1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
41 | |
41 | |
42 | #ifdef __NetBSD__ |
42 | #ifdef __NetBSD__ |
43 | # include <sys/param.h> |
43 | # include <sys/param.h> |
44 | #endif |
44 | #endif |
45 | |
45 | |
|
|
46 | #define MAXNUMLEVELS 256 // maximum number of levels possible |
46 | #define MAXLEVEL 115 // for treasure calculations only |
47 | #define MAXLEVEL_TREASURE 115 // for treasure calculations only |
47 | |
48 | |
48 | // maximum length of an object name in the protocol |
49 | // maximum length of an object name in the protocol |
49 | #define NAME_LEN 127 |
50 | #define NAME_LEN 127 |
50 | |
51 | |
51 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
52 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
… | |
… | |
645 | /* changing directions */ |
646 | /* changing directions */ |
646 | /* this is VERTICAL movement */ |
647 | /* this is VERTICAL movement */ |
647 | #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ |
648 | #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ |
648 | #define HI4 240 |
649 | #define HI4 240 |
649 | |
650 | |
650 | #define BLANK_FACE_NAME "blank.x11" |
651 | #define BLANK_FACE_NAME "blank.x11" |
651 | #define EMPTY_FACE_NAME "empty.x11" |
652 | #define EMPTY_FACE_NAME "empty.x11" |
|
|
653 | #define MAGICMOUTH_FACE_NAME "magicmouth.x11" |
652 | |
654 | |
653 | /* |
655 | /* |
654 | * Defines for the luck/random functions to make things more readable |
656 | * Defines for the luck/random functions to make things more readable |
655 | */ |
657 | */ |
656 | |
658 | |