--- deliantra/server/include/define.h 2007/05/12 18:51:20 1.54
+++ deliantra/server/include/define.h 2007/07/01 05:00:18 1.62
@@ -1,25 +1,24 @@
/*
- * CrossFire, A Multiplayer game
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
- * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
- * Copyright (C) 2003-2005 Mark Wedel & Crossfire Development Team
- * Copyright (C) 1992 Frank Tore Johansen
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
*
- * This program is free software; you can redistribute it and/or modify
+ * Crossfire TRT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * The authors can be reached via e-mail at crossfire@schmorp.de
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
/* This file is best viewed with a window width of about 100 character */
@@ -52,10 +51,8 @@
# define MAX(x,y) max (x, y)
#endif
-/*NAME_MAX used by random maps may not be defined on pure ansi systems*/
-#ifndef NAME_MAX
-# define NAME_MAX 255
-#endif
+// maximum length of an object name in the protocol
+#define NAME_LEN 127
/* MAX3 is basically like MAX, but instead does 3 values. */
#ifndef MAX3
@@ -71,12 +68,12 @@
#define MIN_STAT 1 /* The minimum legal value of any stat */
//TODO: not only use more reasonable values, also enforce them
-#define MIN_WC -128
-#define MAX_WC 127
-#define MIN_AC -128
-#define MAX_AC 127
+#define MIN_WC -120
+#define MAX_WC 120
+#define MIN_AC -120
+#define MAX_AC 120
#define MIN_DAM 0
-#define MAX_DAM 127
+#define MAX_DAM 200
#define MAX_BUF 1024
/* Used for all kinds of things */
@@ -276,6 +273,8 @@
#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs,
potions, alchemy, or magic works here (elmex) */
+#define NUM_TYPES 166 // must be max(type) + 1
+
/* DEAD TYPES: */
//#define FBULLET 10
//#define FBALL 11
@@ -431,7 +430,7 @@
#define FLAG_WIZ 1 /* Object has special privilegies */
#define FLAG_REMOVED 2 /* Object is not in any map or invenory */
#define FLAG_FREED 3 /* Object is in the list of free objects */
-#define FLAG_WAS_WIZ 4 /* Player was once a wiz */
+//#define FLAG_WAS_WIZ 4 /* Player was once a wiz */
#define FLAG_APPLIED 5 /* Object is ready for use by living */
#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
#define FLAG_USE_SHIELD 7
@@ -870,18 +869,18 @@
/* Flags for apply_special() */
enum apply_flag
{
- /* Basic flags, always use one of these */
- AP_NULL = 0,
- AP_APPLY = 1,
+ /* Basic flags/mode, always use one of these */
+ AP_TOGGLE = 0,
+ AP_APPLY = 1,
AP_UNAPPLY = 2,
- AP_BASIC_FLAGS = 15,
+ AP_BASIC_FLAGS = 0x0f,
/* Optional flags, for bitwise or with a basic flag */
- AP_NO_MERGE = 16,
- AP_IGNORE_CURSE = 32,
- AP_PRINT = 64 /* Print what to do, don't actually do it */
- /* Note this is supported in all the functions */
+ AP_NO_MERGE = 0x10,
+ AP_IGNORE_CURSE = 0x20,
+ AP_PRINT = 0x40, /* Print what to do, don't actually do it */
+ AP_NO_READY = 0x80, // do not ready skill associated with skilltool.
};
/* Bitmask values for 'can_apply_object()' return values.