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Comparing deliantra/server/include/define.h (file contents):
Revision 1.22 by elmex, Wed Dec 20 10:30:59 2006 UTC vs.
Revision 1.24 by elmex, Wed Dec 20 12:13:48 2006 UTC

125#define CLOCK 9 125#define CLOCK 9
126 126
127/*#define FBULLET 10 */ 127/*#define FBULLET 10 */
128/*#define FBALL 11 */ 128/*#define FBALL 11 */
129 129
130#define LIGHTNING 12 130/*#define LIGHTNING 12 */ // elmex: implemented by type 102 subtype 4
131#define ARROW 13 131#define ARROW 13
132#define BOW 14 132#define BOW 14
133#define WEAPON 15 133#define WEAPON 15
134#define ARMOUR 16 134#define ARMOUR 16
135#define PEDESTAL 17 135#define PEDESTAL 17
221#define SKILL_TOOL 74 /* Allows the use of a skill */ 221#define SKILL_TOOL 74 /* Allows the use of a skill */
222#define LIGHTER 75 222#define LIGHTER 75
223 223
224/* The trap_part, wall, light_source, misc_object, monster, and spawn_generator 224/* The trap_part, wall, light_source, misc_object, monster, and spawn_generator
225 * types are not used in any archetypes, and should perhaps be removed. 225 * types are not used in any archetypes, and should perhaps be removed.
226 * elmex: haha, removed TRAP_PART now. renamed WALL to BUILDABLE_WALL
226 */ 227 */
227 228
228#define TRAP_PART 76 /* Needed by set traps skill -b.t. */ 229/*#define TRAP_PART 76 */ /* Needed by set traps skill -b.t. */
229 230
230#define WALL 77 /* this is a wall. put it always in layer 1 if not set is_floor */ 231#define BUILDABLE_WALL 77 /* this is a buildable wall */
231#define LIGHT_SOURCE 78 /* torches, lamps, etc. */ 232#define LIGHT_SOURCE 78 /* torches, lamps, etc. */
232#define MISC_OBJECT 79 /* misc. objects are for objects without a function 233#define MISC_OBJECT 79 /* misc. objects are for objects without a function
233 in the engine. Like statues, clocks, chairs,... 234 in the engine. Like statues, clocks, chairs,...
234 If perhaps we create a function where we can sit 235 If perhaps we create a function where we can sit
235 on chairs, we create a new type and remove all 236 on chairs, we create a new type and remove all
308#define BUILDER 160 /* Generic item builder, see subtypes */ 309#define BUILDER 160 /* Generic item builder, see subtypes */
309#define MATERIAL 161 /* Material for building */ 310#define MATERIAL 161 /* Material for building */
310 311
311/* #define GPS 162 Ground positionning system, moved to Python plugin */ 312/* #define GPS 162 Ground positionning system, moved to Python plugin */
312#define ITEM_TRANSFORMER 163 /* Transforming one item with another */ 313#define ITEM_TRANSFORMER 163 /* Transforming one item with another */
314
313#define QUEST 164 /* See below for subtypes */ 315/*#define QUEST 164 */ /* See below for subtypes */
316
314#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, 317#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs,
315 potions, alchemy, or magic works here (elmex) */ 318 potions, alchemy, or magic works here (elmex) */
316 319
317/* END TYPE DEFINE */ 320/* END TYPE DEFINE */
318 321

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