--- deliantra/server/include/define.h 2007/02/02 21:50:43 1.46 +++ deliantra/server/include/define.h 2007/04/15 14:15:15 1.49 @@ -606,16 +606,6 @@ #define MOVE_BOAT 0x10 /* Boats/sailing */ #define MOVE_ALL 0x1f /* Mask of all movement types */ -/* the normal assumption is that objects are walking/flying. - * So often we don't want to block movement, but still don't want - * to allow all types (swimming is rather specialized) - I also - * expect as more movement types show up, this is likely to get - * updated. Basically, this is the default for spaces that allow - * movement - anything but swimming right now. If you really - * want nothing at all, then can always set move_block to 0 - */ -#define MOVE_BLOCK_DEFAULT MOVE_SWIM - /* typdef here to define type large enough to hold bitmask of * all movement types. Make one declaration so easy to update. * uint8 is defined yet, so just use what that would define it @@ -771,10 +761,6 @@ #define BLANK_FACE_NAME "blank.x11" #define EMPTY_FACE_NAME "empty.x11" -#define DARK_FACE1_NAME "dark1.x11" -#define DARK_FACE2_NAME "dark2.x11" -#define DARK_FACE3_NAME "dark3.x11" -#define SMOOTH_FACE_NAME "default_smoothed.111" /* * Defines for the luck/random functions to make things more readable