1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file is best viewed with a window width of about 100 character */ |
24 | /* This file is best viewed with a window width of about 100 character */ |
26 | |
25 | |
27 | /* This file is really too large. With all the .h files |
26 | /* This file is really too large. With all the .h files |
… | |
… | |
50 | #endif |
49 | #endif |
51 | #ifndef MAX |
50 | #ifndef MAX |
52 | # define MAX(x,y) max (x, y) |
51 | # define MAX(x,y) max (x, y) |
53 | #endif |
52 | #endif |
54 | |
53 | |
55 | /*NAME_MAX used by random maps may not be defined on pure ansi systems*/ |
54 | // maximum length of an object name in the protocol |
56 | #ifndef NAME_MAX |
55 | #define NAME_LEN 127 |
57 | # define NAME_MAX 255 |
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58 | #endif |
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59 | |
56 | |
60 | /* MAX3 is basically like MAX, but instead does 3 values. */ |
57 | /* MAX3 is basically like MAX, but instead does 3 values. */ |
61 | #ifndef MAX3 |
58 | #ifndef MAX3 |
62 | # define MAX3(x,y, z) (MAX(x, MAX(y,z))) |
59 | # define MAX3(x,y, z) (MAX(x, MAX(y,z))) |
63 | #endif |
60 | #endif |
… | |
… | |
75 | #define MAX_WC 120 |
72 | #define MAX_WC 120 |
76 | #define MIN_AC -120 |
73 | #define MIN_AC -120 |
77 | #define MAX_AC 120 |
74 | #define MAX_AC 120 |
78 | #define MIN_DAM 0 |
75 | #define MIN_DAM 0 |
79 | #define MAX_DAM 200 |
76 | #define MAX_DAM 200 |
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77 | #define MIN_DIGESTION -35 |
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78 | #define MAX_DIGESTION 70 |
80 | |
79 | |
81 | #define MAX_BUF 1024 |
80 | #define MAX_BUF 1024 |
82 | /* Used for all kinds of things */ |
81 | /* Used for all kinds of things */ |
83 | #define VERY_BIG_BUF 2048 |
82 | #define VERY_BIG_BUF 2048 |
84 | #define HUGE_BUF 4096 /* Used for messages - some can be quite long */ |
83 | #define HUGE_BUF 10240 /* Used for messages - some can be quite long */ |
85 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
84 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
86 | |
85 | |
87 | #define FONTSIZE 3000 /* Max chars in font */ |
86 | #define FONTSIZE 3000 /* Max chars in font */ |
88 | |
87 | |
89 | #define MAX_ANIMATIONS 256 |
88 | #define MAX_ANIMATIONS 256 |
… | |
… | |
240 | #define POISONING 105 |
239 | #define POISONING 105 |
241 | #define SAVEBED 106 |
240 | #define SAVEBED 106 |
242 | |
241 | |
243 | #define WAND 109 |
242 | #define WAND 109 |
244 | |
243 | |
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|
244 | #define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell |
245 | #define SCROLL 111 |
245 | #define SCROLL 111 |
246 | #define DIRECTOR 112 |
246 | #define DIRECTOR 112 |
247 | #define GIRDLE 113 |
247 | #define GIRDLE 113 |
248 | #define FORCE 114 |
248 | #define FORCE 114 |
249 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
249 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
… | |
… | |
779 | */ |
779 | */ |
780 | |
780 | |
781 | #define PREFER_HIGH 1 |
781 | #define PREFER_HIGH 1 |
782 | #define PREFER_LOW 0 |
782 | #define PREFER_LOW 0 |
783 | |
783 | |
784 | /* Simple function we use below to keep adding to the same string |
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785 | * but also make sure we don't overwrite that string. |
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786 | */ |
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787 | static inline void |
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788 | safe_strcat (char *dest, const char *orig, int *curlen, int maxlen) |
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789 | { |
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790 | if (*curlen == (maxlen - 1)) |
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791 | return; |
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792 | |
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793 | strncpy (dest + *curlen, orig, maxlen - *curlen - 1); |
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794 | dest[maxlen - 1] = 0; |
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795 | *curlen += strlen (orig); |
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796 | |
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797 | if (*curlen > (maxlen - 1)) |
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798 | *curlen = maxlen - 1; |
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799 | } |
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800 | |
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801 | |
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802 | /* The SAFE versions of these call the safe_strcat function above. |
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803 | * Ideally, all functions should use the SAFE functions, but they |
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804 | * require some extra support in the calling function to remain as |
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805 | * efficient. |
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806 | */ |
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807 | #define DESCRIBE_ABILITY_SAFE(retbuf, variable, name, len, maxlen) \ |
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808 | if(variable) { \ |
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809 | int i,j=0; \ |
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810 | safe_strcat(retbuf,"(" name ": ", len, maxlen); \ |
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811 | for(i=0; i<NROFATTACKS; i++) \ |
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812 | if(variable & (1<<i)) { \ |
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813 | if (j) \ |
