1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file is best viewed with a window width of about 100 character */ |
24 | /* This file is best viewed with a window width of about 100 character */ |
25 | |
25 | |
26 | /* This file is really too large. With all the .h files |
26 | /* This file is really too large. With all the .h files |
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42 | #define FABS(x) fabs (x) |
42 | #define FABS(x) fabs (x) |
43 | |
43 | |
44 | #ifdef __NetBSD__ |
44 | #ifdef __NetBSD__ |
45 | # include <sys/param.h> |
45 | # include <sys/param.h> |
46 | #endif |
46 | #endif |
47 | #ifndef MIN |
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48 | # define MIN(x,y) min (x, y) |
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49 | #endif |
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50 | #ifndef MAX |
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51 | # define MAX(x,y) max (x, y) |
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52 | #endif |
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53 | |
47 | |
54 | // maximum length of an object name in the protocol |
48 | // maximum length of an object name in the protocol |
55 | #define NAME_LEN 127 |
49 | #define NAME_LEN 127 |
56 | |
50 | |
57 | /* MAX3 is basically like MAX, but instead does 3 values. */ |
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58 | #ifndef MAX3 |
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59 | # define MAX3(x,y, z) (MAX(x, MAX(y,z))) |
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60 | #endif |
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61 | |
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62 | /* MIN3 is basically like MIN, but instead does 3 values. */ |
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63 | #ifndef MIN3 |
51 | #undef MIN |
64 | # define MIN3(x,y, z) (MIN(x, MIN(y,z))) |
52 | #undef MAX |
65 | #endif |
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66 | |
53 | |
67 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
54 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
68 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
55 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
69 | |
56 | |
70 | //TODO: not only use more reasonable values, also enforce them |
57 | //TODO: not only use more reasonable values, also enforce them |
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88 | #define MAX_ANIMATIONS 256 |
75 | #define MAX_ANIMATIONS 256 |
89 | |
76 | |
90 | #define MAX_NAME 48 |
77 | #define MAX_NAME 48 |
91 | #define MAX_EXT_TITLE 98 |
78 | #define MAX_EXT_TITLE 98 |
92 | |
79 | |
93 | /* Fatal variables: */ |
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94 | //TODO: remove all calls to fatal and replace them by cleanup |
80 | //TODO: remove all calls to fatal and replace them by cleanup |
95 | #define OUT_OF_MEMORY 0 |
81 | #define OUT_OF_MEMORY 0 |
96 | #define MAP_ERROR 1 |
82 | #define MAP_ERROR 1 |
97 | #define ARCHTABLE_TOO_SMALL 2 // unused |
83 | #define ARCHTABLE_TOO_SMALL 2 // unused |
98 | #define TOO_MANY_ERRORS 3 |
84 | #define TOO_MANY_ERRORS 3 |
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122 | #define POTION 5 |
108 | #define POTION 5 |
123 | #define FOOD 6 |
109 | #define FOOD 6 |
124 | #define POISON 7 |
110 | #define POISON 7 |
125 | #define BOOK 8 |
111 | #define BOOK 8 |
126 | #define CLOCK 9 |
112 | #define CLOCK 9 |
127 | |
113 | //10 |
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114 | //11 |
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115 | //12 |
128 | #define ARROW 13 |
116 | #define ARROW 13 |
129 | #define BOW 14 |
117 | #define BOW 14 |
130 | #define WEAPON 15 |
118 | #define WEAPON 15 |
131 | #define ARMOUR 16 |
119 | #define ARMOUR 16 |
132 | #define PEDESTAL 17 |
120 | #define PEDESTAL 17 |
133 | #define ALTAR 18 |
121 | #define ALTAR 18 |
134 | |
122 | //19 |
135 | #define LOCKED_DOOR 20 |
123 | #define LOCKED_DOOR 20 |
136 | #define SPECIAL_KEY 21 |
124 | #define SPECIAL_KEY 21 |
137 | #define MAP 22 |
125 | #define MAP 22 |
138 | #define DOOR 23 |
126 | #define DOOR 23 |
139 | #define KEY 24 |
127 | #define KEY 24 |
140 | |
128 | //25 |
141 | #define TIMED_GATE 26 |
129 | #define TIMED_GATE 26 |
142 | #define TRIGGER 27 |
130 | #define TRIGGER 27 |
143 | #define GRIMREAPER 28 |
131 | #define GRIMREAPER 28 |
144 | #define MAGIC_EAR 29 |
132 | #define MAGIC_EAR 29 |
145 | #define TRIGGER_BUTTON 30 |
133 | #define TRIGGER_BUTTON 30 |
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154 | #define AMULET 39 |
142 | #define AMULET 39 |
155 | #define PLAYERMOVER 40 |
143 | #define PLAYERMOVER 40 |
156 | #define TELEPORTER 41 |
144 | #define TELEPORTER 41 |
157 | #define CREATOR 42 |
145 | #define CREATOR 42 |
158 | #define SKILL 43 /* also see SKILL_TOOL (74) below */ |
