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239 | #define POISONING 105 |
239 | #define POISONING 105 |
240 | #define SAVEBED 106 |
240 | #define SAVEBED 106 |
241 | |
241 | |
242 | #define WAND 109 |
242 | #define WAND 109 |
243 | |
243 | |
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244 | #define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell |
244 | #define SCROLL 111 |
245 | #define SCROLL 111 |
245 | #define DIRECTOR 112 |
246 | #define DIRECTOR 112 |
246 | #define GIRDLE 113 |
247 | #define GIRDLE 113 |
247 | #define FORCE 114 |
248 | #define FORCE 114 |
248 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
249 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
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958 | * This is only used for new client/server sound. If the sound source |
959 | * This is only used for new client/server sound. If the sound source |
959 | * on the map is farther away than this, we don't sent it to the client. |
960 | * on the map is farther away than this, we don't sent it to the client. |
960 | */ |
961 | */ |
961 | #define MAX_SOUND_DISTANCE 16 |
962 | #define MAX_SOUND_DISTANCE 16 |
962 | |
963 | |
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964 | #define LOG_CHANNEL "log" // the plain and ugly standard server log |
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965 | #define INFO_CHANNEL "info" // lower_left box |
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966 | #define SAY_CHANNEL "channel-say" |
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967 | #define CHAT_CHANNEL "channel-chat" |
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968 | |
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969 | /* The following are the color flags passed to new_draw_info. |
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970 | * |
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971 | * We also set up some control flags |
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972 | * |
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973 | * NDI = New Draw Info |
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974 | */ |
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975 | |
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976 | /* Color specifications - note these match the order in xutil.c */ |
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977 | /* Note 2: Black, the default color, is 0. Thus, it does not need to |
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978 | * be implicitly specified. |
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979 | */ |
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980 | #define NDI_BLACK 0 |
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981 | #define NDI_WHITE 1 |
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982 | #define NDI_NAVY 2 |
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983 | #define NDI_RED 3 |
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984 | #define NDI_ORANGE 4 |
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985 | #define NDI_BLUE 5 /* Actually, it is Dodger Blue */ |
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986 | #define NDI_DK_ORANGE 6 /* DarkOrange2 */ |
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987 | #define NDI_GREEN 7 /* SeaGreen */ |
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988 | #define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */ |
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989 | /* Than seagreen - also background color */ |
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990 | #define NDI_GREY 9 |
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991 | #define NDI_BROWN 10 /* Sienna */ |
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992 | #define NDI_GOLD 11 |
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993 | #define NDI_TAN 12 /* Khaki */ |
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994 | |
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995 | #define NDI_MAX_COLOR 12 /* Last value in */ |
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996 | #define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */ |
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997 | /* using an int anyways, so we have the space */ |
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998 | /* to still do all the flags */ |
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999 | |
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1000 | #define NDI_REPLY 0x20 // is a direct reply to a user command |
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1001 | #define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist |
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1002 | #define NDI_CLIENT_MASK 0x7f // what the client is allowed to see |
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1003 | |
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1004 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
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1005 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
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1006 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
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1007 | |
963 | #endif /* DEFINE_H */ |
1008 | #endif /* DEFINE_H */ |
964 | |
1009 | |