--- deliantra/server/include/define.h 2007/03/11 02:12:44 1.48
+++ deliantra/server/include/define.h 2007/08/28 02:37:15 1.70
@@ -1,25 +1,24 @@
/*
- * CrossFire, A Multiplayer game
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
- * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
- * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team
- * Copyright (C) 1992 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
*
- * This program is free software; you can redistribute it and/or modify
+ * Crossfire TRT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * The authors can be reached via e-mail at crossfire@schmorp.de
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
/* This file is best viewed with a window width of about 100 character */
@@ -52,10 +51,8 @@
# define MAX(x,y) max (x, y)
#endif
-/*NAME_MAX used by random maps may not be defined on pure ansi systems*/
-#ifndef NAME_MAX
-# define NAME_MAX 255
-#endif
+// maximum length of an object name in the protocol
+#define NAME_LEN 127
/* MAX3 is basically like MAX, but instead does 3 values. */
#ifndef MAX3
@@ -70,10 +67,20 @@
#define MAX_STAT 30 /* The maximum legal value of any stat */
#define MIN_STAT 1 /* The minimum legal value of any stat */
+//TODO: not only use more reasonable values, also enforce them
+#define MIN_WC -120
+#define MAX_WC 120
+#define MIN_AC -120
+#define MAX_AC 120
+#define MIN_DAM 0
+#define MAX_DAM 200
+#define MIN_DIGESTION -35
+#define MAX_DIGESTION 70
+
#define MAX_BUF 1024
/* Used for all kinds of things */
#define VERY_BIG_BUF 2048
-#define HUGE_BUF 4096 /* Used for messages - some can be quite long */
+#define HUGE_BUF 10240 /* Used for messages - some can be quite long */
#define SOCKET_BUFLEN 4096 /* Max length a packet could be */
#define FONTSIZE 3000 /* Max chars in font */
@@ -181,13 +188,16 @@
#define FIREWALL 62
#define ANVIL 63
#define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */
-#define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu
+#define MOOD_FLOOR 65 /*
* values of last_sp set how to change:
* 0 = furious, all monsters become aggressive
* 1 = angry, all but friendly become aggressive
* 2 = calm, all aggressive monsters calm down
* 3 = sleep, all monsters fall asleep
- * 4 = charm, monsters become pets */
+ * 4 = charm, monsters become pets
+ * 5 = destroy monsters
+ * 6 = destroy pets / friendlies
+ */
#define EXIT 66
#define ENCOUNTER 67
#define SHOP_FLOOR 68
@@ -234,6 +244,7 @@
#define WAND 109
+#define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell
#define SCROLL 111
#define DIRECTOR 112
#define GIRDLE 113
@@ -268,6 +279,8 @@
#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs,
potions, alchemy, or magic works here (elmex) */
+#define NUM_TYPES 166 // must be max(type) + 1
+
/* DEAD TYPES: */
//#define FBULLET 10
//#define FBALL 11
@@ -287,7 +300,7 @@
* and should perhaps be removed.
*
* Wed Dec 20 13:35:24 CET 2006:
- * elmex: haha, removed TRAP_PART, LIGHT_SOURCE, MONSTER and SPAWN_GENERATOR now.
+ * elmex: removed TRAP_PART, LIGHT_SOURCE, MONSTER and SPAWN_GENERATOR now.
* monsters are marked by FLAG_MONSTER and generator with FLAG_GENERATOR.
* renamed WALL to BUILDABLE_WALL.
