1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* This file is best viewed with a window width of about 100 character */ |
24 | /* This file is best viewed with a window width of about 100 character */ |
26 | |
25 | |
27 | /* This file is really too large. With all the .h files |
26 | /* This file is really too large. With all the .h files |
… | |
… | |
50 | #endif |
49 | #endif |
51 | #ifndef MAX |
50 | #ifndef MAX |
52 | # define MAX(x,y) max (x, y) |
51 | # define MAX(x,y) max (x, y) |
53 | #endif |
52 | #endif |
54 | |
53 | |
55 | /*NAME_MAX used by random maps may not be defined on pure ansi systems*/ |
54 | // maximum length of an object name in the protocol |
56 | #ifndef NAME_MAX |
55 | #define NAME_LEN 127 |
57 | # define NAME_MAX 255 |
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58 | #endif |
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59 | |
56 | |
60 | /* MAX3 is basically like MAX, but instead does 3 values. */ |
57 | /* MAX3 is basically like MAX, but instead does 3 values. */ |
61 | #ifndef MAX3 |
58 | #ifndef MAX3 |
62 | # define MAX3(x,y, z) (MAX(x, MAX(y,z))) |
59 | # define MAX3(x,y, z) (MAX(x, MAX(y,z))) |
63 | #endif |
60 | #endif |
… | |
… | |
75 | #define MAX_WC 120 |
72 | #define MAX_WC 120 |
76 | #define MIN_AC -120 |
73 | #define MIN_AC -120 |
77 | #define MAX_AC 120 |
74 | #define MAX_AC 120 |
78 | #define MIN_DAM 0 |
75 | #define MIN_DAM 0 |
79 | #define MAX_DAM 200 |
76 | #define MAX_DAM 200 |
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77 | #define MIN_DIGESTION -35 |
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78 | #define MAX_DIGESTION 70 |
80 | |
79 | |
81 | #define MAX_BUF 1024 |
80 | #define MAX_BUF 1024 |
82 | /* Used for all kinds of things */ |
81 | /* Used for all kinds of things */ |
83 | #define VERY_BIG_BUF 2048 |
82 | #define VERY_BIG_BUF 2048 |
84 | #define HUGE_BUF 4096 /* Used for messages - some can be quite long */ |
83 | #define HUGE_BUF 10240 /* Used for messages - some can be quite long */ |
85 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
84 | #define SOCKET_BUFLEN 4096 /* Max length a packet could be */ |
86 | |
85 | |
87 | #define FONTSIZE 3000 /* Max chars in font */ |
86 | #define FONTSIZE 3000 /* Max chars in font */ |
88 | |
87 | |
89 | #define MAX_ANIMATIONS 256 |
88 | #define MAX_ANIMATIONS 256 |
… | |
… | |
187 | #define GEM 60 |
186 | #define GEM 60 |
188 | |
187 | |
189 | #define FIREWALL 62 |
188 | #define FIREWALL 62 |
190 | #define ANVIL 63 |
189 | #define ANVIL 63 |
191 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
190 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
192 | #define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu |
191 | #define MOOD_FLOOR 65 /* |
193 | * values of last_sp set how to change: |
192 | * values of last_sp set how to change: |
194 | * 0 = furious, all monsters become aggressive |
193 | * 0 = furious, all monsters become aggressive |
195 | * 1 = angry, all but friendly become aggressive |
194 | * 1 = angry, all but friendly become aggressive |
196 | * 2 = calm, all aggressive monsters calm down |
195 | * 2 = calm, all aggressive monsters calm down |
197 | * 3 = sleep, all monsters fall asleep |
196 | * 3 = sleep, all monsters fall asleep |
198 | * 4 = charm, monsters become pets */ |
197 | * 4 = charm, monsters become pets |
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198 | * 5 = destroy monsters |
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199 | * 6 = destroy pets / friendlies |
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200 | */ |
199 | #define EXIT 66 |
201 | #define EXIT 66 |
200 | #define ENCOUNTER 67 |
202 | #define ENCOUNTER 67 |
201 | #define SHOP_FLOOR 68 |
203 | #define SHOP_FLOOR 68 |
202 | #define SHOP_MAT 69 |
204 | #define SHOP_MAT 69 |
203 | #define RING 70 |
205 | #define RING 70 |
… | |
… | |
240 | #define POISONING 105 |
242 | #define POISONING 105 |
241 | #define SAVEBED 106 |
243 | #define SAVEBED 106 |
242 | |
244 | |
243 | #define WAND 109 |
245 | #define WAND 109 |
244 | |
246 | |
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247 | #define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell |
245 | #define SCROLL 111 |
248 | #define SCROLL 111 |
