--- deliantra/server/include/define.h 2008/04/13 20:21:50 1.79 +++ deliantra/server/include/define.h 2008/09/19 01:39:45 1.87 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * @@ -383,9 +383,11 @@ * 2 spaces, and the entire array (< SIZEOFFREE) is * three spaces */ -#define SIZEOFFREE1 8 +#define SIZEOFFREE0 0 +#define SIZEOFFREE1 8 #define SIZEOFFREE2 24 -#define SIZEOFFREE 49 +#define SIZEOFFREE3 48 +#define SIZEOFFREE 49 #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ @@ -522,11 +524,7 @@ #define FLAG_ONE_HIT 97 /* Monster can only hit once before going * away (replaces ghosthit) */ -#define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to - * detect cases were the server is trying - * to send an upditem when we have not - * actually sent the item. - */ +#define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging #define FLAG_BERSERK 99 /* monster will attack closest living object */ @@ -588,8 +586,6 @@ #define OB_TYPE_MOVE_BLOCK(ob1, type) \ ((type) && (ob1->move_type & type) == ob1->move_type) -#define SET_GENERATE_TYPE(xyz,va) (xyz)->stats.sp=(va) -#define GENERATE_TYPE(xyz) ((xyz)->stats.sp) #define GENERATE_SPEED(xyz) ((xyz)->stats.maxsp) /* if(!RANDOM()%) */ #define EXIT_PATH(xyz) (xyz)->slaying @@ -761,12 +757,6 @@ #define RANDOM() (rndm.next () & 0xffffffU) -/* Returns the weight of the given object. Note: it does not take the number of - * items (nrof) into account. - * (this looks rather bogus, schmorp) - */ -#define WEIGHT(op) ((op)->nrof ? (op)->weight : (op)->weight + (op)->carrying) - /* * Warning! * If you add message types here, don't forget @@ -912,6 +902,7 @@ #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ #define NDI_ALL 0x2000 /* Inform all players of this message */ #define NDI_DEF 0x4000 // ignore colour for channel protocol +#define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim #endif /* DEFINE_H */