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186 | #define GEM 60 |
186 | #define GEM 60 |
187 | |
187 | |
188 | #define FIREWALL 62 |
188 | #define FIREWALL 62 |
189 | #define ANVIL 63 |
189 | #define ANVIL 63 |
190 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
190 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
191 | #define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu |
191 | #define MOOD_FLOOR 65 /* |
192 | * values of last_sp set how to change: |
192 | * values of last_sp set how to change: |
193 | * 0 = furious, all monsters become aggressive |
193 | * 0 = furious, all monsters become aggressive |
194 | * 1 = angry, all but friendly become aggressive |
194 | * 1 = angry, all but friendly become aggressive |
195 | * 2 = calm, all aggressive monsters calm down |
195 | * 2 = calm, all aggressive monsters calm down |
196 | * 3 = sleep, all monsters fall asleep |
196 | * 3 = sleep, all monsters fall asleep |
197 | * 4 = charm, monsters become pets */ |
197 | * 4 = charm, monsters become pets |
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198 | * 5 = destroy monsters |
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199 | * 6 = destroy pets / friendlies |
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200 | */ |
198 | #define EXIT 66 |
201 | #define EXIT 66 |
199 | #define ENCOUNTER 67 |
202 | #define ENCOUNTER 67 |
200 | #define SHOP_FLOOR 68 |
203 | #define SHOP_FLOOR 68 |
201 | #define SHOP_MAT 69 |
204 | #define SHOP_MAT 69 |
202 | #define RING 70 |
205 | #define RING 70 |