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125 | #define CLOCK 9 |
125 | #define CLOCK 9 |
126 | |
126 | |
127 | /*#define FBULLET 10 */ |
127 | /*#define FBULLET 10 */ |
128 | /*#define FBALL 11 */ |
128 | /*#define FBALL 11 */ |
129 | |
129 | |
130 | #define LIGHTNING 12 |
130 | /*#define LIGHTNING 12 */ // elmex: implemented by type 102 subtype 4 |
131 | #define ARROW 13 |
131 | #define ARROW 13 |
132 | #define BOW 14 |
132 | #define BOW 14 |
133 | #define WEAPON 15 |
133 | #define WEAPON 15 |
134 | #define ARMOUR 16 |
134 | #define ARMOUR 16 |
135 | #define PEDESTAL 17 |
135 | #define PEDESTAL 17 |
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161 | #define AMULET 39 |
161 | #define AMULET 39 |
162 | #define PLAYERMOVER 40 |
162 | #define PLAYERMOVER 40 |
163 | #define TELEPORTER 41 |
163 | #define TELEPORTER 41 |
164 | #define CREATOR 42 |
164 | #define CREATOR 42 |
165 | #define SKILL 43 /* also see SKILL_TOOL (74) below */ |
165 | #define SKILL 43 /* also see SKILL_TOOL (74) below */ |
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166 | |
166 | #define EXPERIENCE 44 /* This is basically obsolete now. It used to contain |
167 | /*#define EXPERIENCE 44*//* This is basically obsolete now. It used to contain |
167 | * experience for broad skill categories. This value |
168 | * experience for broad skill categories. This value |
168 | * is now automatically converteed at load time. |
169 | * is now automatically converteed at load time. |
169 | */ |
170 | */ |
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171 | |
170 | #define EARTHWALL 45 |
172 | #define EARTHWALL 45 |
171 | #define GOLEM 46 |
173 | #define GOLEM 46 |
172 | |
174 | |
173 | /*#define BOMB 47 */ |
175 | /*#define BOMB 47 */ |
174 | #define THROWN_OBJ 48 |
176 | #define THROWN_OBJ 48 |
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194 | #define PEACEMAKER 59 /* Object owned by a player which can convert |
196 | #define PEACEMAKER 59 /* Object owned by a player which can convert |
195 | * a monster into a peaceful being incapable of attack. |
197 | * a monster into a peaceful being incapable of attack. |
196 | */ |
198 | */ |
197 | #define GEM 60 |
199 | #define GEM 60 |
198 | |
200 | |
199 | /*#define FIRECHEST 61*/ /* FIRECHEST folded into FIREWALL */ |
201 | /*#define FIRECHEST 61*/ /* FIRECHEST folded into FIREWALL */ |
200 | |
202 | |
201 | #define FIREWALL 62 |
203 | #define FIREWALL 62 |
202 | #define ANVIL 63 |
204 | #define ANVIL 63 |
203 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
205 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
204 | #define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu |
206 | #define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu |
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217 | #define FLESH 72 /* animal 'body parts' -b.t. */ |
219 | #define FLESH 72 /* animal 'body parts' -b.t. */ |
218 | #define INORGANIC 73 /* metals and minerals */ |
220 | #define INORGANIC 73 /* metals and minerals */ |
219 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
221 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
220 | #define LIGHTER 75 |
222 | #define LIGHTER 75 |
221 | |
223 | |
222 | /* The trap_part, wall, light_source, misc_object, monster, and spawn_generator |
224 | /* random crossfire developer: The trap_part, wall, light_source, |
223 | * types are not used in any archetypes, and should perhaps be removed. |
225 | * misc_object, monster, and spawn_generator |
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226 | * types are not used in any archetypes, |
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227 | * and should perhaps be removed. |
224 | */ |
228 | * |
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229 | * Wed Dec 20 13:35:24 CET 2006: |
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230 | * elmex: haha, removed TRAP_PART, LIGHT_SOURCE, MONSTER and SPAWN_GENERATOR now. |
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231 | * monsters are marked by FLAG_MONSTER and generator with FLAG_GENERATOR. |
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232 | * renamed WALL to BUILDABLE_WALL. |
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233 | */ |
225 | |
234 | |
226 | #define TRAP_PART 76 /* Needed by set traps skill -b.t. */ |
235 | //#define TRAP_PART 76 /* Needed by set traps skill -b.t. */ |
227 | |
236 | |
228 | #define WALL 77 /* this is a wall. put it always in layer 1 if not set is_floor */ |
237 | #define BUILDABLE_WALL 77 /* this is a buildable wall */ |
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238 | |
229 | #define LIGHT_SOURCE 78 /* torches, lamps, etc. */ |
239 | //#define LIGHT_SOURCE 78 /* torches, lamps, etc. */ |
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240 | |
230 | #define MISC_OBJECT 79 /* misc. objects are for objects without a function |
241 | #define MISC_OBJECT 79 /* misc. objects are for objects without a function |
231 | in the engine. Like statues, clocks, chairs,... |
242 | in the engine. Like statues, clocks, chairs,... |
232 | If perhaps we create a function where we can sit |
243 | If perhaps we create a function where we can sit |
233 | on chairs, we create a new type and remove all |
244 | on chairs, we create a new type and remove all |
234 | chairs from here. */ |
245 | chairs from here. */ |
235 | #define MONSTER 80 /* yes, thats a real, living creature */ |
246 | //#define MONSTER 80 /* yes, thats a real, living creature */ |
236 | #define SPAWN_GENERATOR 81 /* a spawn point or monster generator object */ |
247 | //#define SPAWN_GENERATOR 81 /* a spawn point or monster generator object */ |
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248 | |
237 | #define LAMP 82 /* a lamp */ |
249 | #define LAMP 82 /* a lamp */ |
238 | #define DUPLICATOR 83 /* duplicator/multiplier object */ |
250 | #define DUPLICATOR 83 /* duplicator/multiplier object */ |
239 | #define TOOL 84 /* a tool for building objects */ |
251 | #define TOOL 84 /* a tool for building objects */ |
240 | #define SPELLBOOK 85 |
252 | #define SPELLBOOK 85 |
241 | #define BUILDFAC 86 /* facilities for building objects */ |
253 | #define BUILDFAC 86 /* facilities for building objects */ |
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306 | #define BUILDER 160 /* Generic item builder, see subtypes */ |
318 | #define BUILDER 160 /* Generic item builder, see subtypes */ |
307 | #define MATERIAL 161 /* Material for building */ |
319 | #define MATERIAL 161 /* Material for building */ |
308 | |
320 | |
309 | /* #define GPS 162 Ground positionning system, moved to Python plugin */ |
321 | /* #define GPS 162 Ground positionning system, moved to Python plugin */ |
310 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
322 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
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323 | |
311 | #define QUEST 164 /* See below for subtypes */ |
324 | /*#define QUEST 164 */ /* See below for subtypes */ |
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325 | |
312 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
326 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
313 | potions, alchemy, or magic works here (elmex) */ |
327 | potions, alchemy, or magic works here (elmex) */ |
314 | |
328 | |
315 | /* END TYPE DEFINE */ |
329 | /* END TYPE DEFINE */ |
316 | |
330 | |