1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | /* This file is best viewed with a window width of about 100 character */ |
25 | /* This file is best viewed with a window width of about 100 character */ |
26 | |
26 | |
27 | /* This file is really too large. With all the .h files |
27 | /* This file is really too large. With all the .h files |
… | |
… | |
67 | # define MIN3(x,y, z) (MIN(x, MIN(y,z))) |
67 | # define MIN3(x,y, z) (MIN(x, MIN(y,z))) |
68 | #endif |
68 | #endif |
69 | |
69 | |
70 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
70 | #define MAX_STAT 30 /* The maximum legal value of any stat */ |
71 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
71 | #define MIN_STAT 1 /* The minimum legal value of any stat */ |
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72 | |
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73 | //TODO: not only use more reasonable values, also enforce them |
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74 | #define MIN_WC -120 |
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75 | #define MAX_WC 120 |
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76 | #define MIN_AC -120 |
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77 | #define MAX_AC 120 |
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78 | #define MIN_DAM 0 |
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79 | #define MAX_DAM 200 |
72 | |
80 | |
73 | #define MAX_BUF 1024 |
81 | #define MAX_BUF 1024 |
74 | /* Used for all kinds of things */ |
82 | /* Used for all kinds of things */ |
75 | #define VERY_BIG_BUF 2048 |
83 | #define VERY_BIG_BUF 2048 |
76 | #define HUGE_BUF 4096 /* Used for messages - some can be quite long */ |
84 | #define HUGE_BUF 4096 /* Used for messages - some can be quite long */ |
… | |
… | |
266 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
274 | #define ITEM_TRANSFORMER 163 /* Transforming one item with another */ |
267 | |
275 | |
268 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
276 | #define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, |
269 | potions, alchemy, or magic works here (elmex) */ |
277 | potions, alchemy, or magic works here (elmex) */ |
270 | |
278 | |
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279 | #define NUM_TYPES 166 // must be max(type) + 1 |
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280 | |
271 | /* DEAD TYPES: */ |
281 | /* DEAD TYPES: */ |
272 | //#define FBULLET 10 |
282 | //#define FBULLET 10 |
273 | //#define FBALL 11 |
283 | //#define FBALL 11 |
274 | //#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 |
284 | //#define LIGHTNING 12 // elmex: implemented by type 102 subtype 4 |
275 | //#define CONFUSION 19 |
285 | //#define CONFUSION 19 |
… | |
… | |
421 | |
431 | |
422 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
432 | #define FLAG_ALIVE 0 /* Object can fight (or be fought) */ |
423 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
433 | #define FLAG_WIZ 1 /* Object has special privilegies */ |
424 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
434 | #define FLAG_REMOVED 2 /* Object is not in any map or invenory */ |
425 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
435 | #define FLAG_FREED 3 /* Object is in the list of free objects */ |
426 | #define FLAG_WAS_WIZ 4 /* Player was once a wiz */ |
436 | //#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ |
427 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
437 | #define FLAG_APPLIED 5 /* Object is ready for use by living */ |
428 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
438 | #define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ |
429 | #define FLAG_USE_SHIELD 7 |
439 | #define FLAG_USE_SHIELD 7 |
430 | /* Can this creature use a shield? */ |
440 | /* Can this creature use a shield? */ |
431 | |
441 | |
… | |
… | |
504 | /* (Monster) can wear armour/shield/helmet */ |
514 | /* (Monster) can wear armour/shield/helmet */ |
505 | #define FLAG_USE_WEAPON 57 |
515 | #define FLAG_USE_WEAPON 57 |
506 | /* (Monster) can wield weapons */ |
516 | /* (Monster) can wield weapons */ |
507 | #define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */ |
517 | #define FLAG_USE_RING 58 /* (Monster) can use rings, boots, gauntlets, etc */ |
508 | #define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */ |
518 | #define FLAG_READY_RANGE 59 /* (Monster) has a range attack readied... 8) */ |
509 | #define FLAG_READY_BOW 60 /* not implemented yet */ |
519 | #define FLAG_READY_BOW 60 /* (Monster) has valid bow readied */ |
510 | #define FLAG_XRAYS 61 /* X-ray vision */ |
520 | #define FLAG_XRAYS 61 /* X-ray vision */ |
511 | #define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */ |
521 | #define FLAG_NO_APPLY 62 /* Avoids step_on/fly_on to this object */ |
512 | #define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */ |
522 | #define FLAG_IS_FLOOR 63 /* Can't see what's underneath this object */ |
513 | |
523 | |
514 | #define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */ |
524 | #define FLAG_LIFESAVE 64 /* Saves a players' life once, then destr. */ |
… | |
… | |
860 | } |
870 | } |
861 | |
871 | |
862 | /* Flags for apply_special() */ |
872 | /* Flags for apply_special() */ |
863 | enum apply_flag |
873 | enum apply_flag |
864 | { |
874 | { |
865 | /* Basic flags, always use one of these */ |
875 | /* Basic flags/mode, always use one of these */ |
866 | AP_NULL = 0, |
876 | AP_TOGGLE = 0, |
867 | AP_APPLY = 1, |
877 | AP_APPLY = 1, |
868 | AP_UNAPPLY = 2, |
878 | AP_UNAPPLY = 2, |
869 | |
879 | |
870 | AP_BASIC_FLAGS = 15, |
880 | AP_BASIC_FLAGS = 0x0f, |
871 | |
881 | |
872 | /* Optional flags, for bitwise or with a basic flag */ |
882 | /* Optional flags, for bitwise or with a basic flag */ |
873 | AP_NO_MERGE = 16, |
883 | AP_NO_MERGE = 0x10, |
874 | AP_IGNORE_CURSE = 32, |
884 | AP_IGNORE_CURSE = 0x20, |
875 | AP_PRINT = 64 /* Print what to do, don't actually do it */ |
885 | AP_PRINT = 0x40, /* Print what to do, don't actually do it */ |
876 | /* Note this is supported in all the functions */ |
886 | AP_NO_READY = 0x80, // do not ready skill associated with skilltool. |
877 | }; |
887 | }; |
878 | |
888 | |
879 | /* Bitmask values for 'can_apply_object()' return values. |
889 | /* Bitmask values for 'can_apply_object()' return values. |
880 | * the CAN_APPLY_ prefix is to just note what function the |
890 | * the CAN_APPLY_ prefix is to just note what function the |
881 | * are returned from. |
891 | * are returned from. |