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72 | #define MAX_WC 120 |
72 | #define MAX_WC 120 |
73 | #define MIN_AC -120 |
73 | #define MIN_AC -120 |
74 | #define MAX_AC 120 |
74 | #define MAX_AC 120 |
75 | #define MIN_DAM 0 |
75 | #define MIN_DAM 0 |
76 | #define MAX_DAM 200 |
76 | #define MAX_DAM 200 |
|
|
77 | #define MIN_DIGESTION -35 |
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|
78 | #define MAX_DIGESTION 70 |
77 | |
79 | |
78 | #define MAX_BUF 1024 |
80 | #define MAX_BUF 1024 |
79 | /* Used for all kinds of things */ |
81 | /* Used for all kinds of things */ |
80 | #define VERY_BIG_BUF 2048 |
82 | #define VERY_BIG_BUF 2048 |
81 | #define HUGE_BUF 4096 /* Used for messages - some can be quite long */ |
83 | #define HUGE_BUF 10240 /* Used for messages - some can be quite long */ |
82 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
84 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
83 | |
85 | |
84 | #define FONTSIZE 3000 /* Max chars in font */ |
86 | #define FONTSIZE 3000 /* Max chars in font */ |
85 | |
87 | |
86 | #define MAX_ANIMATIONS 256 |
88 | #define MAX_ANIMATIONS 256 |
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237 | #define POISONING 105 |
239 | #define POISONING 105 |
238 | #define SAVEBED 106 |
240 | #define SAVEBED 106 |
239 | |
241 | |
240 | #define WAND 109 |
242 | #define WAND 109 |
241 | |
243 | |
|
|
244 | #define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell |
242 | #define SCROLL 111 |
245 | #define SCROLL 111 |
243 | #define DIRECTOR 112 |
246 | #define DIRECTOR 112 |
244 | #define GIRDLE 113 |
247 | #define GIRDLE 113 |
245 | #define FORCE 114 |
248 | #define FORCE 114 |
246 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
249 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
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776 | */ |
779 | */ |
777 | |
780 | |
778 | #define PREFER_HIGH 1 |
781 | #define PREFER_HIGH 1 |
779 | #define PREFER_LOW 0 |
782 | #define PREFER_LOW 0 |
780 | |
783 | |
781 | /* Simple function we use below to keep adding to the same string |
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|
782 | * but also make sure we don't overwrite that string. |
|
|
783 | */ |
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|
784 | static inline void |
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|
785 | safe_strcat (char *dest, const char *orig, int *curlen, int maxlen) |
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|
786 | { |
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|
787 | if (*curlen == (maxlen - 1)) |
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|
788 | return; |
|
|
789 | |
|
|
790 | strncpy (dest + *curlen, orig, maxlen - *curlen - 1); |
|
|
791 | dest[maxlen - 1] = 0; |
|
|
792 | *curlen += strlen (orig); |
|
|
793 | |
|
|
794 | if (*curlen > (maxlen - 1)) |
|
|
795 | *curlen = maxlen - 1; |
|
|
796 | } |
|
|
797 | |
|
|
798 | |
|
|
799 | /* The SAFE versions of these call the safe_strcat function above. |
|
|
800 | * Ideally, all functions should use the SAFE functions, but they |
|
|
801 | * require some extra support in the calling function to remain as |
|
|
802 | * efficient. |
|
|
803 | */ |
|
|
804 | #define DESCRIBE_ABILITY_SAFE(retbuf, variable, name, len, maxlen) \ |
|
|
805 | if(variable) { \ |
|
|
806 | int i,j=0; \ |
|
|
807 | safe_strcat(retbuf,"(" name ": ", len, maxlen); \ |
|
|
808 | for(i=0; i<NROFATTACKS; i++) \ |
|
|
809 | if(variable & (1<<i)) { \ |
|
|
810 | if (j) \ |
|
|
811 | safe_strcat(retbuf,", ", len, maxlen); \ |
|
|
812 | else \ |
|
|
813 | j = 1; \ |
|
|
814 | safe_strcat(retbuf, attacks[i], len, maxlen); \ |
|
|
815 | } \ |
|
|
816 | safe_strcat(retbuf,")",len,maxlen); \ |
|
|
817 | } |
|
|
818 | |
|
|
819 | |
|
|
820 | /* separated this from the common/item.c file. b.t. Dec 1995 */ |
|
|
821 | |
|
|
822 | #define DESCRIBE_ABILITY(retbuf, variable, name) \ |
|
|
823 | if(variable) { \ |
|
|
824 | int i,j=0; \ |
|
|
825 | strcat(retbuf,"(" name ": "); \ |
|
|
826 | for(i=0; i<NROFATTACKS; i++) \ |
|
|
827 | if(variable & (1<<i)) { \ |
|
|
828 | if (j) \ |
|
|
829 | strcat(retbuf,", "); \ |
|
|
830 | else \ |
|
|
831 | j = 1; \ |
|
|
832 | strcat(retbuf, attacks[i]); \ |
|
|
833 | } \ |
|
|
834 | strcat(retbuf,")"); \ |
|
|
835 | } |
|
|
836 | |
|
|
837 | |
|
|
838 | #define DESCRIBE_PATH(retbuf, variable, name) \ |
|
|
839 | if(variable) { \ |
|
|
840 | int i,j=0; \ |
|
|
841 | strcat(retbuf,"(" name ": "); \ |
|
|
842 | for(i=0; i<NRSPELLPATHS; i++) \ |
|
|
843 | if(variable & (1<<i)) { \ |
|
|
844 | if (j) \ |
|
|
845 | strcat(retbuf,", "); \ |
|
|
846 | else \ |
|
|
847 | j = 1; \ |
|
|
848 | strcat(retbuf, spellpathnames[i]); \ |
|
|
849 | } \ |
|
|
850 | strcat(retbuf,")"); \ |
|
|
851 | } |
|
|
852 | |
|
|
853 | |
|
|
854 | #define DESCRIBE_PATH_SAFE(retbuf, variable, name, len, maxlen) \ |
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|
