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… | |
88 | #define MAX_ANIMATIONS 256 |
88 | #define MAX_ANIMATIONS 256 |
89 | |
89 | |
90 | #define MAX_NAME 48 |
90 | #define MAX_NAME 48 |
91 | #define MAX_EXT_TITLE 98 |
91 | #define MAX_EXT_TITLE 98 |
92 | |
92 | |
93 | /* Fatal variables: */ |
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94 | //TODO: remove all calls to fatal and replace them by cleanup |
93 | //TODO: remove all calls to fatal and replace them by cleanup |
95 | #define OUT_OF_MEMORY 0 |
94 | #define OUT_OF_MEMORY 0 |
96 | #define MAP_ERROR 1 |
95 | #define MAP_ERROR 1 |
97 | #define ARCHTABLE_TOO_SMALL 2 // unused |
96 | #define ARCHTABLE_TOO_SMALL 2 // unused |
98 | #define TOO_MANY_ERRORS 3 |
97 | #define TOO_MANY_ERRORS 3 |
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122 | #define POTION 5 |
121 | #define POTION 5 |
123 | #define FOOD 6 |
122 | #define FOOD 6 |
124 | #define POISON 7 |
123 | #define POISON 7 |
125 | #define BOOK 8 |
124 | #define BOOK 8 |
126 | #define CLOCK 9 |
125 | #define CLOCK 9 |
127 | |
126 | //10 |
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127 | //11 |
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128 | //12 |
128 | #define ARROW 13 |
129 | #define ARROW 13 |
129 | #define BOW 14 |
130 | #define BOW 14 |
130 | #define WEAPON 15 |
131 | #define WEAPON 15 |
131 | #define ARMOUR 16 |
132 | #define ARMOUR 16 |
132 | #define PEDESTAL 17 |
133 | #define PEDESTAL 17 |
133 | #define ALTAR 18 |
134 | #define ALTAR 18 |
134 | |
135 | //19 |
135 | #define LOCKED_DOOR 20 |
136 | #define LOCKED_DOOR 20 |
136 | #define SPECIAL_KEY 21 |
137 | #define SPECIAL_KEY 21 |
137 | #define MAP 22 |
138 | #define MAP 22 |
138 | #define DOOR 23 |
139 | #define DOOR 23 |
139 | #define KEY 24 |
140 | #define KEY 24 |
140 | |
141 | //25 |
141 | #define TIMED_GATE 26 |
142 | #define TIMED_GATE 26 |
142 | #define TRIGGER 27 |
143 | #define TRIGGER 27 |
143 | #define GRIMREAPER 28 |
144 | #define GRIMREAPER 28 |
144 | #define MAGIC_EAR 29 |
145 | #define MAGIC_EAR 29 |
145 | #define TRIGGER_BUTTON 30 |
146 | #define TRIGGER_BUTTON 30 |
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154 | #define AMULET 39 |
155 | #define AMULET 39 |
155 | #define PLAYERMOVER 40 |
156 | #define PLAYERMOVER 40 |
156 | #define TELEPORTER 41 |
157 | #define TELEPORTER 41 |
157 | #define CREATOR 42 |
158 | #define CREATOR 42 |
158 | #define SKILL 43 /* also see SKILL_TOOL (74) below */ |
159 | #define SKILL 43 /* also see SKILL_TOOL (74) below */ |
159 | |
160 | //44 |
160 | #define EARTHWALL 45 |
161 | #define EARTHWALL 45 |
161 | #define GOLEM 46 |
162 | #define GOLEM 46 |
162 | |
163 | //47 |
163 | #define THROWN_OBJ 48 |
164 | #define THROWN_OBJ 48 |
164 | #define BLINDNESS 49 |
165 | #define BLINDNESS 49 |
165 | #define GOD 50 |
166 | #define GOD 50 |
166 | #define DETECTOR 51 /* peterm: detector is an object |
167 | #define DETECTOR 51 /* peterm: detector is an object |
167 | * which notices the presense of |
168 | * which notices the presense of |
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182 | |
183 | |
183 | #define PEACEMAKER 59 /* Object owned by a player which can convert |
184 | #define PEACEMAKER 59 /* Object owned by a player which can convert |
184 | * a monster into a peaceful being incapable of attack. |
185 | * a monster into a peaceful being incapable of attack. |
185 | */ |
186 | */ |
186 | #define GEM 60 |
187 | #define GEM 60 |
187 | |
188 | //61 |
188 | #define FIREWALL 62 |
189 | #define FIREWALL 62 |
189 | #define ANVIL 63 |
190 | #define ANVIL 63 |
190 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
191 | #define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ |
191 | #define MOOD_FLOOR 65 /* |
192 | #define MOOD_FLOOR 65 /* |
192 | * values of last_sp set how to change: |
193 | * values of last_sp set how to change: |
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206 | #define FLOOR 71 /* this is a floor tile -> native layer 0 */ |
207 | #define FLOOR 71 /* this is a floor tile -> native layer 0 */ |
207 | #define FLESH 72 /* animal 'body parts' -b.t. */ |
208 | #define FLESH 72 /* animal 'body parts' -b.t. */ |
208 | #define INORGANIC 73 /* metals and minerals */ |
209 | #define INORGANIC 73 /* metals and minerals */ |
209 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
210 | #define SKILL_TOOL 74 /* Allows the use of a skill */ |
210 | #define LIGHTER 75 |
211 | #define LIGHTER 75 |
211 | |
212 | //76 |
212 | #define BUILDABLE_WALL 77 /* this is a buildable wall */ |
213 | #define BUILDABLE_WALL 77 /* this is a buildable wall */ |
213 | |
214 | //78 |
214 | |
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215 | #define MISC_OBJECT 79 /* misc. objects are for objects without a function |
215 | #define MISC_OBJECT 79 /* misc. objects are for objects without a function |
216 | in the engine. Like statues, clocks, chairs,... |