146 | #define SKILL 43 /* also see SKILL_TOOL (74) below */ |
159 | |
147 | //44 |
160 | #define EARTHWALL 45 |
148 | #define EARTHWALL 45 |
161 | #define GOLEM 46 |
149 | #define GOLEM 46 |
162 | |
150 | //47 |
163 | #define THROWN_OBJ 48 |
151 | #define THROWN_OBJ 48 |
164 | #define BLINDNESS 49 |
152 | #define BLINDNESS 49 |
165 | #define GOD 50 |
153 | #define GOD 50 |
166 | #define DETECTOR 51 /* peterm: detector is an object |
154 | #define DETECTOR 51 /* peterm: detector is an object |
167 | * which notices the presense of |
155 | * which notices the presense of |
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182 | |
170 | |
183 | #define PEACEMAKER 59 /* Object owned by a player which can convert |
171 | #define PEACEMAKER 59 /* Object owned by a player which can convert |
184 | * a monster into a peaceful being incapable of attack. |
172 | * a monster into a peaceful being incapable of attack. |
185 | */ |
173 | */ |
186 | #define GEM 60 |
174 | #define GEM 60 |
187 | |
175 | //61 |
188 | #define FIREWALL 62 |
176 | #define FIREWALL 62 |
189 | #define ANVIL 63 |
177 | #define ANVIL 63 |
190 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
178 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
191 | #define MOOD_FLOOR 65 /* |
179 | #define MOOD_FLOOR 65 /* |
192 | * values of last_sp set how to change: |
180 | * values of last_sp set how to change: |
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206 | #define FLOOR 71 /* this is a floor tile -> native layer 0 */ |
194 | #define FLOOR 71 /* this is a floor tile -> native layer 0 */ |
207 | #define FLESH 72 /* animal 'body parts' -b.t. */ |
195 | #define FLESH 72 /* animal 'body parts' -b.t. */ |
208 | #define INORGANIC 73 /* metals and minerals */ |
196 | #define INORGANIC 73 /* metals and minerals */ |
209 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
197 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
210 | #define LIGHTER 75 |
198 | #define LIGHTER 75 |
211 | |
199 | //76 |
212 | #define BUILDABLE_WALL 77 /* this is a buildable wall */ |
200 | #define BUILDABLE_WALL 77 /* this is a buildable wall */ |
213 | |
201 | //78 |
214 | |
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215 | #define MISC_OBJECT 79 /* misc. objects are for objects without a function |
202 | #define MISC_OBJECT 79 /* misc. objects are for objects without a function |
216 | in the engine. Like statues, clocks, chairs,... |
203 | in the engine. Like statues, clocks, chairs,... |
217 | If perhaps we create a function where we can sit |
204 | If perhaps we create a function where we can sit |
218 | on chairs, we create a new type and remove all |
205 | on chairs, we create a new type and remove all |
219 | chairs from here. */ |
206 | chairs from here. */ |
220 | |
207 | //80 |
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208 | //81 |
221 | #define LAMP 82 /* a lamp */ |
209 | #define LAMP 82 /* a lamp */ |
222 | #define DUPLICATOR 83 /* duplicator/multiplier object */ |
210 | #define DUPLICATOR 83 /* duplicator/multiplier object */ |
223 | |
211 | //84 |
224 | #define SPELLBOOK 85 |
212 | #define SPELLBOOK 85 |
225 | |
213 | //86 |
226 | #define CLOAK 87 |
214 | #define CLOAK 87 |
227 | |
215 | //88 |
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216 | //89 |
228 | #define SPINNER 90 |
217 | #define SPINNER 90 |
229 | #define GATE 91 |
218 | #define GATE 91 |
230 | #define BUTTON 92 |
219 | #define BUTTON 92 |
231 | #define CF_HANDLE 93 |
220 | #define CF_HANDLE 93 |
232 | #define HOLE 94 |
221 | #define HOLE 94 |
233 | #define TRAPDOOR 95 |
222 | #define TRAPDOOR 95 |
234 | |
223 | //96 |
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224 | //97 |
235 | #define SIGN 98 |
225 | #define SIGN 98 |
236 | #define BOOTS 99 |
226 | #define BOOTS 99 |
237 | #define GLOVES 100 |
227 | #define GLOVES 100 |
238 | #define SPELL 101 |
228 | #define SPELL 101 |
239 | #define SPELL_EFFECT 102 |
229 | #define SPELL_EFFECT 102 |
240 | #define CONVERTER 103 |
230 | #define CONVERTER 103 |
241 | #define BRACERS 104 |
231 | #define BRACERS 104 |
242 | #define POISONING 105 |
232 | #define POISONING 105 |
243 | #define SAVEBED 106 |
233 | #define SAVEBED 106 |
244 | |
234 | //107 |
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235 | //108 |
245 | #define WAND 109 |
236 | #define WAND 109 |
246 | |
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247 | #define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell |
237 | #define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell |
248 | #define SCROLL 111 |
238 | #define SCROLL 111 |
249 | #define DIRECTOR 112 |
239 | #define DIRECTOR 112 |
250 | #define GIRDLE 113 |
240 | #define GIRDLE 113 |
251 | #define FORCE 114 |
241 | #define FORCE 114 |
252 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
