… | |
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112 | * Additionally, when you add a new entry, include it in the table in item.c |
112 | * Additionally, when you add a new entry, include it in the table in item.c |
113 | */ |
113 | */ |
114 | |
114 | |
115 | /* type 0 will be undefined and shows a non valid type information */ |
115 | /* type 0 will be undefined and shows a non valid type information */ |
116 | |
116 | |
117 | #define PLAYER 1 |
117 | #define PLAYER 1 |
118 | #define TRANSPORT 2 /* see doc/Developers/objects */ |
118 | #define TRANSPORT 2 /* see pod/objects.pod */ |
119 | #define ROD 3 |
119 | #define ROD 3 |
120 | #define TREASURE 4 |
120 | #define TREASURE 4 |
121 | #define POTION 5 |
121 | #define POTION 5 |
122 | #define FOOD 6 |
122 | #define FOOD 6 |
123 | #define POISON 7 |
123 | #define POISON 7 |
124 | #define BOOK 8 |
124 | #define BOOK 8 |
125 | #define CLOCK 9 |
125 | #define CLOCK 9 |
126 | |
126 | |
127 | /*#define FBULLET 10 */ |
127 | /*#define FBULLET 10 */ |
128 | |
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129 | /*#define FBALL 11 */ |
128 | /*#define FBALL 11 */ |
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129 | |
130 | #define LIGHTNING 12 |
130 | #define LIGHTNING 12 |
131 | #define ARROW 13 |
131 | #define ARROW 13 |
132 | #define BOW 14 |
132 | #define BOW 14 |
133 | #define WEAPON 15 |
133 | #define WEAPON 15 |
134 | #define ARMOUR 16 |
134 | #define ARMOUR 16 |
135 | #define PEDESTAL 17 |
135 | #define PEDESTAL 17 |
136 | #define ALTAR 18 |
136 | #define ALTAR 18 |
137 | |
137 | |
138 | /*#define CONFUSION 19 */ |
138 | /*#define CONFUSION 19 */ |
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139 | |
139 | #define LOCKED_DOOR 20 |
140 | #define LOCKED_DOOR 20 |
140 | #define SPECIAL_KEY 21 |
141 | #define SPECIAL_KEY 21 |
141 | #define MAP 22 |
142 | #define MAP 22 |
142 | #define DOOR 23 |
143 | #define DOOR 23 |
143 | #define KEY 24 |
144 | #define KEY 24 |
144 | |
145 | |
145 | /*#define MMISSILE 25 */ |
146 | /*#define MMISSILE 25 */ |
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147 | |
146 | #define TIMED_GATE 26 |
148 | #define TIMED_GATE 26 |
147 | #define TRIGGER 27 |
149 | #define TRIGGER 27 |
148 | #define GRIMREAPER 28 |
150 | #define GRIMREAPER 28 |
149 | #define MAGIC_EAR 29 |
151 | #define MAGIC_EAR 29 |
150 | #define TRIGGER_BUTTON 30 |
152 | #define TRIGGER_BUTTON 30 |
151 | #define TRIGGER_ALTAR 31 |
153 | #define TRIGGER_ALTAR 31 |
152 | #define TRIGGER_PEDESTAL 32 |
154 | #define TRIGGER_PEDESTAL 32 |
153 | #define SHIELD 33 |
155 | #define SHIELD 33 |
154 | #define HELMET 34 |
156 | #define HELMET 34 |
155 | #define HORN 35 |
157 | #define HORN 35 |
156 | #define MONEY 36 |
158 | #define MONEY 36 |
157 | #define CLASS 37 /* object for applying character class modifications to someone */ |
159 | #define CLASS 37 /* object for applying character class modifications to someone */ |
158 | #define GRAVESTONE 38 |
160 | #define GRAVESTONE 38 |
159 | #define AMULET 39 |
161 | #define AMULET 39 |
160 | #define PLAYERMOVER 40 |
162 | #define PLAYERMOVER 40 |
161 | #define TELEPORTER 41 |
163 | #define TELEPORTER 41 |
162 | #define CREATOR 42 |
164 | #define CREATOR 42 |
163 | #define SKILL 43 /* also see SKILL_TOOL (74) below */ |
165 | #define SKILL 43 /* also see SKILL_TOOL (74) below */ |
164 | #define EXPERIENCE 44 /* This is basically obsolete now. It used to contain */ |
166 | #define EXPERIENCE 44 /* This is basically obsolete now. It used to contain |
165 | /* experience for broad skill categories. This value */ |
167 | * experience for broad skill categories. This value |
166 | /* is now automatically converteed at load time. */ |
168 | * is now automatically converteed at load time. |
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169 | */ |
167 | #define EARTHWALL 45 |
170 | #define EARTHWALL 45 |
168 | #define GOLEM 46 |
171 | #define GOLEM 46 |
169 | |
172 | |
170 | /*#define BOMB 47 */ |
173 | /*#define BOMB 47 */ |
171 | #define THROWN_OBJ 48 |
174 | #define THROWN_OBJ 48 |
