1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file is best viewed with a window width of about 100 character */ |
24 | /* This file is best viewed with a window width of about 100 character */ |
26 | |
25 | |
27 | /* This file is really too large. With all the .h files |
26 | /* This file is really too large. With all the .h files |
… | |
… | |
50 | #endif |
49 | #endif |
51 | #ifndef MAX |
50 | #ifndef MAX |
52 | # define MAX(x,y) max (x, y) |
51 | # define MAX(x,y) max (x, y) |
53 | #endif |
52 | #endif |
54 | |
53 | |
55 | /*NAME_MAX used by random maps may not be defined on pure ansi systems*/ |
54 | // maximum length of an object name in the protocol |
56 | #ifndef NAME_MAX |
55 | #define NAME_LEN 127 |
57 | # define NAME_MAX 255 |
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58 | #endif |
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59 | |
56 | |
60 | /* MAX3 is basically like MAX, but instead does 3 values. */ |
57 | /* MAX3 is basically like MAX, but instead does 3 values. */ |
61 | #ifndef MAX3 |
58 | #ifndef MAX3 |
62 | # define MAX3(x,y, z) (MAX(x, MAX(y,z))) |
59 | # define MAX3(x,y, z) (MAX(x, MAX(y,z))) |
63 | #endif |
60 | #endif |
… | |
… | |
75 | #define MAX_WC 120 |
72 | #define MAX_WC 120 |
76 | #define MIN_AC -120 |
73 | #define MIN_AC -120 |
77 | #define MAX_AC 120 |
74 | #define MAX_AC 120 |
78 | #define MIN_DAM 0 |
75 | #define MIN_DAM 0 |
79 | #define MAX_DAM 200 |
76 | #define MAX_DAM 200 |
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77 | #define MIN_DIGESTION -35 |
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78 | #define MAX_DIGESTION 70 |
80 | |
79 | |
81 | #define MAX_BUF 1024 |
80 | #define MAX_BUF 1024 |
82 | /* Used for all kinds of things */ |
81 | /* Used for all kinds of things */ |
83 | #define VERY_BIG_BUF 2048 |
82 | #define VERY_BIG_BUF 2048 |
84 | #define HUGE_BUF 4096 /* Used for messages - some can be quite long */ |
83 | #define HUGE_BUF 10240 /* Used for messages - some can be quite long */ |
85 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
84 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
86 | |
85 | |
87 | #define FONTSIZE 3000 /* Max chars in font */ |
86 | #define FONTSIZE 3000 /* Max chars in font */ |
88 | |
87 | |
89 | #define MAX_ANIMATIONS 256 |
88 | #define MAX_ANIMATIONS 256 |
… | |
… | |
273 | |
272 | |
274 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
273 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
275 | |
274 | |
276 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
275 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
277 | potions, alchemy, or magic works here (elmex) */ |
276 | potions, alchemy, or magic works here (elmex) */ |
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277 | |
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278 | #define NUM_TYPES 166 // must be max(type) + 1 |
278 | |
279 | |
279 | /* DEAD TYPES: */ |
280 | /* DEAD TYPES: */ |
280 | //#define FBULLET 10 |
281 | //#define FBULLET 10 |
281 | //#define FBALL 11 |
282 | //#define FBALL 11 |
282 | //#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 |
283 | //#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 |
… | |
… | |
777 | */ |
778 | */ |
778 | |
779 | |
779 | #define PREFER_HIGH 1 |
780 | #define PREFER_HIGH 1 |
780 | #define PREFER_LOW 0 |
781 | #define PREFER_LOW 0 |
781 | |
782 | |
782 | /* Simple function we use below to keep adding to the same string |
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783 | * but also make sure we don't overwrite that string. |
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784 | */ |
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785 | static inline void |
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786 | safe_strcat (char *dest, const char *orig, int *curlen, int maxlen) |
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787 | { |
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788 | if (*curlen == (maxlen - 1)) |
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789 | return; |
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790 | |
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791 | strncpy (dest + *curlen, orig, maxlen - *curlen - 1); |
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792 | dest[maxlen - 1] = 0; |
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793 | *curlen += strlen (orig); |
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794 | |
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795 | if (*curlen > (maxlen - 1)) |
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796 | *curlen = maxlen - 1; |
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797 | } |
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798 | |
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799 | |
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800 | /* The SAFE versions of these call the safe_strcat function above. |
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801 | * Ideally, all functions should use the SAFE functions, but they |
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802 | * require some extra support in the calling function to remain as |
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803 | * efficient. |
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804 | */ |
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805 | #define DESCRIBE_ABILITY_SAFE(retbuf, variable, name, len, maxlen) \ |
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806 | if(variable) { \ |
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807 | int i,j=0; \ |
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808 | safe_strcat(retbuf,"(" name ": ", len, maxlen); \ |
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809 | for(i=0; i<NROFATTACKS; i++) \ |
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810 | if(variable & (1<<i)) { \ |
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811 | if (j) \ |
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812 | safe_strcat(retbuf,", ", len, maxlen); \ |
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813 | else \ |
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814 | j = 1; \ |
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815 | safe_strcat(retbuf, attacks[i], len, maxlen); \ |
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816 | } \ |
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817 | safe_strcat(retbuf,")",len,maxlen); \ |
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818 | } |
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819 | |
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820 | |