246 | #define DIRECTOR 112 |
249 | #define DIRECTOR 112 |
247 | #define GIRDLE 113 |
250 | #define GIRDLE 113 |
248 | #define FORCE 114 |
251 | #define FORCE 114 |
249 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
252 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
… | |
… | |
434 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
437 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
435 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
438 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
436 | //#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ |
439 | //#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ |
437 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
440 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
438 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
441 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
439 | #define FLAG_USE_SHIELD 7 |
442 | #define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ |
440 | /* Can this creature use a shield? */ |
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441 | |
443 | |
442 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
444 | #define FLAG_NO_PICK 8 /* Object can't be picked up */ |
443 | |
445 | |
444 | /*#define FLAG_WALK_ON 9*//* Applied when it's walked upon */ |
446 | /*#define FLAG_WALK_ON 9*//* Applied when it's walked upon */ |
445 | /*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ |
447 | /*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ |
… | |
… | |
449 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
451 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
450 | /*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ |
452 | /*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ |
451 | |
453 | |
452 | #define FLAG_MONSTER 14 /* Will attack players */ |
454 | #define FLAG_MONSTER 14 /* Will attack players */ |
453 | #define FLAG_FRIENDLY 15 /* Will help players */ |
455 | #define FLAG_FRIENDLY 15 /* Will help players */ |
454 | |
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455 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
456 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
456 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
457 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
457 | #define FLAG_AUTO_APPLY 18 |
458 | #define FLAG_AUTO_APPLY 18 /* Will be applied when created */ |
458 | /* Will be applied when created */ |
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459 | #define FLAG_TREASURE_ENV 19 // put treasure into environment not in inventory |
459 | #define FLAG_TREASURE_ENV 19 // put treasure into environment not in inventory |
460 | #define FLAG_PLAYER_SOLD 20 /* Object was sold to a shop by a player. */ |
460 | #define FLAG_PLAYER_SOLD 20 /* Object was sold to a shop by a player. */ |
461 | #define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */ |
461 | #define FLAG_SEE_INVISIBLE 21 /* Will see invisible player */ |
462 | #define FLAG_CAN_ROLL 22 /* Object can be rolled */ |
462 | #define FLAG_CAN_ROLL 22 /* Object can be rolled */ |
463 | #define FLAG_OVERLAY_FLOOR 23 /* Object is an overlay floor */ |
463 | #define FLAG_OVERLAY_FLOOR 23 /* Object is an overlay floor */ |
… | |
… | |
465 | |
465 | |
466 | /*#define FLAG_WALK_OFF 25*//* Object is applied when left */ |
466 | /*#define FLAG_WALK_OFF 25*//* Object is applied when left */ |
467 | /*#define FLAG_FLY_ON 26*//* As WALK_ON, but only with FLAG_FLYING */ |
467 | /*#define FLAG_FLY_ON 26*//* As WALK_ON, but only with FLAG_FLYING */ |
468 | /*#define FLAG_FLY_OFF 27*//* As WALK_OFF, but only with FLAG_FLYING */ |
468 | /*#define FLAG_FLY_OFF 27*//* As WALK_OFF, but only with FLAG_FLYING */ |
469 | |
469 | |
470 | #define FLAG_IS_USED_UP 28 |
470 | #define FLAG_IS_USED_UP 28 /* When (--food<0) the object will get destroyed */ |
471 | /* When (--food<0) the object will exit */ |
471 | #define FLAG_IDENTIFIED 29 /* Player knows full info about item */ |
472 | #define FLAG_IDENTIFIED 29 |
472 | #define FLAG_REFLECTING 30 /* Object reflects from walls (lightning) */ |
473 | /* Player knows full info about item */ |
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474 | #define FLAG_REFLECTING 30 |