*/
@@ -423,7 +436,7 @@
#define FLAG_WIZ 1 /* Object has special privilegies */
#define FLAG_REMOVED 2 /* Object is not in any map or invenory */
#define FLAG_FREED 3 /* Object is in the list of free objects */
-#define FLAG_WAS_WIZ 4 /* Player was once a wiz */
+//#define FLAG_WAS_WIZ 4 /* Player was once a wiz */
#define FLAG_APPLIED 5 /* Object is ready for use by living */
#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
#define FLAG_USE_SHIELD 7
@@ -446,7 +459,7 @@
#define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */
#define FLAG_AUTO_APPLY 18
/* Will be applied when created */
- // not used anywhere in the code // #define FLAG_TREASURE 19 /* Will generate treasure when applied */
+#define FLAG_TREASURE_ENV 19 // put treasure into environment not in inventory
#define FLAG_PLAYER_SOLD 20 /* Object was sold to a shop by a player. */
#define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */
#define FLAG_CAN_ROLL 22 /* Object can be rolled */
@@ -506,7 +519,7 @@
/* (Monster) can wield weapons */
#define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */
#define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */
-#define FLAG_READY_BOW 60 /* not implemented yet */
+#define FLAG_READY_BOW 60 /* (Monster) has valid bow readied */
#define FLAG_XRAYS 61 /* X-ray vision */
#define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */
#define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */
@@ -533,7 +546,7 @@
#define FLAG_READY_SCROLL 81 /* monster has scroll in inv and can use it */
#define FLAG_USE_ROD 82 /* (Monster) can apply and use rods */
-/*#define FLAG_READY_HORN 83 unused (Monster) has a horn readied */
+#define FLAG_PRECIOUS 83 // object is precious (pets)
#define FLAG_USE_HORN 84 /* (Monster) can apply and use horns */
#define FLAG_MAKE_INVIS 85
/* (Item) gives invisibility when applied */
@@ -597,24 +610,16 @@
* describe_item() so properly describe those types.
* change_abil() probably should be updated also.
*/
-#define MOVE_WALK 0x1 /* Object walks */
-#define MOVE_FLY_LOW 0x2 /* Low flying object */
-#define MOVE_FLY_HIGH 0x4 /* High flying object */
-#define MOVE_FLYING 0x6
+#define MOVE_WALK 0x01 /* Object walks */
+#define MOVE_FLY_LOW 0x02 /* Low flying object */
+#define MOVE_FLY_HIGH 0x04 /* High flying object */
+#define MOVE_FLYING 0x06
/* Combo of fly_low and fly_high */
-#define MOVE_SWIM 0x8 /* Swimming object */
+#define MOVE_SWIM 0x08 /* Swimming object */
#define MOVE_BOAT 0x10 /* Boats/sailing */
-#define MOVE_ALL 0x1f /* Mask of all movement types */
+#define MOVE_SHIP 0x20 /* boats suitable fro oceans */
-/* the normal assumption is that objects are walking/flying.
- * So often we don't want to block movement, but still don't want
- * to allow all types (swimming is rather specialized) - I also
- * expect as more movement types show up, this is likely to get
- * updated. Basically, this is the default for spaces that allow
- * movement - anything but swimming right now. If you really
- * want nothing at all, then can always set move_block to 0
- */
-#define MOVE_BLOCK_DEFAULT MOVE_SWIM
+#define MOVE_ALL 0x3f /* Mask of all movement types */
/* typdef here to define type large enough to hold bitmask of
* all movement types. Make one declaration so easy to update.
@@ -779,109 +784,21 @@
#define PREFER_HIGH 1
#define PREFER_LOW 0
-/* Simple function we use below to keep adding to the same string
- * but also make sure we don't overwrite that string.
- */
-static inline void
-safe_strcat (char *dest, const char *orig, int *curlen, int maxlen)
-{
- if (*curlen == (maxlen - 1))
- return;
-
- strncpy (dest + *curlen, orig, maxlen - *curlen - 1);
- dest[maxlen - 1] = 0;
- *curlen += strlen (orig);
-
- if (*curlen > (maxlen - 1))
- *curlen = maxlen - 1;
-}
-
-
-/* The SAFE versions of these call the safe_strcat function above.
- * Ideally, all functions should use the SAFE functions, but they
- * require some extra support in the calling function to remain as
- * efficient.
- */
-#define DESCRIBE_ABILITY_SAFE(retbuf, variable, name, len, maxlen) \
- if(variable) { \
- int i,j=0; \
- safe_strcat(retbuf,"(" name ": ", len, maxlen); \
- for(i=0; i