #define SET_FRIENDLY_FIRE 0 |
135 | #define ARMOR_MAX_ENCHANT 5 |
135 | #define ARMOR_MAX_ENCHANT 5 |
136 | #define ARMOR_WEIGHT_REDUCTION 10 |
136 | #define ARMOR_WEIGHT_REDUCTION 10 |
137 | #define ARMOR_WEIGHT_LINEAR TRUE |
137 | #define ARMOR_WEIGHT_LINEAR TRUE |
138 | #define ARMOR_SPEED_IMPROVEMENT 10 |
138 | #define ARMOR_SPEED_IMPROVEMENT 10 |
139 | #define ARMOR_SPEED_LINEAR TRUE |
139 | #define ARMOR_SPEED_LINEAR TRUE |
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179 | * maps at that point. |
179 | * maps at that point. |
180 | * |
180 | * |
181 | * MSW 2001-05-28 |
181 | * MSW 2001-05-28 |
182 | */ |
182 | */ |
183 | |
183 | |
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184 | // both must be 2**n |
184 | #define MAP_CLIENT_X 32 |
185 | #define MAP_CLIENT_X 32 |
185 | #define MAP_CLIENT_Y 32 |
186 | #define MAP_CLIENT_Y 32 |
186 | |
187 | |
187 | /* |
188 | /* |
188 | * If you feel the game is too fast or too slow, change MAX_TIME. |
189 | * If you feel the game is too fast or too slow, change MAX_TIME. |
… | |
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191 | * players, monsters, or items with speed 1 can do one thing. |
192 | * players, monsters, or items with speed 1 can do one thing. |
192 | */ |
193 | */ |
193 | |
194 | |
194 | #define MAX_TIME 120000 |
195 | #define MAX_TIME 120000 |
195 | |
196 | |
196 | |
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197 | /* |
197 | /* |
198 | * MAX_ITEM_PER_DROP defines how many items a player can drop at once. |
198 | * MAX_ITEM_PER_ACTION defines how many items a player can drop/take etc. at once. |
199 | * (be careful to set this to high values, as dropping lots of things |
199 | * (be careful to set this to high values, as dropping lots of things |
200 | * can be a performance problem (for which a fix is worked on)). |
200 | * can be a performance problem (for which a fix is worked on)). |
201 | */ |
201 | */ |
202 | |
202 | |
203 | #define MAX_ITEM_PER_DROP 100 |
203 | #define MAX_ITEM_PER_ACTION 100 |
204 | |
204 | |
205 | /* Polymorph as it currently stands is unbalancing, so by default |
205 | /* Polymorph as it currently stands is unbalancing, so by default |
206 | * we have it disabled. It can be enabled and it works, but |
206 | * we have it disabled. It can be enabled and it works, but |
207 | * it can be abused in various ways. |
207 | * it can be abused in various ways. |
208 | */ |
208 | */ |
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248 | * do not change gameplay as percieved by players much. Some options |
248 | * do not change gameplay as percieved by players much. Some options |
249 | * may affect memory consumption however. |
249 | * may affect memory consumption however. |
250 | * |
250 | * |
251 | * Values: |
251 | * Values: |
252 | * |
252 | * |
253 | * CSPORT - port to use for new client/server |
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254 | * DMFILE - file with dm/wizard access lists |
253 | * DMFILE - file with dm/wizard access lists |
255 | * LOGFILE - where to log if using -daemon option |
254 | * LOGFILE - where to log if using -daemon option |
256 | * MAP_ - various map timeout and swapping parameters |
255 | * MAP_ - various map timeout and swapping parameters |
257 | * MAX_OBJECTS - how many objects to keep in memory. |
256 | * MAX_OBJECTS - how many objects to keep in memory. |
258 | * MAX_OBJECTS_LWM - only swap maps out if below that value |
257 | * MAX_OBJECTS_LWM - only swap maps out if below that value |
259 | * MOTD - message of the day - printed each time someone joins the game |
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260 | * PERM_FILE - limit play times |
258 | * PERM_FILE - limit play times |
261 | * SHUTDOWN - used when shutting down the server |
259 | * SHUTDOWN - used when shutting down the server |
262 | * SOCKETBUFSIZE - size of buffer used internally by the server for storing |
260 | * SOCKETBUFSIZE - size of buffer used internally by the server for storing |
263 | * backlogged messages. |
261 | * backlogged messages. |
264 | * TMPDIR - directory to use for temp files |
262 | * TMPDIR - directory to use for temp files |
265 | * UNIQUE_DIR - directory to put unique item files into |
263 | * UNIQUE_DIR - directory to put unique item files into |
266 | *********************************************************************** |
264 | *********************************************************************** |
267 | */ |
265 | */ |
268 | |
266 | |
269 | /* CSPORT is the port used for the new client/server code. Change |
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270 | * if desired. Only of relevance if ERIC_SERVER is set above |
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271 | */ |
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272 | #define CSPORT 13327 /* old port + 1 */ |
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273 | |
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274 | /* |
267 | /* |
275 | * DMFILE |
268 | * DMFILE |
276 | * A file containing valid names that can be dm, one on each line. See |
269 | * A file containing valid names that can be dm, one on each line. See |
277 | * example dm_file for syntax help. |
270 | * example dm_file for syntax help. |
278 | */ |
271 | */ |
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284 | * -daemon option. |
277 | * -daemon option. |
285 | */ |
278 | */ |
286 | #ifndef LOGFILE |
279 | #ifndef LOGFILE |
287 | #define LOGFILE "/var/log/deliantra/logfile" |
280 | #define LOGFILE "/var/log/deliantra/logfile" |
288 | #endif |
281 | #endif |
289 | |
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290 | /* |
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291 | * If you want to have a Message Of The Day file, define MOTD to be |
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292 | * the file with the message. If the file doesn't exist or if it |
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293 | * is empty, no message will be displayed. |
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294 | * (It resides in the CONFDIR directory) |
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295 | */ |
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296 | #define MOTD "motd" |
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297 | |
282 | |
298 | /* |
283 | /* |
299 | * You can restrict playing in certain times by creating a PERMIT_FILE |
284 | * You can restrict playing in certain times by creating a PERMIT_FILE |
300 | * in CONFDIR. See the sample for usage notes. |
285 | * in CONFDIR. See the sample for usage notes. |
301 | */ |
286 | */ |
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337 | |
322 | |
338 | /* |
323 | /* |
339 | * These defines tells where, relative to LIBDIR, the maps, the map-index, |
324 | * These defines tells where, relative to LIBDIR, the maps, the map-index, |
340 | * archetypes highscore and treaures files and directories can be found. |
325 | * archetypes highscore and treaures files and directories can be found. |
341 | */ |
326 | */ |
342 | |
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343 | #define MAPDIR "maps" |
327 | #define MAPDIR "maps" |
344 | #define TEMPLATE_DIR "template-maps" |
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345 | #define ARCHETYPES "archetypes" |
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346 | #define REGIONS "regions" |
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347 | #define HIGHSCORE "highscore" |
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348 | #define TREASURES "treasures" |
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349 | |
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350 | #define HIGHSCORE_LENGTH 1000 /* How many entries there are room for */ |
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351 | |
328 | |
352 | #define MAXSTRING 20 |
329 | #define MAXSTRING 20 |
353 | |
330 | |
354 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
331 | #define COMMAND_HASH_SIZE 107 /* If you change this, delete all characters :) */ |
355 | |
332 | |