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475 | /* Object reflects from walls (lightning) */ |
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476 | #define FLAG_CHANGING 31 /* Changes to other_arch when anim is done */ |
473 | #define FLAG_CHANGING 31 /* Changes to other_arch when anim is done */ |
477 | |
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478 | #define FLAG_SPLITTING 32 /* Object splits into stats.food other objs */ |
474 | #define FLAG_SPLITTING 32 /* Object splits into stats.food other objs */ |
479 | #define FLAG_HITBACK 33 /* Object will hit back when hit */ |
475 | #define FLAG_HITBACK 33 /* Object will hit back when hit */ |
480 | #define FLAG_STARTEQUIP 34 |
476 | #define FLAG_STARTEQUIP 34 /* Object was given to player at start */ |
481 | /* Object was given to player at start */ |
477 | #define FLAG_BLOCKSVIEW 35 /* Object blocks view */ |
482 | #define FLAG_BLOCKSVIEW 35 |
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483 | /* Object blocks view */ |
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484 | #define FLAG_UNDEAD 36 /* Monster is undead */ |
478 | #define FLAG_UNDEAD 36 /* Monster is undead */ |
485 | #define FLAG_SCARED 37 /* Monster is scared (mb player in future) */ |
479 | #define FLAG_SCARED 37 /* Monster is scared (mb player in future) */ |
486 | #define FLAG_UNAGGRESSIVE 38 /* Monster doesn't attack players */ |
480 | #define FLAG_UNAGGRESSIVE 38 /* Monster doesn't attack players */ |
487 | #define FLAG_REFL_MISSILE 39 /* Arrows will reflect from object */ |
481 | #define FLAG_REFL_MISSILE 39 /* Arrows will reflect from object */ |
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482 | #define FLAG_REFL_SPELL 40 /* Spells (some) will reflect from object */ |
488 | |
483 | |
489 | #define FLAG_REFL_SPELL 40 |
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490 | /* Spells (some) will reflect from object */ |
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491 | #define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */ |
484 | #define FLAG_NO_MAGIC 41 /* Spells (some) can't pass this object */ |
492 | #define FLAG_NO_FIX_PLAYER 42 /* fix_player() won't be called */ |
485 | #define FLAG_NO_FIX_PLAYER 42 /* fix_player() won't be called */ |
493 | #define FLAG_IS_LIGHTABLE 43 /* object can be lit */ |
486 | #define FLAG_IS_LIGHTABLE 43 /* object can be lit */ |
494 | #define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */ |
487 | #define FLAG_TEAR_DOWN 44 /* at->faces[hp*animations/maxhp] at hit */ |
495 | #define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \ |
488 | #define FLAG_RUN_AWAY 45 /* Object runs away from nearest player \ |
… | |
… | |
501 | |
494 | |
502 | #define FLAG_PICK_UP 48 /* Can pick up */ |
495 | #define FLAG_PICK_UP 48 /* Can pick up */ |
503 | #define FLAG_UNIQUE 49 /* Item is really unique (UNIQUE_ITEMS) */ |
496 | #define FLAG_UNIQUE 49 /* Item is really unique (UNIQUE_ITEMS) */ |
504 | #define FLAG_NO_DROP 50 /* Object can't be dropped */ |
497 | #define FLAG_NO_DROP 50 /* Object can't be dropped */ |
505 | #define FLAG_WIZCAST 51 /* The wizard can cast spells in no-magic area */ |
498 | #define FLAG_WIZCAST 51 /* The wizard can cast spells in no-magic area */ |
506 | #define FLAG_CAST_SPELL 52 |
499 | |
507 | /* (Monster) can learn and cast spells */ |
500 | #define FLAG_CAST_SPELL 52 /* (Monster) can learn and cast spells */ |
508 | #define FLAG_USE_SCROLL 53 |
501 | #define FLAG_USE_SCROLL 53 /* (Monster) can read scroll */ |
509 | /* (Monster) can read scroll */ |
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510 | #define FLAG_USE_RANGE 54 /* (Monster) can apply and use range items */ |
502 | #define FLAG_USE_RANGE 54 /* (Monster) can apply and use range items */ |
511 | #define FLAG_USE_BOW 55 /* (Monster) can apply and fire bows */ |
503 | #define FLAG_USE_BOW 55 /* (Monster) can apply and fire bows */ |
512 | |
504 | #define FLAG_USE_ARMOUR 56 /* (Monster) can wear armour/shield/helmet */ |
513 | #define FLAG_USE_ARMOUR 56 |
505 | #define FLAG_USE_WEAPON 57 /* (Monster) can wield weapons */ |
514 | /* (Monster) can wear armour/shield/helmet */ |
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515 | #define FLAG_USE_WEAPON 57 |
