1 | /* |
1 | /* |
2 | * static char *rcsid_define_h = |
2 | * static char *rcsid_define_h = |
3 | * "$Id: define.h,v 1.6 2006/08/15 18:12:20 elmex Exp $"; |
3 | * "$Id: define.h,v 1.7 2006/08/27 13:02:03 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
290 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
290 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
291 | #define QUEST 164 /* See below for subtypes */ |
291 | #define QUEST 164 /* See below for subtypes */ |
292 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
292 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
293 | potions, alchemy, or magic works here (elmex) */ |
293 | potions, alchemy, or magic works here (elmex) */ |
294 | /* END TYPE DEFINE */ |
294 | /* END TYPE DEFINE */ |
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295 | |
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296 | #define NUM_SUBTYPES 64 // maximum supported subtype number + 1, can be increased to 256 |
295 | |
297 | |
296 | /* Subtypes for BUILDER */ |
298 | /* Subtypes for BUILDER */ |
297 | #define ST_BD_BUILD 1 /* Builds an item */ |
299 | #define ST_BD_BUILD 1 /* Builds an item */ |
298 | #define ST_BD_REMOVE 2 /* Removes an item */ |
300 | #define ST_BD_REMOVE 2 /* Removes an item */ |
299 | |
301 | |