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813 | |
813 | |
814 | /* |
814 | /* |
815 | * Use of the state-variable in player objects: |
815 | * Use of the state-variable in player objects: |
816 | */ |
816 | */ |
817 | |
817 | |
818 | #define ST_PLAYING 0 |
818 | enum { |
819 | #define ST_PLAY_AGAIN 1 |
819 | ST_PLAYING, |
820 | #define ST_ROLL_STAT 2 |
820 | ST_PLAY_AGAIN, |
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|
821 | ST_ROLL_STAT, |
821 | #define ST_CHANGE_CLASS 3 |
822 | ST_CHANGE_CLASS, |
822 | #define ST_CONFIRM_QUIT 4 |
823 | ST_CONFIRM_QUIT, |
823 | #define ST_CONFIGURE 5 |
824 | ST_CONFIGURE, |
824 | #define ST_GET_NAME 6 |
825 | ST_GET_NAME, |
825 | #define ST_GET_PASSWORD 7 |
826 | ST_GET_PASSWORD, |
826 | #define ST_CONFIRM_PASSWORD 8 |
827 | ST_CONFIRM_PASSWORD, |
827 | #define ST_GET_PARTY_PASSWORD 10 |
828 | ST_GET_PARTY_PASSWORD, |
|
|
829 | ST_CUSTOM, |
|
|
830 | }; |
828 | |
831 | |
829 | #define BLANK_FACE_NAME "blank.111" |
832 | #define BLANK_FACE_NAME "blank.111" |
830 | #define EMPTY_FACE_NAME "empty.111" |
833 | #define EMPTY_FACE_NAME "empty.111" |
831 | #define DARK_FACE1_NAME "dark1.111" |
834 | #define DARK_FACE1_NAME "dark1.111" |
832 | #define DARK_FACE2_NAME "dark2.111" |
835 | #define DARK_FACE2_NAME "dark2.111" |