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516 | /* (Monster) can wield weapons */ |
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517 | #define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */ |
506 | #define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */ |
518 | #define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */ |
507 | #define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */ |
519 | #define FLAG_READY_BOW 60 /* (Monster) has valid bow readied */ |
508 | #define FLAG_READY_BOW 60 /* (Monster) has valid bow readied */ |
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509 | |
520 | #define FLAG_XRAYS 61 /* X-ray vision */ |
510 | #define FLAG_XRAYS 61 /* X-ray vision */ |
521 | #define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */ |
511 | #define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */ |
522 | #define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */ |
512 | #define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */ |
523 | |
513 | |
524 | #define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */ |
514 | #define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */ |
… | |
… | |
543 | #define FLAG_READY_SCROLL 81 /* monster has scroll in inv and can use it */ |
533 | #define FLAG_READY_SCROLL 81 /* monster has scroll in inv and can use it */ |
544 | #define FLAG_USE_ROD 82 /* (Monster) can apply and use rods */ |
534 | #define FLAG_USE_ROD 82 /* (Monster) can apply and use rods */ |
545 | |
535 | |
546 | #define FLAG_PRECIOUS 83 // object is precious (pets) |
536 | #define FLAG_PRECIOUS 83 // object is precious (pets) |
547 | #define FLAG_USE_HORN 84 /* (Monster) can apply and use horns */ |
537 | #define FLAG_USE_HORN 84 /* (Monster) can apply and use horns */ |
548 | #define FLAG_MAKE_INVIS 85 |
538 | #define FLAG_MAKE_INVIS 85 /* (Item) gives invisibility when applied */ |
549 | /* (Item) gives invisibility when applied */ |
539 | #define FLAG_INV_LOCKED 86 /* Item will not be dropped from inventory */ |
550 | #define FLAG_INV_LOCKED 86 |
540 | |
551 | /* Item will not be dropped from inventory */ |
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552 | #define FLAG_IS_WOODED 87 /* Item is wooded terrain */ |
541 | #define FLAG_IS_WOODED 87 /* Item is wooded terrain */ |
553 | |
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554 | #define FLAG_IS_HILLY 88 /* Item is hilly/mountain terrain */ |
542 | #define FLAG_IS_HILLY 88 /* Item is hilly/mountain terrain */ |
555 | #define FLAG_READY_SKILL 89 /* (Monster or Player) has a skill readied */ |
543 | #define FLAG_READY_SKILL 89 /* (Monster or Player) has a skill readied */ |
556 | #define FLAG_READY_WEAPON 90 /* (Monster or Player) has a weapon readied */ |
544 | #define FLAG_READY_WEAPON 90 /* (Monster or Player) has a weapon readied */ |
557 | #define FLAG_NO_SKILL_IDENT 91 /* If set, item cannot be identified w/ a skill */ |
545 | #define FLAG_NO_SKILL_IDENT 91 /* If set, item cannot be identified w/ a skill */ |
558 | #define FLAG_BLIND 92 /* If set, object cannot see (visually) */ |
546 | #define FLAG_BLIND 92 /* If set, object cannot see (visually) */ |
… | |
… | |
572 | */ |
560 | */ |
573 | |
561 | |
574 | #define FLAG_BERSERK 99 /* monster will attack closest living |
562 | #define FLAG_BERSERK 99 /* monster will attack closest living |
575 | object */ |
563 | object */ |
576 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
564 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
577 | #define FLAG_NO_ATTACK 101 /* monster don't attack */ |
565 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
578 | #define FLAG_NO_DAMAGE 102 /* monster can't be damaged */ |
566 | #define FLAG_NO_DAMAGE 102 /* monster can't be damaged */ |
579 | #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by |
567 | #define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by |
580 | * load_original_map() */ |
568 | * load_original_map() */ |
581 | #define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on |
569 | //#define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on |
582 | * the overlay, and is not subject to |
570 | // * the overlay, and is not subject to |
583 | * decay. */ |
571 | // * decay. */ |
584 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
