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381 | * freearr, add these values. <= SIZEOFFREE1 will get you |
381 | * freearr, add these values. <= SIZEOFFREE1 will get you |
382 | * within 1 space. <= SIZEOFFREE2 wll get you withing |
382 | * within 1 space. <= SIZEOFFREE2 wll get you withing |
383 | * 2 spaces, and the entire array (< SIZEOFFREE) is |
383 | * 2 spaces, and the entire array (< SIZEOFFREE) is |
384 | * three spaces |
384 | * three spaces |
385 | */ |
385 | */ |
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386 | #define SIZEOFFREE0 0 |
386 | #define SIZEOFFREE1 8 |
387 | #define SIZEOFFREE1 8 |
387 | #define SIZEOFFREE2 24 |
388 | #define SIZEOFFREE2 24 |
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389 | #define SIZEOFFREE3 48 |
388 | #define SIZEOFFREE 49 |
390 | #define SIZEOFFREE 49 |
389 | |
391 | |
390 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
392 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
391 | |
393 | |
392 | /* |
394 | /* |
393 | * If any FLAG's are added or changed, make sure the flag_names structure in |
395 | * If any FLAG's are added or changed, make sure the flag_names structure in |
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520 | |
522 | |
521 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
523 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
522 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
524 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
523 | * away (replaces ghosthit) |
525 | * away (replaces ghosthit) |
524 | */ |
526 | */ |
525 | #define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to |
527 | #define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging |
526 | * detect cases were the server is trying |
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527 | * to send an upditem when we have not |
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528 | * actually sent the item. |
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529 | */ |
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530 | |
528 | |
531 | #define FLAG_BERSERK 99 /* monster will attack closest living |
529 | #define FLAG_BERSERK 99 /* monster will attack closest living |
532 | object */ |
530 | object */ |
533 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
531 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
534 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
532 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
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902 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
900 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
903 | |
901 | |
904 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
902 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
905 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
903 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
906 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
904 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
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905 | #define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim |
907 | |
906 | |
908 | #endif /* DEFINE_H */ |
907 | #endif /* DEFINE_H */ |
909 | |
908 | |