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Comparing deliantra/server/include/define.h (file contents):
Revision 1.111 by root, Sun Nov 29 09:41:28 2009 UTC vs.
Revision 1.115 by root, Sun Mar 28 22:29:50 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003-2005 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
98#define POTION 5 98#define POTION 5
99#define FOOD 6 99#define FOOD 6
100#define POISON 7 100#define POISON 7
101#define BOOK 8 101#define BOOK 8
102#define CLOCK 9 102#define CLOCK 9
103//10 103#define VEIN 10 // deliantra: minerla/ore/whatever vein
104//11 104//11
105//12 105//12
106#define ARROW 13 106#define ARROW 13
107#define BOW 14 107#define BOW 14
108#define WEAPON 15 108#define WEAPON 15
525#define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by 525#define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by
526 * load_original_map() */ 526 * load_original_map() */
527#define FLAG_RANDOM_SPEED 104 /* speed_left should be randomised on instantiate */ 527#define FLAG_RANDOM_SPEED 104 /* speed_left should be randomised on instantiate */
528#define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ 528#define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */
529#define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ 529#define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */
530#define FLAG_IS_WATER 107 530#define FLAG_IS_WATER 107 /* apparently not used inside the server for anything */
531#define FLAG_CONTENT_ON_GEN 108 531#define FLAG_CONTENT_ON_GEN 108
532#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ 532#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */
533#define FLAG_IS_BUILDABLE 110 /* Can build on item */ 533#define FLAG_IS_BUILDABLE 110 /* Can build on item */
534#define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ 534#define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */
535#define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map 535#define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map

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