--- deliantra/server/include/define.h 2012/01/03 11:25:31 1.140
+++ deliantra/server/include/define.h 2017/01/29 02:47:04 1.143
@@ -1,24 +1,24 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2003-2005 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
- *
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
@@ -163,7 +163,7 @@
#define FIREWALL 62
#define ANVIL 63
#define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */
-#define MOOD_FLOOR 65 /*
+#define MOOD_FLOOR 65 /*
* values of last_sp set how to change:
* 0 = furious, all monsters become aggressive
* 1 = angry, all but friendly become aggressive
@@ -248,7 +248,7 @@
/* These are the items that currently can change digestion, regeneration,
* spell point recovery and mana point recovery. Seems sort of an arbitary
- * list, but other items store other info into stats array.
+ * list, but other items store other info into stats array.
* As a special exception, bows use stats.sp for their own purposes.
*/
static const struct digest_types : typeset
@@ -357,8 +357,8 @@
/* Instead of using arbitrary constants for indexing the
* freearr, add these values. <= SIZEOFFREE1 will get you
- * within 1 space. <= SIZEOFFREE2 wll get you withing
- * 2 spaces, and the entire array (< SIZEOFFREE) is
+ * within 1 space. <= SIZEOFFREE2 wll get you withing
+ * 2 spaces, and the entire array (< SIZEOFFREE) is
* three spaces
*/
#define SIZEOFFREE0 0
@@ -369,7 +369,7 @@
#define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */
-/*
+/*
* If any FLAG's are added or changed, make sure the flag_names structure in
* common/loader.C is updated.
*/
@@ -492,7 +492,7 @@
#define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */
#define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */
#define FLAG_IS_WATER 107 /* apparently not used inside the server for anything */
-#define FLAG_CONTENT_ON_GEN 108
+#define FLAG_CONTENT_ON_GEN 108
#define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */
#define FLAG_IS_BUILDABLE 110 /* Can build on item */
#define FLAG_DESTROY_ON_DEATH 111 /* Object will be destroyed when env dies */
@@ -537,7 +537,7 @@
* on the 'type' move_block parameter
* Add check - if type is 0, don't stop anything from moving
* onto it.
- *
+ *
*/
#define OB_TYPE_MOVE_BLOCK(ob1, type) \
((type) && (ob1->move_type & type) == ob1->move_type)