572 | #define FLAG_ACTIVATE_ON_PUSH 105 /* connected object is activated when 'pushed' */ |
585 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
573 | #define FLAG_ACTIVATE_ON_RELEASE 106 /* connected object is activated when 'released' */ |
586 | #define FLAG_IS_WATER 107 |
574 | #define FLAG_IS_WATER 107 |
587 | #define FLAG_CONTENT_ON_GEN 108 |
575 | #define FLAG_CONTENT_ON_GEN 108 |
588 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
576 | #define FLAG_IS_A_TEMPLATE 109 /* Object has no ingame life until instanciated */ |
… | |
… | |
594 | * defined flag + 1. If you change this, |
582 | * defined flag + 1. If you change this, |
595 | * make sure you update the flag_links |
583 | * make sure you update the flag_links |
596 | * in common/loader.l |
584 | * in common/loader.l |
597 | */ |
585 | */ |
598 | |
586 | |
599 | /* Values can go up to 127 before the size of the flags array in the |
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600 | * object structure needs to be enlarged. |
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601 | * So there are 18 available flags slots |
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602 | */ |
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603 | |
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604 | #define NROFNEWOBJS(xyz) ((xyz)->stats.food) |
587 | #define NROFNEWOBJS(xyz) ((xyz)->stats.food) |
605 | |
588 | |
606 | /* If you add new movement types, you may need to update |
589 | /* If you add new movement types, you may need to update |
607 | * describe_item() so properly describe those types. |
590 | * describe_item() so properly describe those types. |
608 | * change_abil() probably should be updated also. |
591 | * change_abil() probably should be updated also. |
… | |
… | |
618 | |
601 | |
619 | #define MOVE_ALL 0x3f /* Mask of all movement types */ |
602 | #define MOVE_ALL 0x3f /* Mask of all movement types */ |
620 | |
603 | |
621 | /* typdef here to define type large enough to hold bitmask of |
604 | /* typdef here to define type large enough to hold bitmask of |
622 | * all movement types. Make one declaration so easy to update. |
605 | * all movement types. Make one declaration so easy to update. |
623 | * uint8 is defined yet, so just use what that would define it |
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624 | * at anyways. |
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625 | */ |
606 | */ |
626 | typedef unsigned char MoveType; |
607 | typedef unsigned char MoveType; |
627 | |
608 | |
628 | /* Basic macro to see if ob2 blocks ob1 from moving onto this space. |
609 | /* Basic macro to see if ob2 blocks ob1 from moving onto this space. |
629 | * Basically, ob2 has to block all of ob1 movement types. |
610 | * Basically, ob2 has to block all of ob1 movement types. |
… | |
… | |
638 | * |
619 | * |
639 | */ |
620 | */ |
640 | #define OB_TYPE_MOVE_BLOCK(ob1, type) \ |
621 | #define OB_TYPE_MOVE_BLOCK(ob1, type) \ |
641 | ((type) && (ob1->move_type & type) == ob1->move_type) |
622 | ((type) && (ob1->move_type & type) == ob1->move_type) |
642 | |
623 | |
643 | |
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644 | #define SET_GENERATE_TYPE(xyz,va) (xyz)->stats.sp=(va) |
624 | #define SET_GENERATE_TYPE(xyz,va) (xyz)->stats.sp=(va) |
645 | #define GENERATE_TYPE(xyz) ((xyz)->stats.sp) |
625 | #define GENERATE_TYPE(xyz) ((xyz)->stats.sp) |
646 | #define GENERATE_SPEED(xyz) ((xyz)->stats.maxsp) /* if(!RANDOM()%<speed>) */ |
626 | #define GENERATE_SPEED(xyz) ((xyz)->stats.maxsp) /* if(!RANDOM()%<speed>) */ |
647 | |
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648 | /* Note: These values are only a default value, resizing can change them */ |
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649 | #define INV_SIZE 12 /* How many items can be viewed in inventory */ |
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650 | #define LOOK_SIZE 6 /* ditto, but for the look-window */ |
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651 | #define MAX_INV_SIZE 40 /* For initializing arrays */ |
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652 | #define MAX_LOOK_SIZE 40 /* ditto for the look-window */ |
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653 | |
