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72 | #define MAX_WC 120 |
72 | #define MAX_WC 120 |
73 | #define MIN_AC -120 |
73 | #define MIN_AC -120 |
74 | #define MAX_AC 120 |
74 | #define MAX_AC 120 |
75 | #define MIN_DAM 0 |
75 | #define MIN_DAM 0 |
76 | #define MAX_DAM 200 |
76 | #define MAX_DAM 200 |
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77 | #define MIN_DIGESTION -35 |
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78 | #define MAX_DIGESTION 70 |
77 | |
79 | |
78 | #define MAX_BUF 1024 |
80 | #define MAX_BUF 1024 |
79 | /* Used for all kinds of things */ |
81 | /* Used for all kinds of things */ |
80 | #define VERY_BIG_BUF 2048 |
82 | #define VERY_BIG_BUF 2048 |
81 | #define HUGE_BUF 10240 /* Used for messages - some can be quite long */ |
83 | #define HUGE_BUF 10240 /* Used for messages - some can be quite long */ |
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949 | |
951 | |
950 | /* admin messages */ |
952 | /* admin messages */ |
951 | #define MSG_TYPE_ADMIN_RULES 1 |
953 | #define MSG_TYPE_ADMIN_RULES 1 |
952 | #define MSG_TYPE_ADMIN_NEWS 2 |
954 | #define MSG_TYPE_ADMIN_NEWS 2 |
953 | |
955 | |
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956 | /** |
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957 | * Maximum distance a player may hear a sound from. |
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958 | * This is only used for new client/server sound. If the sound source |
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959 | * on the map is farther away than this, we don't sent it to the client. |
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960 | */ |
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961 | #define MAX_SOUND_DISTANCE 16 |
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962 | |
954 | #endif /* DEFINE_H */ |
963 | #endif /* DEFINE_H */ |
955 | |
964 | |