172 | #define BLINDNESS 49 |
175 | #define BLINDNESS 49 |
173 | #define GOD 50 |
176 | #define GOD 50 |
174 | |
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175 | #define DETECTOR 51 /* peterm: detector is an object */ |
177 | #define DETECTOR 51 /* peterm: detector is an object |
176 | /* which notices the presense of */ |
178 | * which notices the presense of |
177 | /* another object and is triggered */ |
179 | * another object and is triggered |
178 | /* like buttons. */ |
180 | * like buttons. |
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181 | */ |
179 | #define TRIGGER_MARKER 52 /* inserts an invisible, weightless */ |
182 | #define TRIGGER_MARKER 52 /* inserts an invisible, weightless |
180 | /* force into a player with a specified string WHEN TRIGGERED. */ |
183 | * force into a player with a specified string WHEN TRIGGERED. |
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184 | */ |
181 | #define DEAD_OBJECT 53 |
185 | #define DEAD_OBJECT 53 |
182 | #define DRINK 54 |
186 | #define DRINK 54 |
183 | #define MARKER 55 /* inserts an invisible, weightless */ |
187 | #define MARKER 55 /* inserts an invisible, weightless |
184 | /* force into a player with a specified string. */ |
188 | * force into a player with a specified string. |
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189 | */ |
185 | #define HOLY_ALTAR 56 |
190 | #define HOLY_ALTAR 56 |
186 | #define PLAYER_CHANGER 57 |
191 | #define PLAYER_CHANGER 57 |
187 | #define BATTLEGROUND 58 /* battleground, by Andreas Vogl */ |
192 | #define BATTLEGROUND 58 /* battleground, by Andreas Vogl */ |
188 | |
193 | |
189 | #define PEACEMAKER 59 /* Object owned by a player which can convert */ |
194 | #define PEACEMAKER 59 /* Object owned by a player which can convert |
190 | /* a monster into a peaceful being incapable of attack. */ |
195 | * a monster into a peaceful being incapable of attack. |
191 | #define GEM 60 |
196 | */ |
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197 | #define GEM 60 |
192 | |
198 | |
193 | /*#define FIRECHEST 61*//* FIRECHEST folded into FIREWALL */ |
199 | /*#define FIRECHEST 61*/ /* FIRECHEST folded into FIREWALL */ |
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200 | |
194 | #define FIREWALL 62 |
201 | #define FIREWALL 62 |
195 | #define ANVIL 63 |
202 | #define ANVIL 63 |
196 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
203 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
197 | #define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu |
204 | #define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu |
198 | * values of last_sp set how to change: |
205 | * values of last_sp set how to change: |
199 | * 0 = furious, all monsters become aggressive |
206 | * 0 = furious, all monsters become aggressive |
200 | * 1 = angry, all but friendly become aggressive |
207 | * 1 = angry, all but friendly become aggressive |
201 | * 2 = calm, all aggressive monsters calm down |
208 | * 2 = calm, all aggressive monsters calm down |
202 | * 3 = sleep, all monsters fall asleep |
209 | * 3 = sleep, all monsters fall asleep |
203 | * 4 = charm, monsters become pets */ |
210 | * 4 = charm, monsters become pets */ |
204 | #define EXIT 66 |
211 | #define EXIT 66 |
205 | #define ENCOUNTER 67 |
212 | #define ENCOUNTER 67 |
206 | #define SHOP_FLOOR 68 |
213 | #define SHOP_FLOOR 68 |
207 | #define SHOP_MAT 69 |
214 | #define SHOP_MAT 69 |
208 | #define RING 70 |
215 | #define RING 70 |
209 | #define FLOOR 71 /* this is a floor tile -> native layer 0 */ |
216 | #define FLOOR 71 /* this is a floor tile -> native layer 0 */ |
210 | #define FLESH 72 /* animal 'body parts' -b.t. */ |
217 | #define FLESH 72 /* animal 'body parts' -b.t. */ |
211 | #define INORGANIC 73 /* metals and minerals */ |
218 | #define INORGANIC 73 /* metals and minerals */ |
212 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
219 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
213 | #define LIGHTER 75 |
220 | #define LIGHTER 75 |
214 | |
221 | |