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654 | #define EDITABLE(xyz) ((xyz)->arch->editable) |
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655 | |
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656 | #define E_MONSTER 0x00000001 |
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657 | #define E_EXIT 0x00000002 |
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658 | #define E_TREASURE 0x00000004 |
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659 | #define E_BACKGROUND 0x00000008 |
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660 | #define E_DOOR 0x00000010 |
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661 | #define E_SPECIAL 0x00000020 |
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662 | #define E_SHOP 0x00000040 |
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663 | #define E_NORMAL 0x00000080 |
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|
664 | #define E_FALSE_WALL 0x00000100 |
|
|
665 | #define E_WALL 0x00000200 |
|
|
666 | #define E_EQUIPMENT 0x00000400 |
|
|
667 | #define E_OTHER 0x00000800 |
|
|
668 | #define E_ARTIFACT 0x00001000 |
|
|
669 | |
627 | |
670 | #define EXIT_PATH(xyz) (xyz)->slaying |
628 | #define EXIT_PATH(xyz) (xyz)->slaying |
671 | #define EXIT_LEVEL(xyz) (xyz)->stats.food |
629 | #define EXIT_LEVEL(xyz) (xyz)->stats.food |
672 | #define EXIT_X(xyz) (xyz)->stats.hp |
630 | #define EXIT_X(xyz) (xyz)->stats.hp |
673 | #define EXIT_Y(xyz) (xyz)->stats.sp |
631 | #define EXIT_Y(xyz) (xyz)->stats.sp |
… | |
… | |
693 | #define F_SHOP 64 /* consider the effect that the shop that the player is in has */ |
651 | #define F_SHOP 64 /* consider the effect that the shop that the player is in has */ |
694 | |
652 | |
695 | #define DIRX(xyz) freearr_x[(xyz)->direction] |
653 | #define DIRX(xyz) freearr_x[(xyz)->direction] |
696 | #define DIRY(xyz) freearr_y[(xyz)->direction] |
654 | #define DIRY(xyz) freearr_y[(xyz)->direction] |
697 | |
655 | |
698 | #define D_LOCK(xyz) (xyz)->contr->freeze_inv=(xyz)->contr->freeze_look=1; |
|
|
699 | #define D_UNLOCK(xyz) (xyz)->contr->freeze_inv=(xyz)->contr->freeze_look=0; |
|
|
700 | |
|
|
701 | #define ARMOUR_SPEED(xyz) (xyz)->last_sp |
656 | #define ARMOUR_SPEED(xyz) (xyz)->last_sp |
702 | #define ARMOUR_SPELLS(xyz) (xyz)->gen_sp_armour |
657 | #define ARMOUR_SPELLS(xyz) (xyz)->gen_sp_armour |
703 | #define WEAPON_SPEED(xyz) (xyz)->last_sp |
658 | #define WEAPON_SPEED(xyz) (xyz)->last_sp |
704 | |
659 | |
705 | /* GET_?_FROM_DIR if used only for positional firing where dir is X and Y |
660 | /* GET_?_FROM_DIR if used only for positional firing where dir is X and Y |
706 | each of them signed char, concatenated in a int16 */ |
661 | each of them signed char, concatenated in a int16 */ |
707 | #define GET_X_FROM_DIR(dir) (signed char) ( dir & 0xFF ) |
662 | #define GET_X_FROM_DIR(dir) (signed char) ( dir & 0xFF ) |
708 | #define GET_Y_FROM_DIR(dir) (signed char) ( (dir & 0xFF00) >> 8) |
663 | #define GET_Y_FROM_DIR(dir) (signed char) ( (dir & 0xFF00) >> 8) |
709 | #define SET_DIR_FROM_XY(X,Y) (signed char)X + ( ((signed char)Y)<<8) |
664 | #define SET_DIR_FROM_XY(X,Y) (signed char)X + ( ((signed char)Y)<<8) |
|
|
665 | |
710 | #define FIRE_DIRECTIONAL 0 |
666 | #define FIRE_DIRECTIONAL 0 |
711 | #define FIRE_POSITIONAL 1 |
667 | #define FIRE_POSITIONAL 1 |
712 | |
668 | |
713 | /******************************************************************************/ |
669 | /******************************************************************************/ |
714 | /* Monster Movements added by kholland@sunlab.cit.cornell.edu */ |
670 | /* Monster Movements added by kholland@sunlab.cit.cornell.edu */ |
… | |
… | |
779 | */ |
735 | */ |
780 | |
736 | |
781 | #define PREFER_HIGH 1 |
737 | #define PREFER_HIGH 1 |
782 | #define PREFER_LOW 0 |
738 | #define PREFER_LOW 0 |
783 | |
739 | |
784 | /* Simple function we use below to keep adding to the same string |
|
|
785 | * but also make sure we don't overwrite that string. |
|
|
786 | */ |
|
|
787 | static inline void |
|
|
788 | safe_strcat (char *dest, const char *orig, int *curlen, int maxlen) |
|
|
789 | { |
|
|
790 | if (*curlen == (maxlen - 1)) |
|
|
791 | return; |
|
|
792 | |
|
|
