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Comparing deliantra/server/include/define.h (file contents):
Revision 1.21 by elmex, Wed Dec 20 03:57:01 2006 UTC vs.
Revision 1.24 by elmex, Wed Dec 20 12:13:48 2006 UTC

125#define CLOCK 9 125#define CLOCK 9
126 126
127/*#define FBULLET 10 */ 127/*#define FBULLET 10 */
128/*#define FBALL 11 */ 128/*#define FBALL 11 */
129 129
130#define LIGHTNING 12 130/*#define LIGHTNING 12 */ // elmex: implemented by type 102 subtype 4
131#define ARROW 13 131#define ARROW 13
132#define BOW 14 132#define BOW 14
133#define WEAPON 15 133#define WEAPON 15
134#define ARMOUR 16 134#define ARMOUR 16
135#define PEDESTAL 17 135#define PEDESTAL 17
161#define AMULET 39 161#define AMULET 39
162#define PLAYERMOVER 40 162#define PLAYERMOVER 40
163#define TELEPORTER 41 163#define TELEPORTER 41
164#define CREATOR 42 164#define CREATOR 42
165#define SKILL 43 /* also see SKILL_TOOL (74) below */ 165#define SKILL 43 /* also see SKILL_TOOL (74) below */
166
166#define EXPERIENCE 44 /* This is basically obsolete now. It used to contain 167/*#define EXPERIENCE 44*//* This is basically obsolete now. It used to contain
167 * experience for broad skill categories. This value 168 * experience for broad skill categories. This value
168 * is now automatically converteed at load time. 169 * is now automatically converteed at load time.
169 */ 170 */
171
170#define EARTHWALL 45 172#define EARTHWALL 45
171#define GOLEM 46 173#define GOLEM 46
172 174
173/*#define BOMB 47 */ 175/*#define BOMB 47 */
174#define THROWN_OBJ 48 176#define THROWN_OBJ 48
219#define SKILL_TOOL 74 /* Allows the use of a skill */ 221#define SKILL_TOOL 74 /* Allows the use of a skill */
220#define LIGHTER 75 222#define LIGHTER 75
221 223
222/* The trap_part, wall, light_source, misc_object, monster, and spawn_generator 224/* The trap_part, wall, light_source, misc_object, monster, and spawn_generator
223 * types are not used in any archetypes, and should perhaps be removed. 225 * types are not used in any archetypes, and should perhaps be removed.
226 * elmex: haha, removed TRAP_PART now. renamed WALL to BUILDABLE_WALL
224 */ 227 */
225 228
226#define TRAP_PART 76 /* Needed by set traps skill -b.t. */ 229/*#define TRAP_PART 76 */ /* Needed by set traps skill -b.t. */
227 230
228#define WALL 77 /* this is a wall. put it always in layer 1 if not set is_floor */ 231#define BUILDABLE_WALL 77 /* this is a buildable wall */
229#define LIGHT_SOURCE 78 /* torches, lamps, etc. */ 232#define LIGHT_SOURCE 78 /* torches, lamps, etc. */
230#define MISC_OBJECT 79 /* misc. objects are for objects without a function 233#define MISC_OBJECT 79 /* misc. objects are for objects without a function
231 in the engine. Like statues, clocks, chairs,... 234 in the engine. Like statues, clocks, chairs,...
232 If perhaps we create a function where we can sit 235 If perhaps we create a function where we can sit
233 on chairs, we create a new type and remove all 236 on chairs, we create a new type and remove all
306#define BUILDER 160 /* Generic item builder, see subtypes */ 309#define BUILDER 160 /* Generic item builder, see subtypes */
307#define MATERIAL 161 /* Material for building */ 310#define MATERIAL 161 /* Material for building */
308 311
309/* #define GPS 162 Ground positionning system, moved to Python plugin */ 312/* #define GPS 162 Ground positionning system, moved to Python plugin */
310#define ITEM_TRANSFORMER 163 /* Transforming one item with another */ 313#define ITEM_TRANSFORMER 163 /* Transforming one item with another */
314
311#define QUEST 164 /* See below for subtypes */ 315/*#define QUEST 164 */ /* See below for subtypes */
316
312#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs, 317#define SAFE_GROUND 165 /* This is a safe ground, means that neither bombs,
313 potions, alchemy, or magic works here (elmex) */ 318 potions, alchemy, or magic works here (elmex) */
314 319
315/* END TYPE DEFINE */ 320/* END TYPE DEFINE */
316 321

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