--- deliantra/server/include/define.h 2011/04/23 04:56:48 1.132 +++ deliantra/server/include/define.h 2011/05/04 19:39:43 1.136 @@ -112,7 +112,7 @@ #define MAP 22 #define DOOR 23 #define KEY 24 -//25 +#define PHYSICS 25 // deliantra: "things that move" #define TIMED_GATE 26 #define TRIGGER 27 #define GRIMREAPER 28 @@ -496,11 +496,15 @@ #define FLAG_IS_BUILDABLE 110 /* Can build on item */ #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ #define FLAG_NO_MAP_SAVE 112 // item doesn't get saved with map - -#define NUM_FLAGS 113 /* Should always be equal to the last - * defined flag + 1. If you change this, - * make sure you update the flag_links - * in common/loader.l +#define FLAG_IS_QUAD 113 /* This is a destructible and buildable item + * (for the quads world for instance) + */ + +// temporary assignments +#define FLAG_PHYSICS_QUEUE 114 // object queued for physics + +#define NUM_FLAGS 115 /* Should always be equal to the last + * defined flag + 1. */ /* If you add new movement types, you may need to update