… | |
… | |
421 | * If any FLAG's are added or changed, make sure the flag_names structure in |
421 | * If any FLAG's are added or changed, make sure the flag_names structure in |
422 | * common/loader.l is updated. |
422 | * common/loader.l is updated. |
423 | */ |
423 | */ |
424 | |
424 | |
425 | /* Basic routines to do above */ |
425 | /* Basic routines to do above */ |
426 | #define SET_FLAG(obj, flag) (obj)->flags[flag] = 1 |
426 | #define SET_FLAG(obj, flg) (obj)->flag [flg] = 1 |
427 | #define CLEAR_FLAG(obj, flag) (obj)->flags[flag] = 0 |
427 | #define CLEAR_FLAG(obj, flg) (obj)->flag [flg] = 0 |
428 | #define QUERY_FLAG(obj, flag) (obj)->flags[flag] |
428 | #define QUERY_FLAG(obj, flg) (obj)->flag [flg] |
429 | |
429 | |
430 | /* the flags */ |
430 | /* the flags */ |
431 | |
431 | |
432 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
432 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
433 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
433 | #define FLAG_WIZ 1 /* Object has special privilegies */ |