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74 | |
74 | |
75 | #define MAX_ANIMATIONS 256 |
75 | #define MAX_ANIMATIONS 256 |
76 | |
76 | |
77 | #define MAX_NAME 48 |
77 | #define MAX_NAME 48 |
78 | #define MAX_EXT_TITLE 98 |
78 | #define MAX_EXT_TITLE 98 |
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79 | |
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80 | #define ATTUNE_REPELL 16 // levels diff for attune/repell |
79 | |
81 | |
80 | //TODO: remove all calls to fatal and replace them by cleanup |
82 | //TODO: remove all calls to fatal and replace them by cleanup |
81 | #define OUT_OF_MEMORY 0 |
83 | #define OUT_OF_MEMORY 0 |
82 | #define MAP_ERROR 1 |
84 | #define MAP_ERROR 1 |
83 | #define ARCHTABLE_TOO_SMALL 2 // unused |
85 | #define ARCHTABLE_TOO_SMALL 2 // unused |
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419 | |
421 | |
420 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
422 | #define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ |
421 | |
423 | |
422 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
424 | /*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ |
423 | /*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ |
425 | /*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ |
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426 | #define FLAG_HIDDEN 13 /* hidden monster (not invisible), TODO: used how, what for? TODO: why not saved? */ |
424 | |
427 | |
425 | #define FLAG_MONSTER 14 /* Will attack players */ |
428 | #define FLAG_MONSTER 14 /* Will attack players */ |
426 | #define FLAG_FRIENDLY 15 /* Will help players */ |
429 | #define FLAG_FRIENDLY 15 /* Will help players */ |
427 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
430 | #define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ |
428 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
431 | #define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ |
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594 | #define EXIT_Y(xyz) (xyz)->stats.sp |
597 | #define EXIT_Y(xyz) (xyz)->stats.sp |
595 | #define EXIT_ALT_X(xyz) (xyz)->stats.maxhp |
598 | #define EXIT_ALT_X(xyz) (xyz)->stats.maxhp |
596 | #define EXIT_ALT_Y(xyz) (xyz)->stats.maxsp |
599 | #define EXIT_ALT_Y(xyz) (xyz)->stats.maxsp |
597 | |
600 | |
598 | /* for use by the lighting code */ |
601 | /* for use by the lighting code */ |
599 | #define MAX_LIGHT_RADII 4 /* max radii for 'light' object, really |
602 | #define MAX_LIGHT_RADIUS 9 /* max radius for 'light' object, really |
600 | * large values allow objects that can |
603 | * large values allow objects that can |
601 | * slow down the game */ |
604 | * slow down the game */ |
602 | #define MAX_DARKNESS 5 /* maximum map darkness, there is no |
605 | #define MAX_DARKNESS 5 /* maximum map darkness, there is no |
603 | * practical reason to exceed this */ |
606 | * practical reason to exceed this */ |
604 | #define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ |
607 | #define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ |
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900 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
903 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
901 | |
904 | |
902 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
905 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
903 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
906 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
904 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
907 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
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908 | #define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim |
905 | |
909 | |
906 | #endif /* DEFINE_H */ |
910 | #endif /* DEFINE_H */ |
907 | |
911 | |