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82 | |
82 | |
83 | #define MAX_NAME 48 |
83 | #define MAX_NAME 48 |
84 | #define MAX_EXT_TITLE 98 |
84 | #define MAX_EXT_TITLE 98 |
85 | |
85 | |
86 | /* Fatal variables: */ |
86 | /* Fatal variables: */ |
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87 | //TODO: remove all calls to fatal and replace them by cleanup |
87 | #define OUT_OF_MEMORY 0 |
88 | #define OUT_OF_MEMORY 0 |
88 | #define MAP_ERROR 1 |
89 | #define MAP_ERROR 1 |
89 | #define ARCHTABLE_TOO_SMALL 2 |
90 | #define ARCHTABLE_TOO_SMALL 2 // unused |
90 | #define TOO_MANY_ERRORS 3 |
91 | #define TOO_MANY_ERRORS 3 |
91 | |
92 | |
92 | /* TYPE DEFINES */ |
93 | /* TYPE DEFINES */ |
93 | |
94 | |
94 | /* Only add new values to this list if somewhere in the program code, |
95 | /* Only add new values to this list if somewhere in the program code, |
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602 | #define MOVE_FLYING 0x6 |
603 | #define MOVE_FLYING 0x6 |
603 | /* Combo of fly_low and fly_high */ |
604 | /* Combo of fly_low and fly_high */ |
604 | #define MOVE_SWIM 0x8 /* Swimming object */ |
605 | #define MOVE_SWIM 0x8 /* Swimming object */ |
605 | #define MOVE_BOAT 0x10 /* Boats/sailing */ |
606 | #define MOVE_BOAT 0x10 /* Boats/sailing */ |
606 | #define MOVE_ALL 0x1f /* Mask of all movement types */ |
607 | #define MOVE_ALL 0x1f /* Mask of all movement types */ |
607 | |
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608 | /* the normal assumption is that objects are walking/flying. |
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609 | * So often we don't want to block movement, but still don't want |
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610 | * to allow all types (swimming is rather specialized) - I also |
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611 | * expect as more movement types show up, this is likely to get |
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612 | * updated. Basically, this is the default for spaces that allow |
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613 | * movement - anything but swimming right now. If you really |
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614 | * want nothing at all, then can always set move_block to 0 |
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615 | */ |
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616 | #define MOVE_BLOCK_DEFAULT MOVE_SWIM |
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617 | |
608 | |
618 | /* typdef here to define type large enough to hold bitmask of |
609 | /* typdef here to define type large enough to hold bitmask of |
619 | * all movement types. Make one declaration so easy to update. |
610 | * all movement types. Make one declaration so easy to update. |
620 | * uint8 is defined yet, so just use what that would define it |
611 | * uint8 is defined yet, so just use what that would define it |
621 | * at anyways. |
612 | * at anyways. |
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768 | #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ |
759 | #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ |
769 | #define HI4 240 |
760 | #define HI4 240 |
770 | |
761 | |
771 | #define BLANK_FACE_NAME "blank.x11" |
762 | #define BLANK_FACE_NAME "blank.x11" |
772 | #define EMPTY_FACE_NAME "empty.x11" |
763 | #define EMPTY_FACE_NAME "empty.x11" |
773 | #define DARK_FACE1_NAME "dark1.x11" |
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774 | #define DARK_FACE2_NAME "dark2.x11" |
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775 | #define DARK_FACE3_NAME "dark3.x11" |
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776 | #define SMOOTH_FACE_NAME "default_smoothed.111" |
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777 | |
764 | |
778 | /* |
765 | /* |
779 | * Defines for the luck/random functions to make things more readable |
766 | * Defines for the luck/random functions to make things more readable |
780 | */ |
767 | */ |
781 | |
768 | |