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809 | /* changing directions */ |
809 | /* changing directions */ |
810 | /* this is VERTICAL movement */ |
810 | /* this is VERTICAL movement */ |
811 | #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ |
811 | #define LO4 15 /* bitmasks for upper and lower 4 bits from 8 bit fields */ |
812 | #define HI4 240 |
812 | #define HI4 240 |
813 | |
813 | |
814 | /* |
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815 | * Use of the state-variable in player objects: |
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816 | */ |
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817 | |
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818 | #define ST_PLAYING 0 |
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819 | #define ST_PLAY_AGAIN 1 |
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820 | #define ST_ROLL_STAT 2 |
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821 | #define ST_CHANGE_CLASS 3 |
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822 | #define ST_CONFIRM_QUIT 4 |
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823 | #define ST_CONFIGURE 5 |
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824 | #define ST_GET_NAME 6 |
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825 | #define ST_GET_PASSWORD 7 |
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826 | #define ST_CONFIRM_PASSWORD 8 |
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827 | #define ST_GET_PARTY_PASSWORD 10 |
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828 | |
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829 | #define BLANK_FACE_NAME "blank.111" |
814 | #define BLANK_FACE_NAME "blank.111" |
830 | #define EMPTY_FACE_NAME "empty.111" |
815 | #define EMPTY_FACE_NAME "empty.111" |
831 | #define DARK_FACE1_NAME "dark1.111" |
816 | #define DARK_FACE1_NAME "dark1.111" |
832 | #define DARK_FACE2_NAME "dark2.111" |
817 | #define DARK_FACE2_NAME "dark2.111" |
833 | #define DARK_FACE3_NAME "dark3.111" |
818 | #define DARK_FACE3_NAME "dark3.111" |