216 | in the engine. Like statues, clocks, chairs,... |
217 | If perhaps we create a function where we can sit |
217 | If perhaps we create a function where we can sit |
218 | on chairs, we create a new type and remove all |
218 | on chairs, we create a new type and remove all |
219 | chairs from here. */ |
219 | chairs from here. */ |
220 | |
220 | //80 |
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221 | //81 |
221 | #define LAMP 82 /* a lamp */ |
222 | #define LAMP 82 /* a lamp */ |
222 | #define DUPLICATOR 83 /* duplicator/multiplier object */ |
223 | #define DUPLICATOR 83 /* duplicator/multiplier object */ |
223 | |
224 | //84 |
224 | #define SPELLBOOK 85 |
225 | #define SPELLBOOK 85 |
225 | |
226 | //86 |
226 | #define CLOAK 87 |
227 | #define CLOAK 87 |
227 | |
228 | //88 |
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229 | //89 |
228 | #define SPINNER 90 |
230 | #define SPINNER 90 |
229 | #define GATE 91 |
231 | #define GATE 91 |
230 | #define BUTTON 92 |
232 | #define BUTTON 92 |
231 | #define CF_HANDLE 93 |
233 | #define CF_HANDLE 93 |
232 | #define HOLE 94 |
234 | #define HOLE 94 |
233 | #define TRAPDOOR 95 |
235 | #define TRAPDOOR 95 |
234 | |
236 | //96 |
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237 | //97 |
235 | #define SIGN 98 |
238 | #define SIGN 98 |
236 | #define BOOTS 99 |
239 | #define BOOTS 99 |
237 | #define GLOVES 100 |
240 | #define GLOVES 100 |
238 | #define SPELL 101 |
241 | #define SPELL 101 |
239 | #define SPELL_EFFECT 102 |
242 | #define SPELL_EFFECT 102 |
240 | #define CONVERTER 103 |
243 | #define CONVERTER 103 |
241 | #define BRACERS 104 |
244 | #define BRACERS 104 |
242 | #define POISONING 105 |
245 | #define POISONING 105 |
243 | #define SAVEBED 106 |
246 | #define SAVEBED 106 |
244 | |
247 | //107 |
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248 | //108 |
245 | #define WAND 109 |
249 | #define WAND 109 |
246 | |
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247 | #define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell |
250 | #define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell |
248 | #define SCROLL 111 |
251 | #define SCROLL 111 |
249 | #define DIRECTOR 112 |
252 | #define DIRECTOR 112 |
250 | #define GIRDLE 113 |
253 | #define GIRDLE 113 |
251 | #define FORCE 114 |
254 | #define FORCE 114 |
252 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
255 | #define POTION_EFFECT 115 /* a force, holding the effect of a potion */ |
253 | #define EVENT_CONNECTOR 116 /* Lauwenmark: an invisible object holding a plugin event hook */ |
256 | #define EVENT_CONNECTOR 116 /* Lauwenmark: an invisible object holding a plugin event hook */ |
254 | |
257 | //117 |
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258 | //118 |
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259 | //119 |
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260 | //120 |
255 | #define CLOSE_CON 121 /* Eneq(@csd.uu.se): Id for close_container archetype. */ |
261 | #define CLOSE_CON 121 /* Eneq(@csd.uu.se): Id for close_container archetype. */ |
256 | #define CONTAINER 122 |
262 | #define CONTAINER 122 |
257 | #define ARMOUR_IMPROVER 123 |
263 | #define ARMOUR_IMPROVER 123 |
258 | #define WEAPON_IMPROVER 124 |
264 | #define WEAPON_IMPROVER 124 |
259 | |
265 | //125 |
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266 | //126 |
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267 | //127 |
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268 | //128 |
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269 | //129 |
260 | #define SKILLSCROLL 130 /* can add a skill to player's inventory -bt. */ |
270 | #define SKILLSCROLL 130 /* can add a skill to player's inventory -bt. */ |
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271 | //131 |
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272 | //132 |
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273 | //133 |
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274 | //134 |
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275 | //135 |
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276 | //136 |
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277 | //137 |
261 | #define DEEP_SWAMP 138 |
278 | #define DEEP_SWAMP 138 |
262 | #define IDENTIFY_ALTAR 139 |
279 | #define IDENTIFY_ALTAR 139 |
263 | |
280 | //140 |
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281 | //141 |
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282 | //142 |
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283 | //143 |
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284 | //144 |
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285 | //145 |
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286 | //146 |
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287 | //147 |
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288 | //148 |