215 | /* The trap_part, wall, light_source, misc_object, monster, and spawn_generator |
222 | /* The trap_part, wall, light_source, misc_object, monster, and spawn_generator |
216 | * types are not used in any archetypes, and should perhaps be removed. |
223 | * types are not used in any archetypes, and should perhaps be removed. |
217 | */ |
224 | */ |
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225 | |
218 | #define TRAP_PART 76 /* Needed by set traps skill -b.t. */ |
226 | #define TRAP_PART 76 /* Needed by set traps skill -b.t. */ |
219 | |
227 | |
220 | #define WALL 77 /* this is a wall. put it always in layer 1 if not set is_floor */ |
228 | #define WALL 77 /* this is a wall. put it always in layer 1 if not set is_floor */ |
221 | #define LIGHT_SOURCE 78 /* torches, lamps, etc. */ |
229 | #define LIGHT_SOURCE 78 /* torches, lamps, etc. */ |
222 | #define MISC_OBJECT 79 /* misc. objects are for objects without a function |
230 | #define MISC_OBJECT 79 /* misc. objects are for objects without a function |
223 | in the engine. Like statues, clocks, chairs,... |
231 | in the engine. Like statues, clocks, chairs,... |
224 | If perhaps we create a function where we can sit |
232 | If perhaps we create a function where we can sit |
225 | on chairs, we create a new type and remove all |
233 | on chairs, we create a new type and remove all |
226 | chairs from here. */ |
234 | chairs from here. */ |
227 | #define MONSTER 80 |
235 | #define MONSTER 80 /* yes, thats a real, living creature */ |
228 | /* yes, thats a real, living creature */ |
236 | #define SPAWN_GENERATOR 81 /* a spawn point or monster generator object */ |
229 | #define SPAWN_GENERATOR 81 |
237 | #define LAMP 82 /* a lamp */ |
230 | /* a spawn point or monster generator object */ |
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231 | #define LAMP 82 /* a lamp */ |
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232 | #define DUPLICATOR 83 /* duplicator/multiplier object */ |
238 | #define DUPLICATOR 83 /* duplicator/multiplier object */ |
233 | #define TOOL 84 /* a tool for building objects */ |
239 | #define TOOL 84 /* a tool for building objects */ |
234 | #define SPELLBOOK 85 |
240 | #define SPELLBOOK 85 |
235 | #define BUILDFAC 86 /* facilities for building objects */ |
241 | #define BUILDFAC 86 /* facilities for building objects */ |
236 | #define CLOAK 87 |
242 | #define CLOAK 87 |
237 | |
243 | |
238 | /*#define CONE 88 */ |
244 | /*#define CONE 88 */ |
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245 | /*#define AURA 89 */ /* aura spell object */ |
239 | |
246 | |
240 | /*#define AURA 89 *//* aura spell object */ |
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241 | |
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242 | #define SPINNER 90 |
247 | #define SPINNER 90 |
243 | #define GATE 91 |
248 | #define GATE 91 |
244 | #define BUTTON 92 |
249 | #define BUTTON 92 |
245 | #define CF_HANDLE 93 |
250 | #define CF_HANDLE 93 |
246 | #define HOLE 94 |
251 | #define HOLE 94 |
247 | #define TRAPDOOR 95 |
252 | #define TRAPDOOR 95 |
248 | |
253 | |
249 | /*#define WORD_OF_RECALL 96 */ |
254 | /*#define WORD_OF_RECALL 96 */ |
250 | |
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251 | /*#define PARAIMAGE 97 */ |
255 | /*#define PARAIMAGE 97 */ |
252 | #define SIGN 98 |
256 | |
253 | #define BOOTS 99 |
257 | #define SIGN 98 |
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258 | #define BOOTS 99 |
254 | #define GLOVES 100 |
259 | #define GLOVES 100 |
255 | #define SPELL 101 |
260 | #define SPELL 101 |
256 | #define SPELL_EFFECT 102 |
261 | #define SPELL_EFFECT 102 |
257 | #define CONVERTER 103 |
262 | #define CONVERTER 103 |
258 | #define BRACERS 104 |
263 | #define BRACERS 104 |
259 | #define POISONING 105 |
264 | #define POISONING 105 |
260 | #define SAVEBED 106 |
265 | #define SAVEBED 106 |
261 | #define POISONCLOUD 107 |
266 | #define POISONCLOUD 107 |
262 | #define FIREHOLES 108 |
267 | #define FIREHOLES 108 |
263 | #define WAND 109 |
268 | #define WAND 109 |
264 | |
269 | |
265 | /*#define ABILITY 110*/ |