855 | if(variable) { \ |
|
|
856 | int i,j=0; \ |
|
|
857 | safe_strcat(retbuf,"(" name ": ", len, maxlen); \ |
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|
858 | for(i=0; i<NRSPELLPATHS; i++) \ |
|
|
859 | if(variable & (1<<i)) { \ |
|
|
860 | if (j) \ |
|
|
861 | safe_strcat(retbuf,", ", len, maxlen); \ |
|
|
862 | else \ |
|
|
863 | j = 1; \ |
|
|
864 | safe_strcat(retbuf, spellpathnames[i], len, maxlen); \ |
|
|
865 | } \ |
|
|
866 | safe_strcat(retbuf,")", len, maxlen); \ |
|
|
867 | } |
|
|
868 | |
|
|
869 | /* Flags for apply_special() */ |
784 | /* Flags for apply_special() */ |
870 | enum apply_flag |
785 | enum apply_flag |
871 | { |
786 | { |
872 | /* Basic flags/mode, always use one of these */ |
787 | /* Basic flags/mode, always use one of these */ |
873 | AP_TOGGLE = 0, |
788 | AP_TOGGLE = 0, |
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914 | #define CAN_APPLY_NOT_MASK 0xf |
829 | #define CAN_APPLY_NOT_MASK 0xf |
915 | #define CAN_APPLY_UNAPPLY 0x10 |
830 | #define CAN_APPLY_UNAPPLY 0x10 |
916 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
831 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
917 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
832 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
918 | |
833 | |
919 | /* Cut off point of when an object is put on the active list or not */ |
834 | // Cut off point of when an object is put on the active list or not |
|
|
835 | // we use 2**-n because that can be represented exactly |
|
|
836 | // also make sure that this is a float, not double, constant |
920 | #define MIN_ACTIVE_SPEED 1e-5 |
837 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
921 | |
838 | |
922 | #define RANDOM() (rndm.next () & 0xffffffU) |
839 | #define RANDOM() (rndm.next () & 0xffffffU) |
923 | #define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of |
840 | #define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of |
924 | |
841 | |
925 | /* Returns the weight of the given object. Note: it does not take the number of |
842 | /* Returns the weight of the given object. Note: it does not take the number of |
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… | |
1035 | |
952 | |
1036 | /* admin messages */ |
953 | /* admin messages */ |
1037 | #define MSG_TYPE_ADMIN_RULES 1 |
954 | #define MSG_TYPE_ADMIN_RULES 1 |
1038 | #define MSG_TYPE_ADMIN_NEWS 2 |
955 | #define MSG_TYPE_ADMIN_NEWS 2 |
1039 | |
956 | |
|
|
957 | /** |
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|
958 | * Maximum distance a player may hear a sound from. |
|
|
959 | * This is only used for new client/server sound. If the sound source |
|
|
960 | * on the map is farther away than this, we don't sent it to the client. |
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|
961 | */ |
|
|
962 | #define MAX_SOUND_DISTANCE 16 |
|
|
963 | |
|
|
964 | #define LOG_CHANNEL "log" // the plain and ugly standard server log |
|
|
965 | #define INFO_CHANNEL "info" // lower_left box |
|
|
966 | #define SAY_CHANNEL "channel-say" |
|
|
967 | #define CHAT_CHANNEL "channel-chat" |
|
|
968 | |
|
|
969 | /* The following are the color flags passed to new_draw_info. |
|
|
970 | * |
|
|
971 | * We also set up some control flags |
|
|
972 | * |
|
|
973 | * NDI = New Draw Info |
|
|
974 | */ |
|
|
975 | |
|
|
976 | /* Color specifications - note these match the order in xutil.c */ |
|
|
977 | /* Note 2: Black, the default color, is 0. Thus, it does not need to |
|
|
978 | * be implicitly specified. |
|
|
979 | */ |
|
|
980 | #define NDI_BLACK 0 |
|
|
981 | #define NDI_WHITE 1 |
|
|
982 | #define NDI_NAVY 2 |
|
|
983 | #define NDI_RED 3 |
|
|
984 | #define NDI_ORANGE 4 |
|
|
985 | #define NDI_BLUE 5 /* Actually, it is Dodger Blue */ |
|
|
986 | #define NDI_DK_ORANGE 6 /* DarkOrange2 */ |
|
|
987 | #define NDI_GREEN 7 /* SeaGreen */ |
|
|
988 | #define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */ |
|
|
989 | /* Than seagreen - also background color */ |
|
|
990 | #define NDI_GREY 9 |
|
|
991 | #define NDI_BROWN 10 /* Sienna */ |
|
|
992 | #define NDI_GOLD 11 |
|
|
993 | #define NDI_TAN 12 /* Khaki */ |
|
|
994 | |
|
|
995 | #define NDI_MAX_COLOR 12 /* Last value in */ |
|
|
996 | #define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */ |
|
|
997 | /* using an int anyways, so we have the space */ |
|
|
998 | /* to still do all the flags */ |
|
|
999 | |
|
|
1000 | #define NDI_REPLY 0x20 // is a direct reply to a user command |
|
|
1001 | #define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist |
|
|
1002 | #define NDI_CLIENT_MASK 0x7f // what the client is allowed to see |
|
|
1003 | |
|
|
1004 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
|
|
1005 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
|
|
1006 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
|
|
1007 | |
1040 | #endif /* DEFINE_H */ |
1008 | #endif /* DEFINE_H */ |
1041 | |
1009 | |