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603 | #define MOVE_FLYING 0x6 |
603 | #define MOVE_FLYING 0x6 |
604 | /* Combo of fly_low and fly_high */ |
604 | /* Combo of fly_low and fly_high */ |
605 | #define MOVE_SWIM 0x8 /* Swimming object */ |
605 | #define MOVE_SWIM 0x8 /* Swimming object */ |
606 | #define MOVE_BOAT 0x10 /* Boats/sailing */ |
606 | #define MOVE_BOAT 0x10 /* Boats/sailing */ |
607 | #define MOVE_ALL 0x1f /* Mask of all movement types */ |
607 | #define MOVE_ALL 0x1f /* Mask of all movement types */ |
608 | |
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609 | /* the normal assumption is that objects are walking/flying. |
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610 | * So often we don't want to block movement, but still don't want |
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611 | * to allow all types (swimming is rather specialized) - I also |
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612 | * expect as more movement types show up, this is likely to get |
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613 | * updated. Basically, this is the default for spaces that allow |
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614 | * movement - anything but swimming right now. If you really |
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615 | * want nothing at all, then can always set move_block to 0 |
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616 | */ |
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617 | #define MOVE_BLOCK_DEFAULT MOVE_SWIM |
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618 | |
608 | |
619 | /* typdef here to define type large enough to hold bitmask of |
609 | /* typdef here to define type large enough to hold bitmask of |
620 | * all movement types. Make one declaration so easy to update. |
610 | * all movement types. Make one declaration so easy to update. |
621 | * uint8 is defined yet, so just use what that would define it |
611 | * uint8 is defined yet, so just use what that would define it |
622 | * at anyways. |
612 | * at anyways. |