242 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
253 | #define EVENT_CONNECTOR 116 /* Lauwenmark: an invisible object holding a plugin event hook */ |
243 | #define EVENT_CONNECTOR 116 /* Lauwenmark: an invisible object holding a plugin event hook */ |
254 | |
244 | //117 |
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245 | //118 |
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246 | //119 |
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247 | //120 |
255 | #define CLOSE_CON 121 /* Eneq(@csd.uu.se): Id for close_container archetype. */ |
248 | #define CLOSE_CON 121 /* Eneq(@csd.uu.se): Id for close_container archetype. */ |
256 | #define CONTAINER 122 |
249 | #define CONTAINER 122 |
257 | #define ARMOUR_IMPROVER 123 |
250 | #define ARMOUR_IMPROVER 123 |
258 | #define WEAPON_IMPROVER 124 |
251 | #define WEAPON_IMPROVER 124 |
259 | |
252 | //125 |
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253 | //126 |
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254 | //127 |
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255 | //128 |
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256 | //129 |
260 | #define SKILLSCROLL 130 /* can add a skill to player's inventory -bt. */ |
257 | #define SKILLSCROLL 130 /* can add a skill to player's inventory -bt. */ |
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258 | //131 |
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259 | //132 |
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260 | //133 |
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261 | //134 |
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262 | //135 |
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263 | //136 |
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264 | //137 |
261 | #define DEEP_SWAMP 138 |
265 | #define DEEP_SWAMP 138 |
262 | #define IDENTIFY_ALTAR 139 |
266 | #define IDENTIFY_ALTAR 139 |
263 | |
267 | //140 |
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268 | //141 |
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269 | //142 |
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270 | //143 |
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271 | //144 |
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272 | //145 |
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273 | //146 |
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274 | //147 |
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275 | //148 |
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276 | //149 |
264 | #define MENU 150 /* Mark Wedel (mark@pyramid.com) Shop inventories */ |
277 | #define MENU 150 /* Mark Wedel (mark@pyramid.com) Shop inventories */ |
265 | |
278 | //151 |
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279 | //152 |
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280 | //153 |
266 | #define RUNE 154 |
281 | #define RUNE 154 |
267 | #define TRAP 155 |
282 | #define TRAP 155 |
268 | |
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269 | #define POWER_CRYSTAL 156 |
283 | #define POWER_CRYSTAL 156 |
270 | #define CORPSE 157 |
284 | #define CORPSE 157 |
271 | |
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272 | #define DISEASE 158 |
285 | #define DISEASE 158 |
273 | #define SYMPTOM 159 |
286 | #define SYMPTOM 159 |
274 | #define BUILDER 160 /* Generic item builder, see subtypes */ |
287 | #define BUILDER 160 /* Generic item builder, see subtypes */ |
275 | #define MATERIAL 161 /* Material for building */ |
288 | #define MATERIAL 161 /* Material for building */ |
276 | |
289 | //162 |
277 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
290 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
278 | |
291 | //164 |
279 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
292 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
280 | potions, alchemy, or magic works here (elmex) */ |
293 | potions, alchemy, or magic works here (elmex) */ |
281 | |
294 | |
282 | #define NUM_TYPES 166 // must be max(type) + 1 |
295 | #define NUM_TYPES 166 // must be max(type) + 1 |
283 | |
296 | |
284 | /* DEAD TYPES: */ |
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285 | //#define FBULLET 10 |
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286 | //#define FBALL 11 |
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287 | //#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 |
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288 | //#define CONFUSION 19 |
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289 | //#define MMISSILE 25 |
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290 | /*#define EXPERIENCE 44*//* This is basically obsolete now. It used to contain |
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291 | * experience for broad skill categories. This value |