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289 | //149 |
264 | #define MENU 150 /* Mark Wedel (mark@pyramid.com) Shop inventories */ |
290 | #define MENU 150 /* Mark Wedel (mark@pyramid.com) Shop inventories */ |
265 | |
291 | //151 |
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292 | //152 |
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293 | //153 |
266 | #define RUNE 154 |
294 | #define RUNE 154 |
267 | #define TRAP 155 |
295 | #define TRAP 155 |
268 | |
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269 | #define POWER_CRYSTAL 156 |
296 | #define POWER_CRYSTAL 156 |
270 | #define CORPSE 157 |
297 | #define CORPSE 157 |
271 | |
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272 | #define DISEASE 158 |
298 | #define DISEASE 158 |
273 | #define SYMPTOM 159 |
299 | #define SYMPTOM 159 |
274 | #define BUILDER 160 /* Generic item builder, see subtypes */ |
300 | #define BUILDER 160 /* Generic item builder, see subtypes */ |
275 | #define MATERIAL 161 /* Material for building */ |
301 | #define MATERIAL 161 /* Material for building */ |
276 | |
302 | //162 |
277 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
303 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
278 | |
304 | //164 |
279 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
305 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
280 | potions, alchemy, or magic works here (elmex) */ |
306 | potions, alchemy, or magic works here (elmex) */ |
281 | |
307 | |
282 | #define NUM_TYPES 166 // must be max(type) + 1 |
308 | #define NUM_TYPES 166 // must be max(type) + 1 |
283 | |
309 | |
284 | /* DEAD TYPES: */ |
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285 | //#define FBULLET 10 |
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286 | //#define FBALL 11 |
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287 | //#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 |
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288 | //#define CONFUSION 19 |
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289 | //#define MMISSILE 25 |
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290 | /*#define EXPERIENCE 44*//* This is basically obsolete now. It used to contain |
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291 | * experience for broad skill categories. This value |
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292 | * is now automatically converteed at load time. |
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293 | */ |
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294 | //#define BOMB 47 |
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295 | //#define FIRECHEST 61 /* FIRECHEST folded into FIREWALL */ |
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296 | |
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297 | /* random crossfire developer: The trap_part, wall, light_source, |
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298 | * misc_object, monster, and spawn_generator |
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299 | * types are not used in any archetypes, |
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300 | * and should perhaps be removed. |
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301 | * |
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302 | * Wed Dec 20 13:35:24 CET 2006: |
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303 | * elmex: removed TRAP_PART, LIGHT_SOURCE, MONSTER and SPAWN_GENERATOR now. |
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304 | * monsters are marked by FLAG_MONSTER and generator with FLAG_GENERATOR. |
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305 | * renamed WALL to BUILDABLE_WALL. |
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306 | */ |
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307 | |
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308 | //#define TRAP_PART 76 /* Needed by set traps skill -b.t. */ |
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309 | //#define LIGHT_SOURCE 78 /* torches, lamps, etc. */ |
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310 | //#define MONSTER 80 /* yes, thats a real, living creature */ |
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311 | //#define SPAWN_GENERATOR 81 /* a spawn point or monster generator object */ |
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312 | //#define TOOL 84 /* a tool for building objects */ |
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313 | //#define BUILDFAC 86 /* facilities for building objects */ |
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314 | //#define CONE 88 |
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315 | //#define AURA 89 /* aura spell object */ |
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316 | //#define WORD_OF_RECALL 96 |
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317 | //#define PARAIMAGE 97 |
