1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file is best viewed with a window width of about 100 character */ |
24 | /* This file is best viewed with a window width of about 100 character */ |
26 | |
25 | |
27 | /* This file is really too large. With all the .h files |
26 | /* This file is really too large. With all the .h files |
… | |
… | |
50 | #endif |
49 | #endif |
51 | #ifndef MAX |
50 | #ifndef MAX |
52 | # define MAX(x,y) max (x, y) |
51 | # define MAX(x,y) max (x, y) |
53 | #endif |
52 | #endif |
54 | |
53 | |
55 | /*NAME_MAX used by random maps may not be defined on pure ansi systems*/ |
54 | // maximum length of an object name in the protocol |
56 | #ifndef NAME_MAX |
55 | #define NAME_LEN 127 |
57 | # define NAME_MAX 255 |
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58 | #endif |
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59 | |
56 | |
60 | /* MAX3 is basically like MAX, but instead does 3 values. */ |
57 | /* MAX3 is basically like MAX, but instead does 3 values. */ |
61 | #ifndef MAX3 |
58 | #ifndef MAX3 |
62 | # define MAX3(x,y, z) (MAX(x, MAX(y,z))) |
59 | # define MAX3(x,y, z) (MAX(x, MAX(y,z))) |
63 | #endif |
60 | #endif |
… | |
… | |
69 | |
66 | |
70 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
67 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
71 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
68 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
72 | |
69 | |
73 | //TODO: not only use more reasonable values, also enforce them |
70 | //TODO: not only use more reasonable values, also enforce them |
74 | #define MIN_WC -128 |
71 | #define MIN_WC -120 |
75 | #define MAX_WC 127 |
72 | #define MAX_WC 120 |
76 | #define MIN_AC -128 |
73 | #define MIN_AC -120 |
77 | #define MAX_AC 127 |
74 | #define MAX_AC 120 |
78 | #define MIN_DAM 0 |
75 | #define MIN_DAM 0 |
79 | #define MAX_DAM 200 |
76 | #define MAX_DAM 200 |
80 | |
77 | |
81 | #define MAX_BUF 1024 |
78 | #define MAX_BUF 1024 |
82 | /* Used for all kinds of things */ |
79 | /* Used for all kinds of things */ |
83 | #define VERY_BIG_BUF 2048 |
80 | #define VERY_BIG_BUF 2048 |
84 | #define HUGE_BUF 4096 /* Used for messages - some can be quite long */ |
81 | #define HUGE_BUF 10240 /* Used for messages - some can be quite long */ |
85 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
82 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
86 | |
83 | |
87 | #define FONTSIZE 3000 /* Max chars in font */ |
84 | #define FONTSIZE 3000 /* Max chars in font */ |
88 | |
85 | |
89 | #define MAX_ANIMATIONS 256 |
86 | #define MAX_ANIMATIONS 256 |
… | |
… | |
274 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
271 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
275 | |
272 | |
276 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
273 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
277 | potions, alchemy, or magic works here (elmex) */ |
274 | potions, alchemy, or magic works here (elmex) */ |
278 | |
275 | |
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276 | #define NUM_TYPES 166 // must be max(type) + 1 |
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277 | |
279 | /* DEAD TYPES: */ |
278 | /* DEAD TYPES: */ |
280 | //#define FBULLET 10 |
279 | //#define FBULLET 10 |
281 | //#define FBALL 11 |
280 | //#define FBALL 11 |
282 | //#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 |
281 | //#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 |
283 | //#define CONFUSION 19 |
282 | //#define CONFUSION 19 |
… | |
… | |
429 | |
428 | |
430 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
429 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
431 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
430 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
432 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
431 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
433 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
432 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
434 | #define FLAG_WAS_WIZ 4 /* Player was once a wiz */ |
433 | //#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ |
435 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
434 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
436 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
435 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
437 | #define FLAG_USE_SHIELD 7 |
436 | #define FLAG_USE_SHIELD 7 |
438 | /* Can this creature use a shield? */ |
437 | /* Can this creature use a shield? */ |
439 | |
438 | |
… | |
… | |
868 | } |
867 | } |
869 | |
868 | |
870 | /* Flags for apply_special() */ |
869 | /* Flags for apply_special() */ |
871 | enum apply_flag |
870 | enum apply_flag |
872 | { |
871 | { |
873 | /* Basic flags, always use one of these */ |
872 | /* Basic flags/mode, always use one of these */ |
874 | AP_NULL = 0, |
873 | AP_TOGGLE = 0, |
875 | AP_APPLY = 1, |
874 | AP_APPLY = 1, |
876 | AP_UNAPPLY = 2, |
875 | AP_UNAPPLY = 2, |
877 | |
876 | |
878 | AP_BASIC_FLAGS = 15, |
877 | AP_BASIC_FLAGS = 0x0f, |
879 | |
878 | |
880 | /* Optional flags, for bitwise or with a basic flag */ |
879 | /* Optional flags, for bitwise or with a basic flag */ |
881 | AP_NO_MERGE = 16, |
880 | AP_NO_MERGE = 0x10, |
882 | AP_IGNORE_CURSE = 32, |
881 | AP_IGNORE_CURSE = 0x20, |
883 | AP_PRINT = 64 /* Print what to do, don't actually do it */ |
882 | AP_PRINT = 0x40, /* Print what to do, don't actually do it */ |
884 | /* Note this is supported in all the functions */ |
883 | AP_NO_READY = 0x80, // do not ready skill associated with skilltool. |
885 | }; |
884 | }; |
886 | |
885 | |
887 | /* Bitmask values for 'can_apply_object()' return values. |
886 | /* Bitmask values for 'can_apply_object()' return values. |
888 | * the CAN_APPLY_ prefix is to just note what function the |
887 | * the CAN_APPLY_ prefix is to just note what function the |
889 | * are returned from. |
888 | * are returned from. |
… | |
… | |
915 | #define CAN_APPLY_NOT_MASK 0xf |
914 | #define CAN_APPLY_NOT_MASK 0xf |
916 | #define CAN_APPLY_UNAPPLY 0x10 |
915 | #define CAN_APPLY_UNAPPLY 0x10 |
917 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
916 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
918 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
917 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
919 | |
918 | |
920 | /* Cut off point of when an object is put on the active list or not */ |
919 | // Cut off point of when an object is put on the active list or not |
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920 | // we use 2**-n because that can be represented exactly |
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921 | // also make sure that this is a float, not double, constant |
921 | #define MIN_ACTIVE_SPEED 1e-5 |
922 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
922 | |
923 | |
923 | #define RANDOM() (rndm.next () & 0xffffffU) |
924 | #define RANDOM() (rndm.next () & 0xffffffU) |
924 | #define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of |
925 | #define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of |
925 | |
926 | |
926 | /* Returns the weight of the given object. Note: it does not take the number of |
927 | /* Returns the weight of the given object. Note: it does not take the number of |