270 | /*#define ABILITY 110*/ |
266 | #define SCROLL 111 |
271 | #define SCROLL 111 |
267 | #define DIRECTOR 112 |
272 | #define DIRECTOR 112 |
268 | #define GIRDLE 113 |
273 | #define GIRDLE 113 |
269 | #define FORCE 114 |
274 | #define FORCE 114 |
270 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
275 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
271 | #define EVENT_CONNECTOR 116/* Lauwenmark: an invisible object holding a plugin event hook */ |
276 | #define EVENT_CONNECTOR 116 /* Lauwenmark: an invisible object holding a plugin event hook */ |
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277 | |
272 | #define CLOSE_CON 121 /* Eneq(@csd.uu.se): Id for close_container archetype. */ |
278 | #define CLOSE_CON 121 /* Eneq(@csd.uu.se): Id for close_container archetype. */ |
273 | #define CONTAINER 122 |
279 | #define CONTAINER 122 |
274 | #define ARMOUR_IMPROVER 123 |
280 | #define ARMOUR_IMPROVER 123 |
275 | #define WEAPON_IMPROVER 124 |
281 | #define WEAPON_IMPROVER 124 |
276 | |
282 | |
277 | /* unused: 125 - 129 |
283 | /* unused: 125 - 129 |
278 | * type 125 was MONEY_CHANGER |
284 | * type 125 was MONEY_CHANGER |
279 | */ |
285 | */ |
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286 | |
280 | #define SKILLSCROLL 130 /* can add a skill to player's inventory -bt. */ |
287 | #define SKILLSCROLL 130 /* can add a skill to player's inventory -bt. */ |
281 | #define DEEP_SWAMP 138 |
288 | #define DEEP_SWAMP 138 |
282 | #define IDENTIFY_ALTAR 139 |
289 | #define IDENTIFY_ALTAR 139 |
283 | |
290 | |
284 | /*#define CANCELLATION 141*//* not used with new spell code */ |
291 | /*#define CANCELLATION 141 */ /* not used with new spell code */ |
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292 | |
285 | #define MENU 150 /* Mark Wedel (mark@pyramid.com) Shop inventories */ |
293 | #define MENU 150 /* Mark Wedel (mark@pyramid.com) Shop inventories */ |
286 | |
294 | |
287 | /*#define BALL_LIGHTNING 151 *//* peterm: ball lightning and color spray */ |
295 | /*#define BALL_LIGHTNING 151 */ /* peterm: ball lightning and color spray */ |
288 | |
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289 | /*#define SWARM_SPELL 153*/ |
296 | /*#define SWARM_SPELL 153*/ |
290 | #define RUNE 154 |
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291 | #define TRAP 155 |
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292 | |
297 | |
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298 | #define RUNE 154 |
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299 | #define TRAP 155 |
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300 | |
293 | #define POWER_CRYSTAL 156 |
301 | #define POWER_CRYSTAL 156 |
294 | #define CORPSE 157 |
302 | #define CORPSE 157 |
295 | |
303 | |
296 | #define DISEASE 158 |
304 | #define DISEASE 158 |
297 | #define SYMPTOM 159 |
305 | #define SYMPTOM 159 |
298 | #define BUILDER 160 /* Generic item builder, see subtypes */ |
306 | #define BUILDER 160 /* Generic item builder, see subtypes */ |
299 | #define MATERIAL 161/* Material for building */ |
307 | #define MATERIAL 161 /* Material for building */ |
300 | |
308 | |
301 | /* #define GPS 162 Ground positionning system, moved to Python plugin */ |
309 | /* #define GPS 162 Ground positionning system, moved to Python plugin */ |
302 | #define ITEM_TRANSFORMER 163/* Transforming one item with another */ |
310 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
303 | #define QUEST 164/* See below for subtypes */ |
311 | #define QUEST 164 /* See below for subtypes */ |
304 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
312 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
305 | potions, alchemy, or magic works here (elmex) */ |
313 | potions, alchemy, or magic works here (elmex) */ |
306 | |
314 | |
307 | /* END TYPE DEFINE */ |
315 | /* END TYPE DEFINE */ |
308 | |
316 | |
309 | #define NUM_SUBTYPES 64 // maximum supported subtype number + 1, can be increased to 256 |
317 | #define NUM_SUBTYPES 64 // maximum supported subtype number + 1, can be increased to 256 |
310 | |
318 | |