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318 | //#define POISONCLOUD 107 |
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319 | //#define FIREHOLES 108 |
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320 | //#define ABILITY 110 |
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321 | /* unused: 125 - 129 |
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322 | * type 125 was MONEY_CHANGER |
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323 | */ |
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324 | //#define CANCELLATION 141 /* not used with new spell code */ |
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325 | //#define BALL_LIGHTNING 151 /* peterm: ball lightning and color spray */ |
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326 | //#define SWARM_SPELL 153 |
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327 | //#define GPS 162 /* Ground positionning system, moved to Python plugin */ |
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328 | //#define QUEST 164 /* See below for subtypes */ |
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329 | |
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330 | /* END TYPE DEFINE */ |
310 | /* END TYPE DEFINE */ |
331 | |
311 | |
332 | #define NUM_SUBTYPES 64 // maximum supported subtype number + 1, can be increased to 256 |
312 | // maximum supported subtype number + 1, can be increased to 256 |
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313 | // currently (2007-09) in use: 50 |
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|
314 | #define NUM_SUBTYPES 64 |
333 | |
315 | |
334 | /* Subtypes for BUILDER */ |
316 | /* Subtypes for BUILDER */ |
335 | #define ST_BD_BUILD 1 /* Builds an item */ |
317 | #define ST_BD_BUILD 1 /* Builds an item */ |
336 | #define ST_BD_REMOVE 2 /* Removes an item */ |
318 | #define ST_BD_REMOVE 2 /* Removes an item */ |
337 | |
319 | |
338 | /* Subtypes for MATERIAL */ |
320 | /* Subtypes for MATERIAL */ |
339 | #define ST_MAT_FLOOR 1 /* Floor */ |
321 | #define ST_MAT_FLOOR 1 /* Floor */ |
340 | #define ST_MAT_WALL 2 /* Wall */ |
322 | #define ST_MAT_WALL 2 /* Wall */ |
341 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
323 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
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468 | /*#define FLAG_FLY_OFF 27*//* As WALK_OFF, but only with FLAG_FLYING */ |
450 | /*#define FLAG_FLY_OFF 27*//* As WALK_OFF, but only with FLAG_FLYING */ |
469 | |
451 | |
470 | #define FLAG_IS_USED_UP 28 /* When (--food<0) the object will get destroyed */ |
452 | #define FLAG_IS_USED_UP 28 /* When (--food<0) the object will get destroyed */ |
471 | #define FLAG_IDENTIFIED 29 /* Player knows full info about item */ |
453 | #define FLAG_IDENTIFIED 29 /* Player knows full info about item */ |
472 | #define FLAG_REFLECTING 30 /* Object reflects from walls (lightning) */ |
454 | #define FLAG_REFLECTING 30 /* Object reflects from walls (lightning) */ |
473 | #define FLAG_CHANGING 31 /* Changes to other_arch when anim is done */ |
455 | #define FLAG_CHANGING 31 /* Changes to other_arch when anim is done, creates <food> new <other_archs> when !alive */ |
474 | #define FLAG_SPLITTING 32 /* Object splits into stats.food other objs */ |
456 | #define FLAG_SPLITTING 32 /* Object splits into stats.food other objs */ |
475 | #define FLAG_HITBACK 33 /* Object will hit back when hit */ |
457 | #define FLAG_HITBACK 33 /* Object will hit back when hit */ |
476 | #define FLAG_STARTEQUIP 34 /* Object was given to player at start */ |
458 | #define FLAG_STARTEQUIP 34 /* Object was given to player at start */ |
477 | #define FLAG_BLOCKSVIEW 35 /* Object blocks view */ |
459 | #define FLAG_BLOCKSVIEW 35 /* Object blocks view */ |
478 | #define FLAG_UNDEAD 36 /* Monster is undead */ |
460 | #define FLAG_UNDEAD 36 /* Monster is undead */ |
… | |
… | |
581 | #define NUM_FLAGS 113 /* Should always be equal to the last |
563 | #define NUM_FLAGS 113 /* Should always be equal to the last |
582 | * defined flag + 1. If you change this, |
564 | * defined flag + 1. If you change this, |
583 | * make sure you update the flag_links |
565 | * make sure you update the flag_links |
584 | * in common/loader.l |
566 | * in common/loader.l |
585 | */ |
567 | */ |
586 | |
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587 | #define NROFNEWOBJS(xyz) ((xyz)->stats.food) |
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588 | |
568 | |
589 | /* If you add new movement types, you may need to update |
569 | /* If you add new movement types, you may need to update |
590 | * describe_item() so properly describe those types. |
570 | * describe_item() so properly describe those types. |
591 | * change_abil() probably should be updated also. |
571 | * change_abil() probably should be updated also. |
592 | */ |
572 | */ |