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814 | safe_strcat(retbuf,", ", len, maxlen); \ |
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815 | else \ |
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816 | j = 1; \ |
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817 | safe_strcat(retbuf, attacks[i], len, maxlen); \ |
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818 | } \ |
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819 | safe_strcat(retbuf,")",len,maxlen); \ |
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820 | } |
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821 | |
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822 | |
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823 | /* separated this from the common/item.c file. b.t. Dec 1995 */ |
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824 | |
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825 | #define DESCRIBE_ABILITY(retbuf, variable, name) \ |
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826 | if(variable) { \ |
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827 | int i,j=0; \ |
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828 | strcat(retbuf,"(" name ": "); \ |
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829 | for(i=0; i<NROFATTACKS; i++) \ |
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830 | if(variable & (1<<i)) { \ |
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831 | if (j) \ |
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832 | strcat(retbuf,", "); \ |
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833 | else \ |
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834 | j = 1; \ |
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835 | strcat(retbuf, attacks[i]); \ |
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836 | } \ |
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837 | strcat(retbuf,")"); \ |
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838 | } |
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839 | |
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840 | |
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841 | #define DESCRIBE_PATH(retbuf, variable, name) \ |
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842 | if(variable) { \ |
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843 | int i,j=0; \ |
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844 | strcat(retbuf,"(" name ": "); \ |
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845 | for(i=0; i<NRSPELLPATHS; i++) \ |
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846 | if(variable & (1<<i)) { \ |
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847 | if (j) \ |
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848 | strcat(retbuf,", "); \ |
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849 | else \ |
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850 | j = 1; \ |
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851 | strcat(retbuf, spellpathnames[i]); \ |
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852 | } \ |
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853 | strcat(retbuf,")"); \ |
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854 | } |
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855 | |
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856 | |
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857 | #define DESCRIBE_PATH_SAFE(retbuf, variable, name, len, maxlen) \ |
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858 | if(variable) { \ |
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859 | int i,j=0; \ |
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860 | safe_strcat(retbuf,"(" name ": ", len, maxlen); \ |
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861 | for(i=0; i<NRSPELLPATHS; i++) \ |
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862 | if(variable & (1<<i)) { \ |
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863 | if (j) \ |
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864 | safe_strcat(retbuf,", ", len, maxlen); \ |
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865 | else \ |
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866 | j = 1; \ |
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867 | safe_strcat(retbuf, spellpathnames[i], len, maxlen); \ |
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868 | } \ |
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869 | safe_strcat(retbuf,")", len, maxlen); \ |
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870 | } |
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871 | |
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872 | /* Flags for apply_special() */ |
784 | /* Flags for apply_special() */ |
873 | enum apply_flag |
785 | enum apply_flag |
874 | { |
786 | { |
875 | /* Basic flags/mode, always use one of these */ |
787 | /* Basic flags/mode, always use one of these */ |
876 | AP_TOGGLE = 0, |
788 | AP_TOGGLE = 0, |
… | |
… | |
917 | #define CAN_APPLY_NOT_MASK 0xf |
829 | #define CAN_APPLY_NOT_MASK 0xf |
918 | #define CAN_APPLY_UNAPPLY 0x10 |
830 | #define CAN_APPLY_UNAPPLY 0x10 |
919 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
831 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
920 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
832 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
921 | |
833 | |
922 | /* Cut off point of when an object is put on the active list or not */ |
834 | // Cut off point of when an object is put on the active list or not |
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835 | // we use 2**-n because that can be represented exactly |