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292 | * is now automatically converteed at load time. |
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293 | */ |
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294 | //#define BOMB 47 |
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295 | //#define FIRECHEST 61 /* FIRECHEST folded into FIREWALL */ |
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296 | |
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297 | /* random crossfire developer: The trap_part, wall, light_source, |
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298 | * misc_object, monster, and spawn_generator |
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299 | * types are not used in any archetypes, |
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300 | * and should perhaps be removed. |
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301 | * |
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302 | * Wed Dec 20 13:35:24 CET 2006: |
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303 | * elmex: removed TRAP_PART, LIGHT_SOURCE, MONSTER and SPAWN_GENERATOR now. |
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304 | * monsters are marked by FLAG_MONSTER and generator with FLAG_GENERATOR. |
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305 | * renamed WALL to BUILDABLE_WALL. |
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306 | */ |
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307 | |
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308 | //#define TRAP_PART 76 /* Needed by set traps skill -b.t. */ |
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309 | //#define LIGHT_SOURCE 78 /* torches, lamps, etc. */ |
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310 | //#define MONSTER 80 /* yes, thats a real, living creature */ |
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311 | //#define SPAWN_GENERATOR 81 /* a spawn point or monster generator object */ |
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312 | //#define TOOL 84 /* a tool for building objects */ |
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313 | //#define BUILDFAC 86 /* facilities for building objects */ |
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314 | //#define CONE 88 |
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315 | //#define AURA 89 /* aura spell object */ |
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316 | //#define WORD_OF_RECALL 96 |
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317 | //#define PARAIMAGE 97 |
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318 | //#define POISONCLOUD 107 |
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319 | //#define FIREHOLES 108 |
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320 | //#define ABILITY 110 |
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321 | /* unused: 125 - 129 |
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322 | * type 125 was MONEY_CHANGER |
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323 | */ |
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324 | //#define CANCELLATION 141 /* not used with new spell code */ |
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325 | //#define BALL_LIGHTNING 151 /* peterm: ball lightning and color spray */ |
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326 | //#define SWARM_SPELL 153 |
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327 | //#define GPS 162 /* Ground positionning system, moved to Python plugin */ |
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328 | //#define QUEST 164 /* See below for subtypes */ |
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329 | |
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330 | /* END TYPE DEFINE */ |
297 | /* END TYPE DEFINE */ |
331 | |
298 | |
332 | #define NUM_SUBTYPES 64 // maximum supported subtype number + 1, can be increased to 256 |
299 | // maximum supported subtype number + 1, can be increased to 256 |
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300 | // currently (2007-09) in use: 50 |
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301 | #define NUM_SUBTYPES 64 |
333 | |
302 | |
334 | /* Subtypes for BUILDER */ |
303 | /* Subtypes for BUILDER */ |
335 | #define ST_BD_BUILD 1 /* Builds an item */ |
304 | #define ST_BD_BUILD 1 /* Builds an item */ |
336 | #define ST_BD_REMOVE 2 /* Removes an item */ |
305 | #define ST_BD_REMOVE 2 /* Removes an item */ |
337 | |
306 | |
338 | /* Subtypes for MATERIAL */ |
307 | /* Subtypes for MATERIAL */ |
339 | #define ST_MAT_FLOOR 1 /* Floor */ |
308 | #define ST_MAT_FLOOR 1 /* Floor */ |
340 | #define ST_MAT_WALL 2 /* Wall */ |
309 | #define ST_MAT_WALL 2 /* Wall */ |
341 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
310 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |