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/cvs/deliantra/server/include/define.h
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Comparing deliantra/server/include/define.h (file contents):
Revision 1.32 by root, Sat Dec 23 15:49:40 2006 UTC vs.
Revision 1.34 by elmex, Sat Dec 30 21:07:46 2006 UTC

579#define FLAG_BERSERK 99 /* monster will attack closest living 579#define FLAG_BERSERK 99 /* monster will attack closest living
580 object */ 580 object */
581#define FLAG_NEUTRAL 100 /* monster is from type neutral */ 581#define FLAG_NEUTRAL 100 /* monster is from type neutral */
582#define FLAG_NO_ATTACK 101 /* monster don't attack */ 582#define FLAG_NO_ATTACK 101 /* monster don't attack */
583#define FLAG_NO_DAMAGE 102 /* monster can't be damaged */ 583#define FLAG_NO_DAMAGE 102 /* monster can't be damaged */
584
585//TODO schmorp: removed in rewrite, not yet readded
584#define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by 586#define FLAG_OBJ_ORIGINAL 103 /* NEVER SET THIS. Item was loaded by
585 * load_original_map() */ 587 * load_original_map() */
586#define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on 588#define FLAG_OBJ_SAVE_ON_OVL 104 /* this object should be saved on
587 * the overlay, and is not subject to 589 * the overlay, and is not subject to
588 * decay. */ 590 * decay. */
962#define CAN_APPLY_UNAPPLY 0x10 964#define CAN_APPLY_UNAPPLY 0x10
963#define CAN_APPLY_UNAPPLY_MULT 0x20 965#define CAN_APPLY_UNAPPLY_MULT 0x20
964#define CAN_APPLY_UNAPPLY_CHOICE 0x40 966#define CAN_APPLY_UNAPPLY_CHOICE 0x40
965 967
966/* Cut off point of when an object is put on the active list or not */ 968/* Cut off point of when an object is put on the active list or not */
967#define MIN_ACTIVE_SPEED 0.00001 969#define MIN_ACTIVE_SPEED 1e-5
968 970
969/* 971/*
970 * random() is much better than rand(). If you have random(), use it instead. 972 * random() is much better than rand(). If you have random(), use it instead.
971 * You shouldn't need to change any of this 973 * You shouldn't need to change any of this
972 * 974 *

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