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836 | // also make sure that this is a float, not double, constant |
923 | #define MIN_ACTIVE_SPEED 1e-5 |
837 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
924 | |
838 | |
925 | #define RANDOM() (rndm.next () & 0xffffffU) |
839 | #define RANDOM() (rndm.next () & 0xffffffU) |
926 | #define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of |
840 | #define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of |
927 | |
841 | |
928 | /* Returns the weight of the given object. Note: it does not take the number of |
842 | /* Returns the weight of the given object. Note: it does not take the number of |
… | |
… | |
1038 | |
952 | |
1039 | /* admin messages */ |
953 | /* admin messages */ |
1040 | #define MSG_TYPE_ADMIN_RULES 1 |
954 | #define MSG_TYPE_ADMIN_RULES 1 |
1041 | #define MSG_TYPE_ADMIN_NEWS 2 |
955 | #define MSG_TYPE_ADMIN_NEWS 2 |
1042 | |
956 | |
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957 | /** |
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958 | * Maximum distance a player may hear a sound from. |
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959 | * This is only used for new client/server sound. If the sound source |
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960 | * on the map is farther away than this, we don't sent it to the client. |
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961 | */ |
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962 | #define MAX_SOUND_DISTANCE 16 |
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963 | |
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964 | #define LOG_CHANNEL "log" // the plain and ugly standard server log |
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965 | #define INFO_CHANNEL "info" // lower_left box |
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966 | #define SAY_CHANNEL "channel-say" |
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967 | #define CHAT_CHANNEL "channel-chat" |
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968 | |
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969 | /* The following are the color flags passed to new_draw_info. |
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970 | * |
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971 | * We also set up some control flags |
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972 | * |
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973 | * NDI = New Draw Info |
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974 | */ |
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975 | |
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976 | /* Color specifications - note these match the order in xutil.c */ |
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977 | /* Note 2: Black, the default color, is 0. Thus, it does not need to |
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978 | * be implicitly specified. |
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979 | */ |
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980 | #define NDI_BLACK 0 |
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981 | #define NDI_WHITE 1 |
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982 | #define NDI_NAVY 2 |
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983 | #define NDI_RED 3 |
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984 | #define NDI_ORANGE 4 |
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985 | #define NDI_BLUE 5 /* Actually, it is Dodger Blue */ |
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986 | #define NDI_DK_ORANGE 6 /* DarkOrange2 */ |
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987 | #define NDI_GREEN 7 /* SeaGreen */ |
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988 | #define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */ |
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989 | /* Than seagreen - also background color */ |
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990 | #define NDI_GREY 9 |
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991 | #define NDI_BROWN 10 /* Sienna */ |
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992 | #define NDI_GOLD 11 |
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993 | #define NDI_TAN 12 /* Khaki */ |
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994 | |
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995 | #define NDI_MAX_COLOR 12 /* Last value in */ |
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996 | #define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */ |
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997 | /* using an int anyways, so we have the space */ |
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998 | /* to still do all the flags */ |
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999 | |
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1000 | #define NDI_REPLY 0x20 // is a direct reply to a user command |
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1001 | #define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist |
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1002 | #define NDI_CLIENT_MASK 0x7f // what the client is allowed to see |
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1003 | |
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1004 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
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1005 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
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1006 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
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1007 | |
1043 | #endif /* DEFINE_H */ |
1008 | #endif /* DEFINE_H */ |
1044 | |
1009 | |