793 | strncpy (dest + *curlen, orig, maxlen - *curlen - 1); |
|
|
794 | dest[maxlen - 1] = 0; |
|
|
795 | *curlen += strlen (orig); |
|
|
796 | |
|
|
797 | if (*curlen > (maxlen - 1)) |
|
|
798 | *curlen = maxlen - 1; |
|
|
799 | } |
|
|
800 | |
|
|
801 | |
|
|
802 | /* The SAFE versions of these call the safe_strcat function above. |
|
|
803 | * Ideally, all functions should use the SAFE functions, but they |
|
|
804 | * require some extra support in the calling function to remain as |
|
|
805 | * efficient. |
|
|
806 | */ |
|
|
807 | #define DESCRIBE_ABILITY_SAFE(retbuf, variable, name, len, maxlen) \ |
|
|
808 | if(variable) { \ |
|
|
809 | int i,j=0; \ |
|
|
810 | safe_strcat(retbuf,"(" name ": ", len, maxlen); \ |
|
|
811 | for(i=0; i<NROFATTACKS; i++) \ |
|
|
812 | if(variable & (1<<i)) { \ |
|
|
813 | if (j) \ |
|
|
814 | safe_strcat(retbuf,", ", len, maxlen); \ |
|
|
815 | else \ |
|
|
816 | j = 1; \ |
|
|
817 | safe_strcat(retbuf, attacks[i], len, maxlen); \ |
|
|
818 | } \ |
|
|
819 | safe_strcat(retbuf,")",len,maxlen); \ |
|
|
820 | } |
|
|
821 | |
|
|
822 | |
|
|
823 | /* separated this from the common/item.c file. b.t. Dec 1995 */ |
|
|
824 | |
|
|
825 | #define DESCRIBE_ABILITY(retbuf, variable, name) \ |
|
|
826 | if(variable) { \ |
|
|
827 | int i,j=0; \ |
|
|
828 | strcat(retbuf,"(" name ": "); \ |
|
|
829 | for(i=0; i<NROFATTACKS; i++) \ |
|
|
830 | if(variable & (1<<i)) { \ |
|
|
831 | if (j) \ |
|
|
832 | strcat(retbuf,", "); \ |
|
|
833 | else \ |
|
|
834 | j = 1; \ |
|
|
835 | strcat(retbuf, attacks[i]); \ |
|
|
836 | } \ |
|
|
837 | strcat(retbuf,")"); \ |
|
|
838 | } |
|
|
839 | |
|
|
840 | |
|
|
841 | #define DESCRIBE_PATH(retbuf, variable, name) \ |
|
|
842 | if(variable) { \ |
|
|
843 | int i,j=0; \ |
|
|
844 | strcat(retbuf,"(" name ": "); \ |
|
|
845 | for(i=0; i<NRSPELLPATHS; i++) \ |
|
|
846 | if(variable & (1<<i)) { \ |
|
|
847 | if (j) \ |
|
|
848 | strcat(retbuf,", "); \ |
|
|
849 | else \ |
|
|
850 | j = 1; \ |
|
|
851 | strcat(retbuf, spellpathnames[i]); \ |
|
|
852 | } \ |
|
|
853 | strcat(retbuf,")"); \ |
|
|
854 | } |
|
|
855 | |
|
|
856 | |
|
|
857 | #define DESCRIBE_PATH_SAFE(retbuf, variable, name, len, maxlen) \ |
|
|
858 | if(variable) { \ |
|
|
859 | int i,j=0; \ |
|
|
860 | safe_strcat(retbuf,"(" name ": ", len, maxlen); \ |
|
|
861 | for(i=0; i<NRSPELLPATHS; i++) \ |
|
|
862 | if(variable & (1<<i)) { \ |
|
|
863 | if (j) \ |
|
|
864 | safe_strcat(retbuf,", ", len, maxlen); \ |
|
|
865 | else \ |
|
|
866 | j = 1; \ |
|
|
867 | safe_strcat(retbuf, spellpathnames[i], len, maxlen); \ |
|
|
868 | } \ |
|
|
869 | safe_strcat(retbuf,")", len, maxlen); \ |
|
|
870 | } |
|
|
871 | |
|
|
872 | /* Flags for apply_special() */ |
740 | /* Flags for apply_special() */ |
873 | enum apply_flag |
741 | enum apply_flag |
874 | { |
742 | { |
875 | /* Basic flags/mode, always use one of these */ |
743 | /* Basic flags/mode, always use one of these */ |
876 | AP_TOGGLE = 0, |
744 | AP_TOGGLE = 0, |
… | |
… | |
917 | #define CAN_APPLY_NOT_MASK 0xf |
785 | #define CAN_APPLY_NOT_MASK 0xf |
918 | #define CAN_APPLY_UNAPPLY 0x10 |
786 | #define CAN_APPLY_UNAPPLY 0x10 |
919 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
787 | #define CAN_APPLY_UNAPPLY_MULT 0x20 |
920 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
788 | #define CAN_APPLY_UNAPPLY_CHOICE 0x40 |
921 | |
789 | |
922 | /* Cut off point of when an object is put on the active list or not */ |
790 | // Cut off point of when an object is put on the active list or not |
|
|
791 | // we use 2**-n because that can be represented exactly |
|
|
792 | // also make sure that this is a float, not double, constant |
923 | #define MIN_ACTIVE_SPEED 1e-5 |
793 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
924 | |
794 | |
925 | #define RANDOM() (rndm.next () & 0xffffffU) |
795 | #define RANDOM() (rndm.next () & 0xffffffU) |
926 | #define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of |
|
|
927 | |
796 | |
928 | /* Returns the weight of the given object. Note: it does not take the number of |
797 | /* Returns the weight of the given object. Note: it does not take the number of |
929 | * items (nrof) into account. |
798 | * items (nrof) into account. |
|
|
799 | * (this looks rather bogus, schmorp) |
