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221 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
221 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
222 | #define LIGHTER 75 |
222 | #define LIGHTER 75 |
223 | |
223 | |
224 | /* The trap_part, wall, light_source, misc_object, monster, and spawn_generator |
224 | /* The trap_part, wall, light_source, misc_object, monster, and spawn_generator |
225 | * types are not used in any archetypes, and should perhaps be removed. |
225 | * types are not used in any archetypes, and should perhaps be removed. |
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226 | * elmex: haha, removed TRAP_PART now. renamed WALL to BUILDABLE_WALL |
226 | */ |
227 | */ |
227 | |
228 | |
228 | #define TRAP_PART 76 /* Needed by set traps skill -b.t. */ |
229 | /*#define TRAP_PART 76 */ /* Needed by set traps skill -b.t. */ |
229 | |
230 | |
230 | #define WALL 77 /* this is a wall. put it always in layer 1 if not set is_floor */ |
231 | #define BUILDABLE_WALL 77 /* this is a buildable wall */ |
231 | #define LIGHT_SOURCE 78 /* torches, lamps, etc. */ |
232 | #define LIGHT_SOURCE 78 /* torches, lamps, etc. */ |
232 | #define MISC_OBJECT 79 /* misc. objects are for objects without a function |
233 | #define MISC_OBJECT 79 /* misc. objects are for objects without a function |
233 | in the engine. Like statues, clocks, chairs,... |
234 | in the engine. Like statues, clocks, chairs,... |
234 | If perhaps we create a function where we can sit |
235 | If perhaps we create a function where we can sit |
235 | on chairs, we create a new type and remove all |
236 | on chairs, we create a new type and remove all |