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Comparing deliantra/server/include/define.h (file contents):
Revision 1.136 by root, Wed May 4 19:39:43 2011 UTC vs.
Revision 1.138 by root, Sat May 7 20:03:28 2011 UTC

382#define FLAG_WIZLOOK 4 /* disable los and lighting */ 382#define FLAG_WIZLOOK 4 /* disable los and lighting */
383#define FLAG_APPLIED 5 /* Object is ready for use by living */ 383#define FLAG_APPLIED 5 /* Object is ready for use by living */
384#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ 384#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
385#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ 385#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */
386#define FLAG_NO_PICK 8 /* Object can't be picked up */ 386#define FLAG_NO_PICK 8 /* Object can't be picked up */
387/*#define FLAG_WALK_ON 9*/ 387#define FLAG_IS_TRANSPARENT_FLOOR 9 // floor shows things on lower z-level(s), CF: walk_on
388/*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */ 388/*#define FLAG_NO_PASS 10*//* Nothing can pass (wall() is true) */
389#define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ 389#define FLAG_ANIMATE 11 /* The object looks at archetype for faces */
390/*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ 390/*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */
391/*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ 391/*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */
392#define FLAG_HIDDEN 13 /* hidden monster (not invisible), TODO: used how, what for? TODO: why not saved? */ 392#define FLAG_HIDDEN 13 /* hidden monster (not invisible), TODO: used how, what for? TODO: why not saved? */
499#define FLAG_IS_QUAD 113 /* This is a destructible and buildable item 499#define FLAG_IS_QUAD 113 /* This is a destructible and buildable item
500 * (for the quads world for instance) 500 * (for the quads world for instance)
501 */ 501 */
502 502
503// temporary assignments 503// temporary assignments
504#define FLAG_PHYSICS_QUEUE 114 // object queued for physics 504#define FLAG_PHYSICS_QUEUE 114 // object queued for physics TODO: temporary allocation
505 505
506#define NUM_FLAGS 115 /* Should always be equal to the last 506#define NUM_FLAGS 115 /* Should always be equal to the last
507 * defined flag + 1. 507 * defined flag + 1.
508 */ 508 */
509 509

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