… | |
… | |
575 | */ |
575 | */ |
576 | |
576 | |
577 | #define FLAG_BERSERK 99 /* monster will attack closest living |
577 | #define FLAG_BERSERK 99 /* monster will attack closest living |
578 | object */ |
578 | object */ |
579 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
579 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
580 | #define FLAG_NO_ATTACK 101 /* monster don't attack */ |
580 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
581 | #define FLAG_NO_DAMAGE 102 /* monster can't be damaged */ |
581 | #define FLAG_NO_DAMAGE 102 /* monster can't be damaged */ |
582 | #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by |
582 | #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by |
583 | * load_original_map() */ |
583 | * load_original_map() */ |
584 | #define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on |
584 | //#define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on |
585 | * the overlay, and is not subject to |
585 | // * the overlay, and is not subject to |
586 | * decay. */ |
586 | // * decay. */ |
587 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
587 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
588 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
588 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
589 | #define FLAG_IS_WATER 107 |
589 | #define FLAG_IS_WATER 107 |
590 | #define FLAG_CONTENT_ON_GEN 108 |
590 | #define FLAG_CONTENT_ON_GEN 108 |
591 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
591 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |