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68 | #endif |
68 | #endif |
69 | |
69 | |
70 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
70 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
71 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
71 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
72 | |
72 | |
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73 | //TODO: not only use more reasonable values, also enforce them |
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74 | #define MIN_WC -120 |
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75 | #define MAX_WC 120 |
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76 | #define MIN_AC -120 |
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77 | #define MAX_AC 120 |
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78 | #define MIN_DAM 0 |
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79 | #define MAX_DAM 200 |
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80 | |
73 | #define MAX_BUF 1024 |
81 | #define MAX_BUF 1024 |
74 | /* Used for all kinds of things */ |
82 | /* Used for all kinds of things */ |
75 | #define VERY_BIG_BUF 2048 |
83 | #define VERY_BIG_BUF 2048 |
76 | #define HUGE_BUF 4096 /* Used for messages - some can be quite long */ |
84 | #define HUGE_BUF 4096 /* Used for messages - some can be quite long */ |
77 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
85 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
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421 | |
429 | |
422 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
430 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
423 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
431 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
424 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
432 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
425 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
433 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
426 | #define FLAG_WAS_WIZ 4 /* Player was once a wiz */ |
434 | //#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ |
427 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
435 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
428 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
436 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
429 | #define FLAG_USE_SHIELD 7 |
437 | #define FLAG_USE_SHIELD 7 |
430 | /* Can this creature use a shield? */ |
438 | /* Can this creature use a shield? */ |
431 | |
439 | |
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444 | |
452 | |
445 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
453 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
446 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
454 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
447 | #define FLAG_AUTO_APPLY 18 |
455 | #define FLAG_AUTO_APPLY 18 |
448 | /* Will be applied when created */ |
456 | /* Will be applied when created */ |
449 | // not used anywhere in the code // #define FLAG_TREASURE 19 /* Will generate treasure when applied */ |
457 | #define FLAG_TREASURE_ENV 19 // put treasure into environment not in inventory |
450 | #define FLAG_PLAYER_SOLD 20 /* Object was sold to a shop by a player. */ |
458 | #define FLAG_PLAYER_SOLD 20 /* Object was sold to a shop by a player. */ |
451 | #define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */ |
459 | #define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */ |
452 | #define FLAG_CAN_ROLL 22 /* Object can be rolled */ |
460 | #define FLAG_CAN_ROLL 22 /* Object can be rolled */ |
453 | #define FLAG_OVERLAY_FLOOR 23 /* Object is an overlay floor */ |
461 | #define FLAG_OVERLAY_FLOOR 23 /* Object is an overlay floor */ |
454 | #define FLAG_IS_TURNABLE 24 /* Object can change face with direction */ |
462 | #define FLAG_IS_TURNABLE 24 /* Object can change face with direction */ |
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504 | /* (Monster) can wear armour/shield/helmet */ |
512 | /* (Monster) can wear armour/shield/helmet */ |
505 | #define FLAG_USE_WEAPON 57 |
513 | #define FLAG_USE_WEAPON 57 |
506 | /* (Monster) can wield weapons */ |
514 | /* (Monster) can wield weapons */ |
507 | #define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */ |
515 | #define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */ |
508 | #define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */ |
516 | #define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */ |
509 | #define FLAG_READY_BOW 60 /* not implemented yet */ |
517 | #define FLAG_READY_BOW 60 /* (Monster) has valid bow readied */ |
510 | #define FLAG_XRAYS 61 /* X-ray vision */ |
518 | #define FLAG_XRAYS 61 /* X-ray vision */ |
511 | #define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */ |
519 | #define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */ |
512 | #define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */ |
520 | #define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */ |
513 | |
521 | |
514 | #define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */ |
522 | #define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */ |
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531 | |
539 | |
532 | #define FLAG_BEEN_APPLIED 80 /* The object has been applied */ |
540 | #define FLAG_BEEN_APPLIED 80 /* The object has been applied */ |
533 | #define FLAG_READY_SCROLL 81 /* monster has scroll in inv and can use it */ |
541 | #define FLAG_READY_SCROLL 81 /* monster has scroll in inv and can use it */ |
534 | #define FLAG_USE_ROD 82 /* (Monster) can apply and use rods */ |
542 | #define FLAG_USE_ROD 82 /* (Monster) can apply and use rods */ |
535 | |
543 | |
536 | /*#define FLAG_READY_HORN 83 unused (Monster) has a horn readied */ |
544 | #define FLAG_PRECIOUS 83 // object is precious (pets) |
537 | #define FLAG_USE_HORN 84 /* (Monster) can apply and use horns */ |
545 | #define FLAG_USE_HORN 84 /* (Monster) can apply and use horns */ |
538 | #define FLAG_MAKE_INVIS 85 |
546 | #define FLAG_MAKE_INVIS 85 |
539 | /* (Item) gives invisibility when applied */ |
547 | /* (Item) gives invisibility when applied */ |
540 | #define FLAG_INV_LOCKED 86 |
548 | #define FLAG_INV_LOCKED 86 |
541 | /* Item will not be dropped from inventory */ |
549 | /* Item will not be dropped from inventory */ |
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860 | } |
868 | } |
861 | |
869 | |
862 | /* Flags for apply_special() */ |
870 | /* Flags for apply_special() */ |
863 | enum apply_flag |
871 | enum apply_flag |
864 | { |
872 | { |
865 | /* Basic flags, always use one of these */ |
873 | /* Basic flags/mode, always use one of these */ |
866 | AP_NULL = 0, |
874 | AP_TOGGLE = 0, |
867 | AP_APPLY = 1, |
875 | AP_APPLY = 1, |
868 | AP_UNAPPLY = 2, |
876 | AP_UNAPPLY = 2, |
869 | |
877 | |
870 | AP_BASIC_FLAGS = 15, |
878 | AP_BASIC_FLAGS = 0x0f, |
871 | |
879 | |
872 | /* Optional flags, for bitwise or with a basic flag */ |
880 | /* Optional flags, for bitwise or with a basic flag */ |
873 | AP_NO_MERGE = 16, |
881 | AP_NO_MERGE = 0x10, |
874 | AP_IGNORE_CURSE = 32, |
882 | AP_IGNORE_CURSE = 0x20, |
875 | AP_PRINT = 64 /* Print what to do, don't actually do it */ |
883 | AP_PRINT = 0x40, /* Print what to do, don't actually do it */ |
876 | /* Note this is supported in all the functions */ |
884 | AP_NO_READY = 0x80, // do not ready skill associated with skilltool. |
877 | }; |
885 | }; |
878 | |
886 | |
879 | /* Bitmask values for 'can_apply_object()' return values. |
887 | /* Bitmask values for 'can_apply_object()' return values. |
880 | * the CAN_APPLY_ prefix is to just note what function the |
888 | * the CAN_APPLY_ prefix is to just note what function the |
881 | * are returned from. |
889 | * are returned from. |