1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file is best viewed with a window width of about 100 character */ |
24 | /* This file is best viewed with a window width of about 100 character */ |
25 | |
25 | |
26 | /* This file is really too large. With all the .h files |
26 | /* This file is really too large. With all the .h files |
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42 | #define FABS(x) fabs (x) |
42 | #define FABS(x) fabs (x) |
43 | |
43 | |
44 | #ifdef __NetBSD__ |
44 | #ifdef __NetBSD__ |
45 | # include <sys/param.h> |
45 | # include <sys/param.h> |
46 | #endif |
46 | #endif |
47 | #ifndef MIN |
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48 | # define MIN(x,y) min (x, y) |
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49 | #endif |
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50 | #ifndef MAX |
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51 | # define MAX(x,y) max (x, y) |
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52 | #endif |
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53 | |
47 | |
54 | // maximum length of an object name in the protocol |
48 | // maximum length of an object name in the protocol |
55 | #define NAME_LEN 127 |
49 | #define NAME_LEN 127 |
56 | |
50 | |
57 | /* MAX3 is basically like MAX, but instead does 3 values. */ |
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58 | #ifndef MAX3 |
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59 | # define MAX3(x,y, z) (MAX(x, MAX(y,z))) |
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60 | #endif |
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61 | |
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62 | /* MIN3 is basically like MIN, but instead does 3 values. */ |
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63 | #ifndef MIN3 |
51 | #undef MIN |
64 | # define MIN3(x,y, z) (MIN(x, MIN(y,z))) |
52 | #undef MAX |
65 | #endif |
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66 | |
53 | |
67 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
54 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
68 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
55 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
69 | |
56 | |
70 | //TODO: not only use more reasonable values, also enforce them |
57 | //TODO: not only use more reasonable values, also enforce them |
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312 | // maximum supported subtype number + 1, can be increased to 256 |
299 | // maximum supported subtype number + 1, can be increased to 256 |
313 | // currently (2007-09) in use: 50 |
300 | // currently (2007-09) in use: 50 |
314 | #define NUM_SUBTYPES 64 |
301 | #define NUM_SUBTYPES 64 |
315 | |
302 | |
316 | /* Subtypes for BUILDER */ |
303 | /* Subtypes for BUILDER */ |
317 | #define ST_BD_BUILD 1 /* Builds an item */ |
304 | #define ST_BD_BUILD 1 /* Builds an item */ |
318 | #define ST_BD_REMOVE 2 /* Removes an item */ |
305 | #define ST_BD_REMOVE 2 /* Removes an item */ |
319 | |
306 | |
320 | /* Subtypes for MATERIAL */ |
307 | /* Subtypes for MATERIAL */ |
321 | #define ST_MAT_FLOOR 1 /* Floor */ |
308 | #define ST_MAT_FLOOR 1 /* Floor */ |
322 | #define ST_MAT_WALL 2 /* Wall */ |
309 | #define ST_MAT_WALL 2 /* Wall */ |
323 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
310 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
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599 | * |
586 | * |
600 | */ |
587 | */ |
601 | #define OB_TYPE_MOVE_BLOCK(ob1, type) \ |
588 | #define OB_TYPE_MOVE_BLOCK(ob1, type) \ |
602 | ((type) && (ob1->move_type & type) == ob1->move_type) |
589 | ((type) && (ob1->move_type & type) == ob1->move_type) |
603 | |
590 | |
604 | #define SET_GENERATE_TYPE(xyz,va) (xyz)->stats.sp=(va) |
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605 | #define GENERATE_TYPE(xyz) ((xyz)->stats.sp) |
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606 | #define GENERATE_SPEED(xyz) ((xyz)->stats.maxsp) /* if(!RANDOM()%<speed>) */ |
591 | #define GENERATE_SPEED(xyz) ((xyz)->stats.maxsp) /* if(!RANDOM()%<speed>) */ |
607 | |
592 | |
608 | #define EXIT_PATH(xyz) (xyz)->slaying |
593 | #define EXIT_PATH(xyz) (xyz)->slaying |
609 | #define EXIT_LEVEL(xyz) (xyz)->stats.food |
594 | #define EXIT_LEVEL(xyz) (xyz)->stats.food |
610 | #define EXIT_X(xyz) (xyz)->stats.hp |
595 | #define EXIT_X(xyz) (xyz)->stats.hp |
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772 | // also make sure that this is a float, not double, constant |
757 | // also make sure that this is a float, not double, constant |
773 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
758 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
774 | |
759 | |
775 | #define RANDOM() (rndm.next () & 0xffffffU) |
760 | #define RANDOM() (rndm.next () & 0xffffffU) |
776 | |
761 | |
777 | /* Returns the weight of the given object. Note: it does not take the number of |
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778 | * items (nrof) into account. |
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779 | * (this looks rather bogus, schmorp) |
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780 | */ |
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781 | #define WEIGHT(op) ((op)->nrof ? (op)->weight : (op)->weight + (op)->carrying) |
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782 | |
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783 | /* |
762 | /* |
784 | * Warning! |
763 | * Warning! |
785 | * If you add message types here, don't forget |
764 | * If you add message types here, don't forget |
786 | * to keep the client up to date too! |
765 | * to keep the client up to date too! |
787 | */ |
766 | */ |