--- deliantra/server/include/define.h 2012/01/03 11:25:31 1.140 +++ deliantra/server/include/define.h 2017/01/29 02:47:04 1.143 @@ -1,24 +1,24 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2003-2005 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen - * + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ @@ -163,7 +163,7 @@ #define FIREWALL 62 #define ANVIL 63 #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ -#define MOOD_FLOOR 65 /* +#define MOOD_FLOOR 65 /* * values of last_sp set how to change: * 0 = furious, all monsters become aggressive * 1 = angry, all but friendly become aggressive @@ -248,7 +248,7 @@ /* These are the items that currently can change digestion, regeneration, * spell point recovery and mana point recovery. Seems sort of an arbitary - * list, but other items store other info into stats array. + * list, but other items store other info into stats array. * As a special exception, bows use stats.sp for their own purposes. */ static const struct digest_types : typeset @@ -357,8 +357,8 @@ /* Instead of using arbitrary constants for indexing the * freearr, add these values. <= SIZEOFFREE1 will get you - * within 1 space. <= SIZEOFFREE2 wll get you withing - * 2 spaces, and the entire array (< SIZEOFFREE) is + * within 1 space. <= SIZEOFFREE2 wll get you withing + * 2 spaces, and the entire array (< SIZEOFFREE) is * three spaces */ #define SIZEOFFREE0 0 @@ -369,7 +369,7 @@ #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ -/* +/* * If any FLAG's are added or changed, make sure the flag_names structure in * common/loader.C is updated. */ @@ -492,7 +492,7 @@ #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ #define FLAG_IS_WATER 107 /* apparently not used inside the server for anything */ -#define FLAG_CONTENT_ON_GEN 108 +#define FLAG_CONTENT_ON_GEN 108 #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ #define FLAG_IS_BUILDABLE 110 /* Can build on item */ #define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */ @@ -537,7 +537,7 @@ * on the 'type' move_block parameter * Add check - if type is 0, don't stop anything from moving * onto it. - * + * */ #define OB_TYPE_MOVE_BLOCK(ob1, type) \ ((type) && (ob1->move_type & type) == ob1->move_type)