930 | */ |
800 | */ |
931 | #define WEIGHT(op) (op->nrof?op->weight:op->weight+op->carrying) |
801 | #define WEIGHT(op) ((op)->nrof ? (op)->weight : (op)->weight + (op)->carrying) |
932 | |
|
|
933 | |
|
|
934 | /* Code fastening defines |
|
|
935 | * FAST_STRCAT & FAST_STRNCAT will add buf2__ at position pointed by |
|
|
936 | * buf__ and increment buf__ position so it will point to the end of buf__. |
|
|
937 | * the '\0' caracter will not be put at end of buf__. |
|
|
938 | * use preparefastcat and finishfastcat on buf__ to prepare |
|
|
939 | * and clean up the string. (Lots faster than doing each time...) |
|
|
940 | * If you use them and have choice between FAST_STRCAT and FAST_STRNCAT, |
|
|
941 | * keep in mind FAST_STRNCAT is faster since length of second argument is |
|
|
942 | * kown in advance. |
|
|
943 | */ |
|
|
944 | |
|
|
945 | #define PREPARE_FASTCAT(buf__) buf__+strlen(buf__) |
|
|
946 | #define FAST_STRNCAT(buf__,buf2__,size__) {memcpy (buf__,buf2__,size__);buf__+=size__;} |
|
|
947 | #define FAST_STRCAT(buf__,buf2__) {memcpy (buf__,buf2__,strlen(buf2__));buf__+=strlen(buf2__);} |
|
|
948 | #define FINISH_FASTCAT(buf__) buf__[0]='\0'; |
|
|
949 | |
802 | |
950 | /* |
803 | /* |
951 | * Warning! |
804 | * Warning! |
952 | * If you add message types here, don't forget |
805 | * If you add message types here, don't forget |
953 | * to keep the client up to date too! |
806 | * to keep the client up to date too! |
… | |
… | |
1038 | |
891 | |
1039 | /* admin messages */ |
892 | /* admin messages */ |
1040 | #define MSG_TYPE_ADMIN_RULES 1 |
893 | #define MSG_TYPE_ADMIN_RULES 1 |
1041 | #define MSG_TYPE_ADMIN_NEWS 2 |
894 | #define MSG_TYPE_ADMIN_NEWS 2 |
1042 | |
895 | |
|
|
896 | /** |
|
|
897 | * Maximum distance a player may hear a sound from. |
|
|
898 | * This is only used for new client/server sound. If the sound source |
|
|
899 | * on the map is farther away than this, we don't sent it to the client. |
|
|
900 | */ |
|
|
901 | #define MAX_SOUND_DISTANCE 16 |
|
|
902 | |
|
|
903 | #define LOG_CHANNEL "log" // the plain and ugly standard server log |
|
|
904 | #define INFO_CHANNEL "info" // lower_left box |
|
|
905 | #define SAY_CHANNEL "channel-say" |
|
|
906 | #define CHAT_CHANNEL "channel-chat" |
|
|
907 | #define MSG_CHANNEL(name) ("c/" name) // predefined channel defined in lib/cf.pm %CHANNEL |
|
|
908 | |
|
|
909 | /* The following are the color flags passed to new_draw_info. |
|
|
910 | * |
|
|
911 | * We also set up some control flags |
|
|
912 | * |
|
|
913 | * NDI = New Draw Info |
|
|
914 | */ |
|
|
915 | |
|
|
916 | /* Color specifications - note these match the order in xutil.c */ |
|
|
917 | /* Note 2: Black, the default color, is 0. Thus, it does not need to |
|
|
918 | * be implicitly specified. |
|
|
919 | */ |
|
|
920 | #define NDI_BLACK 0 |
|
|
921 | #define NDI_WHITE 1 |
|
|
922 | #define NDI_NAVY 2 |
|
|
923 | #define NDI_RED 3 |
|
|
924 | #define NDI_ORANGE 4 |
|
|
925 | #define NDI_BLUE 5 /* Actually, it is Dodger Blue */ |
|
|
926 | #define NDI_DK_ORANGE 6 /* DarkOrange2 */ |
|
|
927 | #define NDI_GREEN 7 /* SeaGreen */ |
|
|
928 | #define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */ |
|
|
929 | /* Than seagreen - also background color */ |
|
|
930 | #define NDI_GREY 9 |
|
|
931 | #define NDI_BROWN 10 /* Sienna */ |
|
|
932 | #define NDI_GOLD 11 |
|
|
933 | #define NDI_TAN 12 /* Khaki */ |
|
|
934 | |
|
|
935 | #define NDI_MAX_COLOR 12 /* Last value in */ |
|
|
936 | #define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */ |
|
|
937 | /* using an int anyways, so we have the space */ |
|
|
938 | /* to still do all the flags */ |
|
|
939 | |
|
|
940 | #define NDI_REPLY 0x20 // is a direct reply to a user command |
|
|
941 | #define NDI_NOCREATE 0x40 // do not create a tab if one doesn't exist |
|
|
942 | #define NDI_CLEAR 0x80 // clear tab/message area before output, if sensible |
|
|
943 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
|
|
944 | |
|
|
945 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
|
|
946 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
|
|
947 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
|
|
948 | |
1043 | #endif /* DEFINE_H */ |
949 | #endif /* DEFINE_H */ |
1044 | |
950 | |