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821 | /* separated this from the common/item.c file. b.t. Dec 1995 */ |
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822 | |
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823 | #define DESCRIBE_ABILITY(retbuf, variable, name) \ |
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824 | if(variable) { \ |
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825 | int i,j=0; \ |
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826 | strcat(retbuf,"(" name ": "); \ |
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827 | for(i=0; i<NROFATTACKS; i++) \ |
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828 | if(variable & (1<<i)) { \ |
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829 | if (j) \ |
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830 | strcat(retbuf,", "); \ |
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831 | else \ |
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832 | j = 1; \ |
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833 | strcat(retbuf, attacks[i]); \ |
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834 | } \ |
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835 | strcat(retbuf,")"); \ |
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836 | } |
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837 | |
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838 | |
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839 | #define DESCRIBE_PATH(retbuf, variable, name) \ |
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840 | if(variable) { \ |
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841 | int i,j=0; \ |
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842 | strcat(retbuf,"(" name ": "); \ |
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843 | for(i=0; i<NRSPELLPATHS; i++) \ |
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844 | if(variable & (1<<i)) { \ |
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845 | if (j) \ |
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846 | strcat(retbuf,", "); \ |
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847 | else \ |
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848 | j = 1; \ |
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849 | strcat(retbuf, spellpathnames[i]); \ |
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850 | } \ |
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851 | strcat(retbuf,")"); \ |
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852 | } |
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853 | |
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854 | |
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855 | #define DESCRIBE_PATH_SAFE(retbuf, variable, name, len, maxlen) \ |
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856 | if(variable) { \ |
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857 | int i,j=0; \ |
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858 | safe_strcat(retbuf,"(" name ": ", len, maxlen); \ |
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859 | for(i=0; i<NRSPELLPATHS; i++) \ |
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860 | if(variable & (1<<i)) { \ |
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861 | if (j) \ |
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862 | safe_strcat(retbuf,", ", len, maxlen); \ |
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863 | else \ |
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864 | j = 1; \ |
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865 | safe_strcat(retbuf, spellpathnames[i], len, maxlen); \ |
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866 | } \ |
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867 | safe_strcat(retbuf,")", len, maxlen); \ |
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868 | } |
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869 | |
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870 | /* Flags for apply_special() */ |
783 | /* Flags for apply_special() */ |
871 | enum apply_flag |
784 | enum apply_flag |
872 | { |
785 | { |
873 | /* Basic flags/mode, always use one of these */ |
786 | /* Basic flags/mode, always use one of these */ |
874 | AP_TOGGLE = 0, |
787 | AP_TOGGLE = 0, |
… | |
… | |
915 | #define CAN_APPLY_NOT_MASK 0xf |
828 | #define CAN_APPLY_NOT_MASK 0xf |
916 | #define CAN_APPLY_UNAPPLY 0x10 |
829 | #define CAN_APPLY_UNAPPLY 0x10 |
917 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
830 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
918 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
831 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
919 | |
832 | |
920 | /* Cut off point of when an object is put on the active list or not */ |
833 | // Cut off point of when an object is put on the active list or not |
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834 | // we use 2**-n because that can be represented exactly |
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835 | // also make sure that this is a float, not double, constant |
921 | #define MIN_ACTIVE_SPEED 1e-5 |
836 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
922 | |
837 | |
923 | #define RANDOM() (rndm.next () & 0xffffffU) |
838 | #define RANDOM() (rndm.next () & 0xffffffU) |
924 | #define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of |
839 | #define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of |
925 | |
840 | |
926 | /* Returns the weight of the given object. Note: it does not take the number of |
841 | /* Returns the weight of the given object. Note: it does not take the number of |
… | |
… | |
1036 | |
951 | |
1037 | /* admin messages */ |
952 | /* admin messages */ |
1038 | #define MSG_TYPE_ADMIN_RULES 1 |
953 | #define MSG_TYPE_ADMIN_RULES 1 |
1039 | #define MSG_TYPE_ADMIN_NEWS 2 |
954 | #define MSG_TYPE_ADMIN_NEWS 2 |
1040 | |
955 | |
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956 | /** |
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957 | * Maximum distance a player may hear a sound from. |
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958 | * This is only used for new client/server sound. If the sound source |
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959 | * on the map is farther away than this, we don't sent it to the client. |
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960 | */ |
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961 | #define MAX_SOUND_DISTANCE 16 |
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962 | |
1041 | #endif /* DEFINE_H */ |
963 | #endif /* DEFINE_H */ |
1042 | |
964 | |